Jump to content

- - - - -

What Do U Think About My Catapult A?


16 replies to this topic

#1 Tetetule

    Member

  • Pip
  • Survivor
  • 12 posts

Posted 15 February 2016 - 12:37 AM

http://mwo.smurfy-ne...f4e07b9f1c3a8d9

This is how i will have my Catapult A,what do u think?

And i need to know how to put direct name to the links,like "Catapult A" but as a link,like the link above.

Also,im thinking to take a Nova S instead of Catapult A,because i have piloted a Nova S before and i make very good scores with it. This is how ill make the Nova S:

http://mwo.smurfy-ne...23a2400b422a505

What do u think??? I will pick the Catapult A or the Nova S???

Edited by Tetetule, 15 February 2016 - 01:36 AM.


#2 Tetetule

    Member

  • Pip
  • Survivor
  • 12 posts

Posted 15 February 2016 - 01:45 AM

Or maybe ill pick a better mech like the Mad Dog A:

http://mwo.smurfy-ne...71df8cfb008311b

The firepower is incredible,what do u think????

#3 happy mech

    Member

  • PipPipPipPipPipPip
  • 392 posts

Posted 15 February 2016 - 01:46 AM

hello, that is a lot of ammo
i recommend you to try some games with trial champion mechs and take a note how much ammo you used
usually, each 6 srm tubes need 1 ton of ammo, each 4 ssrm tubes 1 ton of ammo, you can add more for convenience or if it is your main weapon, but usually you try not to have more than you can use
another thing is the ammo placement (http://mwomercs.com/...35#entry4613735), for IS mechs the legs and head are usually the safest places, with arms occasionally
clan mechs often do not have space there and you need to design the mech to have some backup if your side is destroyed
to the loadout, do not forget to also adjust the armour, it can be helpful to just leave some 5 armour in the rear and put all to front
endosteel structure gives you more tonnage than ferro-fibrous armour
streaks are good vs light mechs, but fire too slowly to be used vs bigger mechs, you can combine the lrms to have guided missiles at range and srms to have great power close

my example of the catapult CPLT-A1


edit: or for the maddog, MDD-A

Edited by happy mech, 15 February 2016 - 02:00 AM.


#4 DrRedCoat

    Member

  • PipPipPipPipPip
  • The Covert
  • The Covert
  • 191 posts

Posted 15 February 2016 - 01:54 AM

If you are going to rely on streak missiles, you're going to need a Beagle Active Probe (BAP) to counter enemy ECM. Without it, one ECM can make it impossible to fire your SSRMs. Regardless, you might have better results with a build that uses regular SRMs and Artemis so you can better control where the damage is dealt. If you really want to run a streak boat, though, I'd recommend the Stormcrow.
As for your Nova build, it is extremely short ranged and you'll find yourself having trouble getting close enough to deal damage before losing a hefty chunk of armor. The Nova is generally considered to be a subpar mech but the ones I do see on the field generally utilize PPCs.
Personally, I run the Catapult and Nova similarly to the roles they were designed to fill. That means LRMs on the Catapult, and a lot of Medium Lasers (8) on the Nova.
EDIT - I ran a Mad Dog like that for fun awhile back. You'll want to swap some of that ammo for back up weapons (probably some medium or small pulse lasers). You'll also have to be careful of ghost heat. That'll shut you down pretty quickly if you alpha strike all those SRMs.

Edited by DrRedCoat, 15 February 2016 - 01:59 AM.


#5 Tetetule

    Member

  • Pip
  • Survivor
  • 12 posts

Posted 15 February 2016 - 02:08 AM

View PostDrRedCoat, on 15 February 2016 - 01:54 AM, said:

If you are going to rely on streak missiles, you're going to need a Beagle Active Probe (BAP) to counter enemy ECM. Without it, one ECM can make it impossible to fire your SSRMs. Regardless, you might have better results with a build that uses regular SRMs and Artemis so you can better control where the damage is dealt. If you really want to run a streak boat, though, I'd recommend the Stormcrow.
As for your Nova build, it is extremely short ranged and you'll find yourself having trouble getting close enough to deal damage before losing a hefty chunk of armor. The Nova is generally considered to be a subpar mech but the ones I do see on the field generally utilize PPCs.
Personally, I run the Catapult and Nova similarly to the roles they were designed to fill. That means LRMs on the Catapult, and a lot of Medium Lasers (8) on the Nova.
EDIT - I ran a Mad Dog like that for fun awhile back. You'll want to swap some of that ammo for back up weapons (probably some medium or small pulse lasers). You'll also have to be careful of ghost heat. That'll shut you down pretty quickly if you alpha strike all those SRMs.


