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Patch Notes - 1.4.53 - 16-Feb-2016


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#321 Wintersdark

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Posted 17 February 2016 - 02:08 AM

View PostCorviness, on 17 February 2016 - 12:23 AM, said:


Nice photoshoped. Who can says 100% for sure, that it was 2014 and not 2016? The 2014 was painted in. What a ******** and ppl are so stupid and believe it.


....

*sighs*

My point was that we'd had those discussions with Russ in goddamned 2012. Hence "2014. That's cute."

2014 is practically yesterday. Flamers have sucked from day one, and there have actually been a few attempts to... Err, "fix" them that have failed utterly.

#322 Y E O N N E

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Posted 17 February 2016 - 04:17 AM

View Postzudukai, on 16 February 2016 - 06:55 PM, said:

where did this come from? what mech has negative armor?


The armed Storm Crow head omnipod, perhaps?

Smurfy is also still saying that the TBR S LT/RT and A LT have negative agility quirks.

#323 Void Angel

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Posted 17 February 2016 - 05:11 AM

View PostCorviness, on 17 February 2016 - 12:23 AM, said:


Nice photoshoped. Who can says 100% for sure, that it was 2014 and not 2016? The 2014 was painted in. What a ******** and ppl are so stupid and believe it.

Actually, that was from 2014. I've seen it before - he just photoshopped that date in for reference. People have been after Flamers for a while, but PGI hasn't prioritized them. Possibly this is because, as in tabletop, flamers are gimmick weapons - but it's good to have another balance pass (they've been adjusted before; they're just on the back burner, haha.)

PS: On another note, if you think your 'mech is now "trash" because you lost ~10-15% (or less!) general energy range, you don't know how to play very well. It's a small nerf - they didn't even touch the specific quirks, just toned down general range so the Clans can actually have the extra range they're paying for in burn time and heat.

#324 Almond Brown

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Posted 17 February 2016 - 05:22 AM

View PostDeathlike, on 15 February 2016 - 11:45 AM, said:


The point was actually that it was actually useful... not necessarily that it was OP.

It would be nice if you weren't so dense.

In MW3, it actually worked in multiplayer, not just Single Player. The difference was in the single player, there was a massive overheat explosion (like a mini-nuke) when a death by overheating occurred. That was totally disabled in Multiplayer for obvious reasons.


I am unsure why you would a perfectly good "insult" against such a "dense" target. Odds of it getting through are at best "minimal", much like the "point" you once again "failed" to make... ;)

#325 The Unstoppable Puggernaut

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Posted 17 February 2016 - 05:44 AM

As a clanner, I have just tried the Timberwolf. I love the removal of negative quirks, first few matches; 950 damage. Second match 750 damage. While I am loving it, I hope the IS mechs can compete on an even ground (speed/damage etc) cause this baby can really bring the hurt now. I'll test my Dire build tonight.

I am all for fair competition so I hope at least IS mechs gets lots of -duration laser quirks or something to give them their own advantages (NOTE: I have more IS mechs than clan mechs).

#326 STEF_

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Posted 17 February 2016 - 05:50 AM

View PostInnerSphereNews, on 12 February 2016 - 12:22 PM, said:

• Stalker (all variants): The appearance of weaponry on all Stalker models will now properly reflect the specific weapon equipped.


Posted Image

What da ******* is this $h1t? Posted Image Posted Image Posted Image

#327 Dawnstealer

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Posted 17 February 2016 - 06:32 AM

View Postpbiggz, on 16 February 2016 - 05:26 PM, said:


Says the kid who probably failed math.

Also I'm a merc. I want balance, you want IS only. Everyone sees that.

I don't. I don't see it. Am I missing something? DID I GO BLIND??? IS THIS WHAT BEING BLIND IS LIKE??

...oh, no - just a cheeto.

Let's see how it actually plays, people.

View PostStefka Kerensky, on 17 February 2016 - 05:50 AM, said:

Posted Image

What da ******* is this $h1t? Posted Image Posted Image Posted Image

I haven't checked my Stalkers yet. Oh man, that's...something special.

View PostThe Unstoppable Puggernaut, on 17 February 2016 - 05:44 AM, said:

As a clanner, I have just tried the Timberwolf. I love the removal of negative quirks, first few matches; 950 damage. Second match 750 damage. While I am loving it, I hope the IS mechs can compete on an even ground (speed/damage etc) cause this baby can really bring the hurt now.

Spoiler - they won't. TBR is arguably the best mech in any MW game, and this won't be any different. PGI will have to find a different way to balance things out. Maybe not quirks, but 10v12 in Faction Play would do it. Not Quick Play, where anyone can have Clan mechs and the teams are mixed, obviously, because then it's luck of the draw, but in Faction Play you KNOW that one team will be all Clan mechs...

#328 ExoForce

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Posted 17 February 2016 - 06:50 AM

Ive checked my Stalker. Slow missile rate because of weapon door bug.

Edited by ExoForce, 17 February 2016 - 07:02 AM.


#329 ravebomb

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Posted 17 February 2016 - 07:54 AM

Did stalker missile tubes change? I used to be 10 arms, 6 torso. Now it seems to be 20s everywhere.

#330 Zodie

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Posted 17 February 2016 - 08:19 AM

Dear PGI YOU just killed my lovely TOP DOG, he's main advantage was - his 9 energy hardpoints - cool... (not rly) He was +25% energy range and he was not an OP one!
Now (then) YOU changed it to +10% energy range (because of your "IS ERLL advantage" politics) (-15% actually) with nothing in return! And (in my opinion) YOU made him Under DOG between all thunderbolts!
Dear PGI clever developers plz give our (lil time ago) TOP DOG at least -15% Energy Heat Generation quirk...

