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I For One Welcome Our Flamer Stun-Lock Overlords


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#61 Big Tin Man

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Posted 13 February 2016 - 06:16 PM

You're saying there is a hard limit to 16 weapons? Because this needs to be a thing.

Burning wolf: 19 weapons
http://mwo.smurfy-ne...e72e28de2725e59

Edited by Big Tin Man, 13 February 2016 - 06:18 PM.


#62 Fox With A Shotgun

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Posted 13 February 2016 - 07:15 PM

View PostBig Tin Man, on 13 February 2016 - 06:16 PM, said:

You're saying there is a hard limit to 16 weapons? Because this needs to be a thing.

Burning wolf: 19 weapons
http://mwo.smurfy-ne...e72e28de2725e59


If only, lol. That would be too awesome.

Oh hello there Wubshee. Here's a present for you--

Wubshee: OMGWTFBBQ--

#63 Ex Atlas Overlord

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Posted 13 February 2016 - 07:20 PM

View Postsashar, on 13 February 2016 - 03:24 PM, said:


Sure with regular weapons it may be easy, but this is the flamer. You have to practically have to be touching to get under its range. You would also need to be facing the enemy at all times to apply the heat, which is not good for a light. Of course all that heat in a second may render that point moot, which is why I am excited to see how the flamer will play out.


I use flamers on one of my atlases, and can usually get at least one kill game.

If I can do it in that giant slow pile, I sure as **** can do it in any light.

Only difference now is that the enemy wont' be able to fight back..... :D

Edited by The Atlas Overlord, 13 February 2016 - 07:25 PM.


#64 Ghogiel

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Posted 13 February 2016 - 09:13 PM

I can't believe flamers could shut down a mech let alone stun lock it until I see it. If they can do that significantlly faster than you can actually kill the mech...I just don't believe it

#65 Madcap72

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Posted 13 February 2016 - 09:29 PM

View PostEl Bandito, on 13 February 2016 - 10:58 AM, said:


But did it perform better than a 6 CSPL Arctic Cheetah in the hunter/killer team simply coring the enemy from behind while he is distracted by heavier threats?

That's not what I was addressing, and is a differnt topic entirely.

Also, yes in a getting kills fast way it was. Keeping guys shut down on heat lets people just cockpit them. Easy peasy.

#66 Mystere

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Posted 13 February 2016 - 09:45 PM

View PostFupDup, on 13 February 2016 - 11:06 AM, said:

Call it a hunch, but I've got a funny feeling that Flamers might end up getting nerfed in 1-2 patches after this one...


Which would be a huge shame. That means PGI will get weak-kneed again due to crying.

#67 Fox With A Shotgun

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Posted 13 February 2016 - 10:07 PM

View PostMystere, on 13 February 2016 - 09:45 PM, said:


Which would be a huge shame. That means PGI will get weak-kneed again due to crying.


And that only reflects on the poor level of teamwork exhibited by the community in general.

Think about it. Flamers need (virtually) constant facetime to work. They NEED to be staring someone in the face, at point-blank range, for it to work effectively. This is literally baiting for an alpha from a teammate of the person getting flamed. It's also very short ranged, which means that there's ample time to shoot down the flamer before it gets in range (or at least allows you to backpedal away). Stick together, cover each other, and there won't be an incident where flamers end up stunlocking someone.

That being said, these can and will be very nasty dueling support weapons. If your enemies can't fire, it's like shooting fish in a barrel. I can see many complaints coming when people try to 1v1 flamer carriers and lose because they can't shoot weapons without cooking themselves.

#68 Nightshade24

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Posted 13 February 2016 - 11:19 PM

View PostThe Atlas Overlord, on 12 February 2016 - 11:45 PM, said:

*Remove ability to blind.... So their only current use right now.
*Add more heat.... So now assaults are going to be even MORE useless.

"We wanted to delete the assault class without actually removing it from the game." -PGI


What's wrong with Gauss rifle + large pulse laser + 9 flamer executioner?...

or the fact the Kodiak can do 4 SSRM 6's and can run 90 kph... gg light mechs

#69 El Bandito

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Posted 13 February 2016 - 11:31 PM

View PostFox With A Shotgun, on 13 February 2016 - 10:07 PM, said:

And that only reflects on the poor level of teamwork exhibited by the community in general.

Think about it. Flamers need (virtually) constant facetime to work. They NEED to be staring someone in the face, at point-blank range, for it to work effectively. This is literally baiting for an alpha from a teammate of the person getting flamed. It's also very short ranged, which means that there's ample time to shoot down the flamer before it gets in range (or at least allows you to backpedal away). Stick together, cover each other, and there won't be an incident where flamers end up stunlocking someone.

That being said, these can and will be very nasty dueling support weapons. If your enemies can't fire, it's like shooting fish in a barrel. I can see many complaints coming when people try to 1v1 flamer carriers and lose because they can't shoot weapons without cooking themselves.


I can just see HHoD doing their Light rush out of the gate with tons of Flamers, in CW matches. Ugh. Definitely gonna stick to my dakka mechs.

Edited by El Bandito, 13 February 2016 - 11:31 PM.


#70 Big Tin Man

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Posted 14 February 2016 - 12:18 AM

View PostMcgral18, on 13 February 2016 - 05:53 PM, said:


Well, your mech can only mount 16 weapons, so you'll have to drop a Flamer, I'm afraid.