A striker like this??? http://mwo.smurfy-ne...54422d193b02f14

:D

Edited by Tetetule, 15 February 2016 - 02:09 AM.


#6 epikt

    Member

  • PipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 1,455 posts

Posted 15 February 2016 - 02:48 AM

To be honest, Inner Sphere streak-SRM2s are useless (and I like it that way), if you want streaks go for a clan chassis able to mount SSRM6s.

About your Nova: 2 TAGs is a waste of tonnage and hardpoinds ; your firepower is very low (it looks like an Arctic Cheatah), while the usual Nova strength is a very high firepower ; you have too much ammo ; and IMHO the MGs on the Nova not only aren't good weapons but also force you to stare at your enemy all the time and make you very predictable, you don't want that ; same thought about the TAG by the way.
tl;dr: I don't know how to make it good without changing everything, sorry.

edit: remember that on the Nova you can swap the omnipods and then modify the hardpoints, you don't have to be stuck in the default NVA-S configuration.

Edited by epikt, 15 February 2016 - 02:51 AM.


#7 aGentleWarrior

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • 254 posts

Posted 15 February 2016 - 04:16 AM

Regardingt the Catapult-A:
I do not like also the streaks and srm 4 is ... that mech doesn't excell in Alpha strikes and has also a limited damage over time.

Moreover you have unused tonnage and ferro armor instead of endosteal which is also a waste on tonage.

I think it is hard to excell in that build. I would prefer a combination of Heavy LRM (like 4x10 ) + minor SRM Backup on that chassis.
If you want to brawl 6x srm6 or 4xsrm6 + 2xssrm would be more performant.

Regarding nova:
It doesn't make much sense to use 2x tag... it doesn't give any bonuses to use 2 tags at once.

Edited by aGentleWarrior, 15 February 2016 - 04:22 AM.


#8 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 15 February 2016 - 04:26 AM

Endo Steel is always better than Fero Fibrus, both take up 14 slots for more free tonnage, but Endo gives more tonnage back.

in my opinion your A1 build has more than double the ammo it needs for that weaponry, and with that loadout most light Mechs will have you outgunned.

try swapping out the streaks and ammo for more SRM4s and SRM4 ammo, 6 SRM4 will work well,

start with this
http://mwo.smurfy-ne...b097f31bd119858
fill in the free weight as you see fit but it should already have plenty of ammo, stripping a bit of armor off the legs would give you tonage to ether put on artemus or change the SRM4s to SRM6s, although I would take Artemus SRM4s over SRM6s
.
you ideally want 3 weapon groups for that, right missiles, left missiles and chain fire, if you alpha you will quickly develop heat problems, and SRMs are much more accurate if chain fired due to the spread from firing more tubes at once

#9 Tetetule

    Member

  • Pip
  • Survivor
  • 12 posts

Posted 15 February 2016 - 07:18 AM

Well,finally i decided to pick an assault,i thought on stalker and i cant thought better. Last game i did 878 damage killing a king crab with brute force and solo and an atlas with same brute force,also another enemy king crab (a friend on other side,but i didnt noticed) was dead if his teammates doesnt help her,but one only hit of my missiles and was dead. Conclusion: stalker 5m with 4 smrs 6 is a CLOSE RANGE BEAST to take care.

My build on stalker:

http://mwo.smurfy-ne...1b9eb6c027acb14

Believe me,that amount of ammo is needed since every shot consumes a lot of ammo ( i mean alphas )

Edit: Kyynele are u sure to put those srms ammo to center torso???? :P I cant talk more messages per day,so i edit.

Edited by Tetetule, 15 February 2016 - 08:04 AM.


#10 Kyynele

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 973 posts

Posted 15 February 2016 - 08:00 AM

View PostTetetule, on 15 February 2016 - 07:18 AM, said:

Believe me,that amount of ammo is needed since every shot consumes a lot of ammo ( i mean alphas )


14 tons of SRM ammo equals to 1400 SRMs, each capable of dealing 2.15 points of damage. So, your build's maximum damage potential is 3010. You should not need that much ammo unless you miss over 50% of your alphas completely.