Thank you

Edited by Zodie, 18 February 2016 - 07:03 AM.


#331 Wildstreak

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Posted 17 February 2016 - 08:34 AM

View PostDawnstealer, on 16 February 2016 - 08:51 AM, said:

YOU'RE NOT MY MOM

Given my gender, no I am not, I am also not a cross dresser pretending to be.
Though given your Steiner Hero who seems to be a descendant of RuPaul...... Posted Image

View PostInflatable Fish, on 16 February 2016 - 12:16 PM, said:

and the Vindicators are still at the absolute bottom of the food chain.

Let's be fair, they compete with Mist Lynxes and a few others. Posted Image

View Posttee5, on 16 February 2016 - 02:04 PM, said:

Maybe 0,5 seconds the button was pushed, after that INSTANT SHUT DOWN due to overheat.

Try the same on other Energy Mechs, see if Mech specific or something broader.

View PostCathy, on 16 February 2016 - 04:20 PM, said:

no love for jump jets makes victor a sad bunny, because it can only hop so far on broken legs

And Highlanders.
And Dire Wolves.
And Executioners.
Soon to be Kodiak-2s.

Edited by Wildstreak, 17 February 2016 - 08:36 AM.


#332 ExoForce

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Posted 17 February 2016 - 09:17 AM

View Postravebomb, on 17 February 2016 - 07:54 AM, said:

Did stalker missile tubes change? I used to be 10 arms, 6 torso. Now it seems to be 20s everywhere.


Graphic is messed up. Still 10 + 6 tubes. But this looks now like a Frankenmech, not Stalker.

Edited by ExoForce, 17 February 2016 - 09:18 AM.


#333 Semper Fi

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Posted 17 February 2016 - 09:53 AM

ALL OF THESE MECHS ARE FRANKENMECH, hence one of the issues with balance.

Good thing is since 2012 there have been improvements, and arguments galore on how good/bad those are depending on the mood usually of the person typing the complaint/discussion or subject.

Semper Fi.

#334 Sky Hawk

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Posted 17 February 2016 - 10:14 AM

View PostExoForce, on 17 February 2016 - 09:17 AM, said:

Graphic is messed up. Still 10 + 6 tubes. But this looks now like a Frankenmech, not Stalker.

Sorry, but wrong. Like after every previous visual re-work PGI used on the Sltaker the "as many as you can see" rule. It's like it was on the X-5 (not a 2 x 2 tube anymore.)

So, if you use for example an LRM 15 launcher on a Stalker, it looks like and works as an LRM 15 launcher too, no matter if LA/RA or RT/LT anymore.

So, since yesterday, Stalker's are truly BIG LRM-boats!

Edited by Sky Hawk, 17 February 2016 - 10:15 AM.


#335 Sereglach

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Posted 17 February 2016 - 10:17 AM

Well, Russ just said this on Twitter:

Quote

Russ Bullock ‏@russ_bullock · 9 minutes ago

At this point I am not feeling that obligated to make any Flamer changes - but here is your moment to give your thoughts again.

So, if anyone has twitter and would like to point out the needed changes that'd be awesome. Personally I still say 1 DPS, 1 Heat Dam, .5 Heat Gen at fixed values.

Regardless, the current mechanics are terrible and need to go.

#336 ExoForce

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Posted 17 February 2016 - 10:38 AM

View PostSky Hawk, on 17 February 2016 - 10:14 AM, said:

So, since yesterday, Stalker's are truly BIG LRM-boats!


Will check more tonight. If true, that's NOT good news. After 3500 matches in my LRMs Stalker I am very sensitive to changes.
Even dislike missile cooldown quirk on it...

#337 Luscious Dan

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Posted 17 February 2016 - 12:29 PM

View Postzudukai, on 17 February 2016 - 02:00 AM, said:

another bug is hidden in the skill menu, the mech there shows none of the owner's modifications.

Spoiler


Not a bug. You can have more than one of a mech wth different loadouts, but they share a skill tree. So it shows the default appearance.

Previously the skill tree showed your currently selected mech, regardless of what skill tree you clicked into. That was quite confusing at times, especially when the skill tree would re-sort the variants after you opened one up. Easy to lose track of what mech you had opened up.

#338 Wintersdark

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Posted 17 February 2016 - 01:17 PM

View PostSereglach, on 17 February 2016 - 10:17 AM, said:

Well, Russ just said this on Twitter:

So, if anyone has twitter and would like to point out the needed changes that'd be awesome. Personally I still say 1 DPS, 1 Heat Dam, .5 Heat Gen at fixed values.

Regardless, the current mechanics are terrible and need to go.


Not seeing it.

Thus far, I've been at worst mildly inconvenienced by flamer wielding mechs resulting in my having to hold laser fire/fire very carefully.

It can be very irritating if you're packing nothing but lasers, but when you can just poke autocannons into your target as he stands relatively still in 90m staring at you... That works out pretty well.

Just wait some, see how it works out after people adapt.

#339 Brienne

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Posted 17 February 2016 - 01:44 PM

So long Locust.
PGI considers you were OP. No JJ, fragile brawler, limited firepower...
You ve been nerfed. I'm serious.
Cicada will tell you why.
More FS, even more Cheetah incoming.

PGI, you managed to put more mechs in the trash. I didn't think it was possible. You push back the limits. GG.
*switching to SCR*

Edited by Brienne, 17 February 2016 - 01:46 PM.


#340 ExoForce

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Posted 17 February 2016 - 01:46 PM

Need better tester then me. Looks like I cannot fire both arm and torso LRMS at the same time on Stalker.
I have LRM15 on the arm and 10 in torso. Doors open. Door light green. Fire all.
Arms shooting first, then after few seconds torso fires in two salvos (same as before with 6 tubes) but why pause between arm and torso???





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