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Please Stop Telling Me How To Build.


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#121 Dahkoht

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Posted 14 February 2016 - 11:29 AM

Again OP , just ignore the whining know-it-all's who shouldn't be playing in the solo pug queue if they are stressed about the builds of other folks.

If they were actually were as good as they think they are they would be on some super cereal E-Sports team playing in a "competitive league" game with shiny matching jackets and sponsors.

Every time some fool yells at you on a pickup , solo , pug match , just realize how sad of a life they must have.

#122 ScarecrowES

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Posted 14 February 2016 - 11:30 AM

View PostVinJade, on 14 February 2016 - 11:22 AM, said:

His build is fine and doing 300+ damage is still good.


Objectively, it's not.

Ideally, to remain competitive in this game, you should expect to create mech builds that are capable of pulling down 10 points of damage per ton. 300-600 points of damage in a 100-ton mech is very low. I'm not saying you should expect 1000 damage in every match, but you should be able to reach this number at least some of the time. I know folks would say it's not about being competitive. But this IS a competitive multiplayer game you're playing, and so yes, the goal is to be competitive. If you're not, you're a liability to the team. Only pulling down 300 damage in a 100-ton mech essentially wasted 70 tons of drop weight your team could have better utilized.

Look, I'm not uber competitive either. I border between casual and hardcore. But I always focus on not being a liability to my team.

#123 Thunder Lips Express

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Posted 14 February 2016 - 11:31 AM

at which point the team pays for his computer, his time, his mechs and his Internet service then he can do whatever he wants with it. Who cares of he's hurting his team, people of lesser skill then other people hurt their team. Just let them play and mind your business

#124 ScarecrowES

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Posted 14 February 2016 - 11:33 AM

View PostThunder Lips Express, on 14 February 2016 - 11:31 AM, said:

at which point the team pays for his computer, his time, his mechs and his Internet service then he can do whatever he wants with it. Who cares of he's hurting his team, people of lesser skill then other people hurt their team. Just let them play and mind your business

Again... pathetic and selfish.

Counter-argument... If you have no interest in playing within the spirit of the game, go play something else. This could go round-and-round all day.

Edited by ScarecrowES, 14 February 2016 - 11:35 AM.


#125 pyrocomp

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Posted 14 February 2016 - 11:38 AM

View PostScarecrowES, on 14 February 2016 - 11:25 AM, said:


This particular line is a fundemental crux of the problem. If this were a one-on-one game, you'd be entirely justified in seeking enjoyment purely from the process and not the result. But it's not. It's a multiplayer game.

The 1v1 mode is being tested. I hope we will see it till summer.

#126 MrMadguy

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Posted 14 February 2016 - 11:38 AM

Unfortunately devs have strange philosophy about players' skill. PGI thinks, that everybody, who starts to play football, will eventually become Messi or Ronaldo - it's just a matter of time. So PSR XP Bar splits players into two camps - ether you are 100% Tier 1 top player or you are doomed to suck forever. If you can constantly "improve and adapt" when your PSR rises, so game becomes harder and harder for you, to top skill level - then this game is good for you. If you are casual player like me, who plays just for fun and has some skill cap, so you won't be able to handle rising difficulty level - then this game isn't for you, cuz your fate - is to be a punchbag. Make your choice. If this game is for elitists only - let this elitist play it against each other. Don't bear these humiliations. This game isn't worth it.

Edited by MrMadguy, 14 February 2016 - 11:44 AM.


#127 MrJeffers

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Posted 14 February 2016 - 11:39 AM

View Postpyrocomp, on 14 February 2016 - 09:59 AM, said:

Where is the engine rating of OPs build stated?
If that 'low and wide mount' being the case my dakka KGC and twin-Gauss (now dakka) DWF would've been even less usefull, yet they are not. You make some assumptions based on how you pilot that Atlas. If you cannot pilot that build then it is not the build being bad. Really, unless you are really top of the top it is not the equipement that is bad if he result was bad but you. If you got to the top of the top then yes, sometimes it is the equipement. This is true to many fields, and I take this game is not so different to stand unique.


It's where he states that is Atlas' top speed is 48Kph. Which means he has a 280 engine in it and is probably the slowest thing on the battlefield in every match he plays. Playing in solo queue I am surprised he isn't left alone as light bait every match.

#128 G3TxWr3cK3r3D

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Posted 14 February 2016 - 11:40 AM

View PostKing Alen, on 14 February 2016 - 11:09 AM, said:



The point of a video game is to have fun, except we all find different things fun, to some it is simply to win for others it is hang out with good people bullshitting on coms as you all die using your favorite nonmeta mechs. To each there own.

Also if you think a build is bad thats fine, if you give a guy advice on a so called bad build that is fine, Whats not fine is calling the player bad or downing them for it, just give the advice and move on.

One last thing some people play with bad mechs or builds because they simply cant afford to upgrade them yet.