When you learn to reliably hit with those SRMs, you will realize you have more ammo that you can possibly use unless you're killing every mech in the enemy team solo.

Losing a couple tons of ammo (and the BAP that is only required for streaks) would allow you to switch to a STD engine, which would tremendously extend your average lifespan in brawl distances without sacrificing any speed:
http://mwo.smurfy-ne...7ec9ace498de212

#11 epikt

    Member

  • PipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 1,455 posts

Posted 15 February 2016 - 08:14 AM

Never, never, NEVER, mount an XL engine on a Stalker. Especially a brawler build.
There is a thing with Stalker hitboxes, the side torsos are huge, they cover almost all the sides. You'll use them as shields to protect the CT and thus can tank a massive amount of damage before being taken down.

Also, 14 tons of ammo for only 4 SRM6s on a mech with only a 10% cooldown bonus is absurdly high. You will only need 4 or 5 tons. Four tons of AMS ammo is even more absurd. Better use the tonnage for an Artemis upgrade and medium lasers. Something like that I guess. (edit: or like that)

edit, about the ammo in the head and torso, it is safe, those are the first locations the ammo will be taken from.

Edited by epikt, 15 February 2016 - 08:18 AM.


#12 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 15 February 2016 - 08:53 AM

Slight ghost heat issue if you fire all four at once. It is bound to be very effective.

Here's a similar idea in action, SRM-6s and LBXs.

This is before the King Crab's release. First kill around 3 minutes. Timber Wolf around 6 minutes taken out in two blows.

This also only has a fraction of the ammo you have.

#13 Kyynele

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 973 posts

Posted 15 February 2016 - 09:03 AM

View PostKoniving, on 15 February 2016 - 08:53 AM, said:

Slight ghost heat issue if you fire all four at once. It is bound to be very effective.


That's old info btw, at the moment you can fire 4 SRM6s without ghost heat.

#14 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 15 February 2016 - 09:05 AM

View PostKyynele, on 15 February 2016 - 09:03 AM, said:


That's old info btw, at the moment you can fire 4 SRM6s without ghost heat.

They keep changing it. Should just remove ghost heat. It doesn't really stop people from doing it anyway.

#15 Not A Real RAbbi

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,688 posts
  • LocationDeath to Aladeen Cafe

Posted 16 February 2016 - 09:57 PM

View PostTetetule, on 15 February 2016 - 07:18 AM, said:

Well,finally i decided to pick an assault,i thought on stalker and i cant thought better. Last game i did 878 damage killing a king crab with brute force and solo and an atlas with same brute force,also another enemy king crab (a friend on other side,but i didnt noticed) was dead if his teammates doesnt help her,but one only hit of my missiles and was dead. Conclusion: stalker 5m with 4 smrs 6 is a CLOSE RANGE BEAST to take care.

My build on stalker:

http://mwo.smurfy-ne...1b9eb6c027acb14

Believe me,that amount of ammo is needed since every shot consumes a lot of ammo ( i mean alphas )

Edit: Kyynele are u sure to put those srms ammo to center torso???? Posted Image I cant talk more messages per day,so i edit.



Yeah. Put the ammo in CT before you do arms. And honestly, you'll usually want to limit your ammo-consuming weapons to what you can carry with 7 tons of ammo or less (1-H, 2-CT, 2-LL, 2-RL). Ammo in the arms on IS mechs? It's begging for trouble. Now, FOUR SRM-6s with SEVEN tons of ammo? That's plenty. With an XL engine, you're not going to usually live long enough to use all that anyhow. SIX tons is probably sufficient, with a seventh ammo ton for that AMS. Actually, take a look at THIS. It's a little different...

