Quicksilver Kalasa, on 16 February 2016 - 01:33 PM, said:
See, you are thinking about this all wrong, think about in more coordinated drops where you brawl. Flamers are going to be important in brawls I foresee.
I'm still not sold that flamers are
good, but my totally subjective feeling having them used against me and spectating people using them (my personal usage of them was really inconclusive) is:
1) A mech with 4-6 flamers can heatcap a regular mech extremely quickly, then chainfiring can hold them there. It seems more than 6 flamers is a total waste of time, as it'll overheat the firing mech so quickly and chainfiring even two seems to be enough to hold someone basically heatcapped.
2) Obviously, a hard capped 90m range means they are of extremely limited use with substantial drawbacks.
3) If someone's using flamers against you, they are burning heat capacity and not hurting you. 1v1, this severely constrains flamers, however, having a mech or two with a couple flamers in a brawl may seriously shift the balance of power in said brawl. After all, when all is said and done, it's heat efficiency that wins brawls.
4) Thus, there could certainly be value in a head efficient brawler packing, say, 2-4 flamers. Burn hard for a couple seconds, then hold them chainfired.