Tautology alert, participating in a "game", by definition is something that should be "fun". But, if part of the definition of a game, being; "form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck." and you are not participating to have "fun" by trying to win within the paradigm derived by the game's structure, rules, etc, then what is the point?

My point is, what is "DECIDED by skill, strength, or luck", is not the OP's source of pleasure in the game, by virtue of the fact that the build CANNOT bring "fun" in winning a match, because it's not built to the Mechs strengths. It's fun to him, for whatever reason, and that's fine. But for those who are forced to play with that build on a team, have a right to complain, if their source of "fun" comes from winning the match.

AND, I never said that the OP was bad.

#129 pyrocomp

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Posted 14 February 2016 - 11:45 AM

View PostMrJeffers, on 14 February 2016 - 11:39 AM, said:


It's where he states that is Atlas' top speed is 48Kph. Which means he has a 280 engine in it and is probably the slowest thing on the battlefield in every match he plays. Playing in solo queue I am surprised he isn't left alone as light bait every match.

Might just be a good team he plays with. And a team that makes him usefull. So no problem here. If your playstyle is to run full forward... Well, we had a thread about NASCAR not a single time.

View PostG3TxWr3cK3r3D, on 14 February 2016 - 11:40 AM, said:

My point is, what is "DECIDED by skill, strength, or luck", is not the OP's source of pleasure in the game, by virtue of the fact that the build CANNOT bring "fun" in winning a match, because it's not built to the Mechs strengths. It's fun to him, for whatever reason, and that's fine. But for those who are forced to play with that build on a team, have a right to complain, if their source of "fun" comes from winning the match.

Google for 'handicap'.

#130 Ex Atlas Overlord

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Posted 14 February 2016 - 11:46 AM

View PostMeanFacedJohnny, on 14 February 2016 - 08:29 AM, said:

That is just it. With a top speed of 48 kph, I like to be able to dish out damage while I slowly trudge toward the battle. Yes, some maps (alpine peaks) I tend to sit back for awhile unloading missiles and er lasers not worrying about getting to close, but for the most part the lrms are there for the long walk/wait to get to the fight. Also I love being able to have someone far off locked and be able to launch lrms at them while shooting my ac and lasers at enemies near me. People tend to forget you can do that.


Holy lord, and I thought I liked to drive slow assaults.

#131 Dahkoht

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Posted 14 February 2016 - 11:47 AM

View PostPardo Kerensky, on 14 February 2016 - 11:33 AM, said:


they are perfectly right to ***** at you, because you are literally 100 tons of useless waste with that build.
if you met me in your team and i saw you lob LRMs and trying to snipe with ERLL from an Atlas i would teamkill you in one alpha from behind and put you out of your misery.
dont play an Atlas unless you intend to grow some balls and brawl and lead chargesand take the risk that comes with playing it.



I'll take the OP and 10 others just like him on a team any day over these ultra cool jackasses like this.

#132 IdolElite

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Posted 14 February 2016 - 11:49 AM

I've actually seen the OP in game and someone did try and tell him he was wrong.

Now, are people really that concerned about a build being slightly less than optimal hurting the overall team effort? This is a lousy argument.

1) Player skill is in most cases more important than Mech build. Why don't all those Direwhales get a thousand damage every round with their guass and laser builds? Instead half the time they are dead by 100 damage.
2) The implication is if I'm not playing Meta laser vomit in all my mechs I'm wasting everyone's time?
3) Am I to assume by eliting new mechs/testing new builds I'm also torpedoing the team?
4) Most of the games you lose during PUG matches aren't because one mech wasn't pumping out that extra .5 DPS, it's because you got outmaneuvered and overrun.
5) He's not playing competitive matches, and if he was I'm sure he'd do what he could to build his mech to support his 12 man premade team.
6) He's not playing badly for Quick Play. I wish my whole team scored upwards of 300 damage most games, you know what you call that? A win.

Now, if you do see someone who's build you have questions about, then by all means ask a question or offer advice, but as has already been pointed out by previous posters, it's the way everyone goes about it that's wrong.

*edit* As i sat here catching up on the thread, more and more issues with that BS people spit about him hurting the team occurs to me, for the sake of brevity I'm not going to post it, just thought it was worth mentioning that you who believe that are still offending me.

Edited by IdolElite, 14 February 2016 - 11:55 AM.


#133 MrJeffers

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Posted 14 February 2016 - 11:50 AM

View Postpyrocomp, on 14 February 2016 - 11:45 AM, said:

Might just be a good team he plays with. And a team that makes him usefull. So no problem here. If your playstyle is to run full forward... Well, we had a thread about NASCAR not a single time.




Good team in solo queue? Every match? Yeah, the proof is that no it doesn't happen. Far more 'Wait for the fatties', 'Don't leave your assaults behind', 'NASCAR' threads that show slow movers getting left behind than there are 'kudos to the team for waiting for me' posts to prove that thought wrong.