So, first thing you might notice, is that it's a LOT less heat-efficient than your build. That's okay. If you're going to do much damage outside of Tier 5, you'll need to ride the heat curve like a champion surfer. Second thing, it's got a STANDARD engine. Still slow, but decent for a Stalker with a STD 300. Third? Artemis on the SRM-6s. Just do it. If you're going to brawl, you may as well brawl right. Fourth thing? LAZORZ! Five medium lasers give you some range beyond 270 meters, and an option. MIND YOU, there's a CT energy weapon hard point and you NEVER EVER EVER let a CT or H E hard point go unused. QUITE LITERALLY, someone could carve off BOTH side torso components from this mech, and you can cruise around at almost 60 km/h with that last single ML still doing damage. Seen it. IT DOES HAPPEN. You'll also note the considerably reduced ammo. And the positioning of that ammo is a little different. There's a half-ton of AMS ammo in the head. More, you shall not need most likely. Stay near teammates until you're within brawling range, and know where the nearest LRM cover is. Mostly, that AMS is going to mitigate damage from incoming SRMs in the brawl, and MIGHT buy you a few seconds more (which could mean the difference for you, of course). There are five tons of ASRM ammo (2-LL, 2-RL, 1-CT). That should last you a while in a brawl. Would be better to have SIX tons (removing the AMS and its ammo, you could put a sixth ton of ASRM ammo in the head). But we'll live. That's 500 missiles, at just over 2 damage each, for a potential of around 1,000 damage or so. Make sure you're shooting within your range, and that your aim is true, and you have the potential on missiles alone to earn a solid 600 damage per match. Add in the MLs for 25 points of laser alpha every few seconds. And DO NOT alpha strike the mech; alternate firing the lasers and SRMs, each letting go while the other is cooling down. And load up on CooLShot consumables. The Beagle Active Probe wasn't doing much good on a mech with all dumb-fire missiles, and with no weapons that can even scratch paint at over 796 meters (the current unaided sensor max range), so it's gone. Great for LRMs, practically a REQUIREMENT for Streak SRMs, the active probes are pretty useless for SRMs with/without Artemis IV. If you had some kind of sniper setup, then it MIGHT be worth it to take the probe (though the Advanced Sensor Range module would be just as valuable, and arguably the better choice).

Seriously, bro. If you're building a 85-ton mech with nothing but SRMs, you're NOT going to live long enough to use 10 tons of ammo in four SRM-6s. Maybe in Tier 5 (dude, it's downright SCARY there sometimes), but even THEN someone will eventually notice you. Have you considered how long it would take to dump all those missiles? A big scary target like a Stalker, hucking SRMs at everyone, isn't going to last long once someone finally realizes it's there. All that ammo is just begging to experience an ammo explosion, which will rip the mech apart with that XL engine. So go STD for the brawler, keep the ammo reasonable and in a safe place, and back up the SRMs with some non-ammo-consuming laser weapons. You'll live longer, do more damage, and so on.

Though really, with the slow speed and limited twist of the STK chassis, I'd rather not brawl in it. You can do worse, sure. But you can do better, and the STK is (IMHO) better suited to the fire-support assault mech roles.

#16 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 16 February 2016 - 10:28 PM

View PostTetetule, on 15 February 2016 - 12:37 AM, said:

http://mwo.smurfy-ne...f4e07b9f1c3a8d9

This is how i will have my Catapult A,what do u think?

And i need to know how to put direct name to the links,like "Catapult A" but as a link,like the link above.

Also,im thinking to take a Nova S instead of Catapult A,because i have piloted a Nova S before and i make very good scores with it. This is how ill make the Nova S:

http://mwo.smurfy-ne...23a2400b422a505

What do u think??? I will pick the Catapult A or the Nova S???

Not enough weapons, too slow.

#17 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 18 February 2016 - 11:33 PM

View PostTetetule, on 15 February 2016 - 07:18 AM, said:

Well,finally i decided to pick an assault,i thought on stalker and i cant thought better. Last game i did 878 damage killing a king crab with brute force and solo and an atlas with same brute force,also another enemy king crab (a friend on other side,but i didnt noticed) was dead if his teammates doesnt help her,but one only hit of my missiles and was dead. Conclusion: stalker 5m with 4 smrs 6 is a CLOSE RANGE BEAST to take care.

My build on stalker:

http://mwo.smurfy-ne...1b9eb6c027acb14

Believe me,that amount of ammo is needed since every shot consumes a lot of ammo ( i mean alphas )

Edit: Kyynele are u sure to put those srms ammo to center torso???? Posted Image I cant talk more messages per day,so i edit.



http://mwo.smurfy-ne...3afc20429341b9f





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users