May also consider Dual Gauss 14 Flamer, so you never have to fear other people flaming you.


I tried it in mechlab, and you're right. The game is hardcapped at 16 weapons on a mech. Sad times.

#71 Xetelian

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Posted 14 February 2016 - 12:29 AM

People are going to migrate to cooler builds if flamers suddenly become popular.

This is going to effect laser vomit meta a bit

#72 Troutmonkey

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Posted 14 February 2016 - 12:42 AM

View PostXetelian, on 14 February 2016 - 12:29 AM, said:

People are going to migrate to cooler builds if flamers suddenly become popular.

This is going to effect laser vomit meta a bit

For 1 tonne would you rather have 5 damage at 270m or would you have 0.1 damage at 90m and maybe give them 1 Medium Lasers worth of heat. I don't think this well effect anything at all. We'll see a spike in troll builds but I can't see them being any good. Personally I'm going to try for a flamer + mg Urbanmech build

#73 Armored Yokai

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Posted 14 February 2016 - 12:43 AM

I'm taking my flamer Nova and Hunchback

#74 zortesh

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Posted 14 February 2016 - 12:46 AM

So my favroite jokemechs now make more heat and do practically no damage?

.... damn.

#75 Lily from animove

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Posted 14 February 2016 - 01:01 AM

any videos yet?

want to see fantastic tuesday doing a full flamer build. Most unsuited supidly in a DWF of course.

Edited by Lily from animove, 14 February 2016 - 01:01 AM.


#76 Fox With A Shotgun

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Posted 14 February 2016 - 01:29 AM

People. You need to stop perpetuating this idea that +4.5 heat/sec is somehow equal to a single ML.

For reference, a single ML is exactly 1.03 heat per second, without any energy heat reduction quirks. An ERPPC, the hottest weapon in terms of HPS, is 3.75 HPS. 4.5 is a LOT of heat.

The amount of heat dissipation an enemy has is immaterial. It will not - and CANNOT - change the fact that the flamers will add an additional 4.5 heat per second. If an enemy has 2.06 HPS dissipation, and you hit it with a flamer, it will then heat up at 2.44 HPS instead of cooling down by 2.06 HPS. If the same mech is hit by a flamer and is also firing a ML, it will be heating up at 3.47 HPS instead of cooling down by 1.03 HPS.

Edited by Fox With A Shotgun, 14 February 2016 - 01:30 AM.


#77 Lily from animove

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Posted 14 February 2016 - 01:39 AM

View PostFox With A Shotgun, on 14 February 2016 - 01:29 AM, said:

People. You need to stop perpetuating this idea that +4.5 heat/sec is somehow equal to a single ML.

For reference, a single ML is exactly 1.03 heat per second, without any energy heat reduction quirks. An ERPPC, the hottest weapon in terms of HPS, is 3.75 HPS. 4.5 is a LOT of heat.

The amount of heat dissipation an enemy has is immaterial. It will not - and CANNOT - change the fact that the flamers will add an additional 4.5 heat per second. If an enemy has 2.06 HPS dissipation, and you hit it with a flamer, it will then heat up at 2.44 HPS instead of cooling down by 2.06 HPS. If the same mech is hit by a flamer and is also firing a ML, it will be heating up at 3.47 HPS instead of cooling down by 1.03 HPS.



not sure if this works at all, just went testign ground and used a 14 flamewolf ona standing hunchbakc it seemed not to tak any heatdamage, so it is at leats not 4.5 heat*scond*flamer

#78 Fox With A Shotgun

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Posted 14 February 2016 - 01:43 AM

View PostLily from animove, on 14 February 2016 - 01:39 AM, said:



not sure if this works at all, just went testign ground and used a 14 flamewolf ona standing hunchbakc it seemed not to tak any heatdamage, so it is at leats not 4.5 heat*scond*flamer


Heat generation due to flamers is capped at 90%. So a mech can't actually take heat damage unless it starts firing any weapons.

The patch that will change flamers is also not in yet, I don't think. Says it's due for 16 February.

#79 TexAce

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Posted 14 February 2016 - 04:50 AM

Preparing my Jenner with 4MPL+2Flamers. Stick with an assault or heavy, wait till he starts a brawl, shut the enemy mech down, then stick the 4MPL up his ***. This will be nice Posted Image

Edited by TexAce, 14 February 2016 - 04:50 AM.


#80 Wibble in a Clan can

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Posted 21 February 2016 - 07:04 PM

Initially I thought this was a huge nerf to flamers. After all- by the time you get to the enemy they are probably at close to 90 heat anyway from all the alpha strikes they got off on your tin bottom. Fire flamers- they do nothing. Oh well, was it worth losing your legs over?

Well. Played some games.
Flamers are ok defensive weapons (enemy runs /shields when a 90 heat, or shuts down if the fire- though usually not for long at tier 2 since few people alpha on 90 heat by then) but it sucks trying to get close enough to use them. probably not worth replacing a medium laser- although for clans .5 ton cost is ok if you got spare slots.
Doesn't pay well though- usually someone else gets the kill/big damage cause you and the opponent are running hot. All risk, little reward. Still, may be OK in solaris 1v1/2v2 type match.





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