Edited by MrJeffers, 14 February 2016 - 11:50 AM.


#134 GrimRiver

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Posted 14 February 2016 - 11:50 AM

Not telling you how to build your mech here but you might wanna ditch the LRM20 because a good chunk of the LRM20's volley doesn't even hit the target, even with artemis.

I would drop the LRM20 for a LRM15 then bump up that LRM5 to a LRM10 so there is no loss of DMG, if possible.

And if I remember right the D-DC doesn't have the tubes to support a LRM20 so the volley will come out in a stream which I find to be more accurate then a full volley. (Don't quote me on this I could be wrong)

#135 Malachy Karrde

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Posted 14 February 2016 - 11:53 AM

Heh there are idiots out there who complain if they see LRMS on any mech, but especially assault mechs. What they don't get is that the ******* meta loads are sub par for anything but a small window of gameplay. Balanced range builds are what allows an assault to survive long enough to dish out damage. I too have swapped out my LRM 20's and 15's for stacked LRM 10 launchers. With the right modules, you can do the same damage with 10's but in a more concentrated area. It also allows a couple extra tons for ammo. I just ignore the meta pups and do my own thing. When I have 500 to 1500 damage in a match, either CW or Quick play, I just laugh to myself, ignore them, and let them keep limiting their options.

#136 MeanFacedJohnny

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Posted 14 February 2016 - 11:55 AM

View PostMrJeffers, on 14 February 2016 - 11:39 AM, said:


It's where he states that is Atlas' top speed is 48Kph. Which means he has a 280 engine in it and is probably the slowest thing on the battlefield in every match he plays. Playing in solo queue I am surprised he isn't left alone as light bait every match.

std 300. 52 max kph, forgot speed tweak.

#137 pyrocomp

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Posted 14 February 2016 - 11:57 AM

View PostMrJeffers, on 14 February 2016 - 11:50 AM, said:



Good team in solo queue? Every match? Yeah, the proof is that no it doesn't happen. Far more 'Wait for the fatties', 'Don't leave your assaults behind', 'NASCAR' threads that show slow movers getting left behind than there are 'kudos to the team for waiting for me' posts to prove that thought wrong.

Since PSR implementation and some time for it to settle I'm not longer abbandoned by my team even when I'm in DWF. Sometimes it's someone out of the assault lance that asks people to wait for fatties and sometimes people directly say where they are going to help assaults to cut the road. Really, I should've landed in PSR paradise and all those nascarrers are at higher (I'll find soon for sure) or lower tiers (and it looks like it is the case) now in the timezone I usually play in. If I run a light I keep an eye on our slow assaults to be of assistance (not much I can do, I'm not a good with lights). So I'm not so sure as you are.

#138 Ex Atlas Overlord

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Posted 14 February 2016 - 12:00 PM

View PostScarecrowES, on 14 February 2016 - 11:30 AM, said:

you should expect to create mech builds that are capable of pulling down 10 points of damage per ton. 300-600 points of damage in a 100-ton mech is very low. I'm not saying you should expect 1000 damage in every match, but you should be able to reach this number at least some of the time. I know folks would say it's not about being competitive. But this IS a competitive multiplayer game you're playing, and so yes, the goal is to be competitive. If you're not, you're a liability to the team. Only pulling down 300 damage in a 100-ton mech essentially wasted 70 tons of drop weight your team could have better utilized.

Look, I'm not uber competitive either. I border between casual and hardcore. But I always focus on not being a liability to my team.


1) Ignore this guy. Claiming someone has to do 100 damage per ton is just moronic. If you end the match and you did over 400 damage, you carried your weight. If you end the match and did over 600 damage, you made up for someone that couldn't break 200. If you end the match and actually get over 1000 damage (like this guys is suggesting an assault should do every single game... god what a moron) then chances are you're the only reason your team won (or maybe you got really lucky).

2) What kind of stupid petulant ***** will try to justify ruining the game for someone else b/c "It's ruined for me if I don't".

#139 Spr1ggan

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Posted 14 February 2016 - 12:04 PM

View PostMeanFacedJohnny, on 14 February 2016 - 08:10 AM, said:

That build is what wins me games. It's a good all around mech. I can fight at all ranges on any map. The day I consistently lose matches because of my build I will change it again. But if I'm doing well and consistently winning, how does that 'gimp' my team?

Posted Image

#140 VinJade

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Posted 14 February 2016 - 12:06 PM

man I cannot stand TKers, and someone openly threatening their fellow player with TKing is wrong.
Its people like them that tend to ruin the game for everyone, though I hate to think of how they feel about Stalkers.....

And Pardo Kerensky you should change your name from kerensky to Amaris.

Edited by VinJade, 14 February 2016 - 12:08 PM.






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