The Answer To The Flamer Question
#1
Posted 18 February 2016 - 01:43 AM
Nerfing flamers is a bad idea since nerfs are bad, not to mention that many people have been starting to use flamers already (they will hate it when their weapon becomes less useful).
#2
Posted 18 February 2016 - 01:50 AM
Thx God, nobody uses this dam Flamers anyway. And even if they use - I don't care. Stun-Death-Quit-Next match. Game is terrible anyway. Being one-shot by some laser vomit, swarmed by invulnerable Lights, NARCed and wrecked by LRMs in a matter of few seconds or being stunned by Flamer boat - no difference.
Edited by MrMadguy, 18 February 2016 - 02:00 AM.
#3
Posted 18 February 2016 - 02:31 AM
An AC2 is .8 heat to fire. You can fire a few shots, but do have to be careful. You can even fire ac20 rounds.
You can chainfire SL, SPL,ml,etc.
Just don't group fire, and be careful. Or move away, 90m remember.
With that said, Russ was talking about dropping the heat cap to 85%, and that'll probably help.
#4
Posted 18 February 2016 - 02:35 AM
I do not agree with the only mechs able to defend themselves from flamer lights being ones with Ballistic weapons. This heatlock mechanic needs to go, or at the very least heat up the firing mech so they 1) cannot do it for long and 2) cannot fire other heat generating weapons at the same time without shutting down.
#5
Posted 18 February 2016 - 02:42 AM
#6
Posted 18 February 2016 - 02:43 AM
#7
Posted 18 February 2016 - 02:47 AM
#8
Posted 18 February 2016 - 02:49 AM
Wintersdark, on 18 February 2016 - 02:42 AM, said:
Doesnt look that way
Note where hes saying 'If flamer mechs have to stop flaming because of heat, they wont use flamers'
He seems to think the current situation is fine. Because apparently he has an IQ comparable to his shoe size.
Edited by Widowmaker1981, 18 February 2016 - 02:50 AM.
#9
Posted 18 February 2016 - 02:52 AM
MrMadguy, on 18 February 2016 - 01:50 AM, said:
Thx God, nobody uses this dam Flamers anyway. And even if they use - I don't care. Stun-Death-Quit-Next match. Game is terrible anyway. Being one-shot by some laser vomit, swarmed by invulnerable Lights, NARCed and wrecked by LRMs in a matter of few seconds or being stunned by Flamer boat - no difference.
somene should still tie russ onto a chair and let him paly a locust for 3 days in a row. He can then show us how greta his ballistics work on this mech.
Widowmaker1981, on 18 February 2016 - 02:49 AM, said:
He seems to think the current situation is fine. Because apparently he has an IQ comparable to his shoe size.
He just lacks the knowledge of how his game actually works in mechanics, therefore he just makes bad conclusions, the highest IQ is worthless if you base your logic on wrong knowledge.
Edited by Lily from animove, 18 February 2016 - 05:25 AM.
#10
Posted 18 February 2016 - 03:09 AM
#11
Posted 18 February 2016 - 03:13 AM
Widowmaker1981, on 18 February 2016 - 02:49 AM, said:
Doesnt look that way
Note where hes saying 'If flamer mechs have to stop flaming because of heat, they wont use flamers'
He seems to think the current situation is fine. Because apparently he has an IQ comparable to his shoe size.
The .5s burn minimum is from one of his tweets too, to address the tapping exploit.
#12
Posted 18 February 2016 - 03:39 AM
Widowmaker1981, on 18 February 2016 - 02:49 AM, said:
Doesnt look that way
Note where hes saying 'If flamer mechs have to stop flaming because of heat, they wont use flamers'
He seems to think the current situation is fine. Because apparently he has an IQ comparable to his shoe size.
I guess he has some really small feet then.
#13
Posted 18 February 2016 - 03:40 AM
Hope it won't end up with nerfing flamers back to hell they came from. They open so much cool mechlab and strategic possibilities
Edited by Prof RJ Gumby, 18 February 2016 - 03:42 AM.
#14
Posted 18 February 2016 - 04:00 AM
Widowmaker1981, on 18 February 2016 - 02:49 AM, said:
Doesnt look that way
Note where hes saying 'If flamer mechs have to stop flaming because of heat, they wont use flamers'
He seems to think the current situation is fine. Because apparently he has an IQ comparable to his shoe size.
Jesus christ, does he know how bad hes looking to his customers?
#15
Posted 18 February 2016 - 04:09 AM
Personally I'd be happy with 0 heat flamers that cancel out dissipation. Meaning that you can fire the flamers for as long as you like but you can't cool down yourself. 1 Tonne for a 90m ranged weapon that does no damage needs to be able to something
#16
Posted 18 February 2016 - 04:10 AM
#17
Posted 18 February 2016 - 04:55 AM
Above all, please don't freak out and get Flamers nerfed back into utter uselessness for another 4 years. I'm still not convinced they are OP, though I do agree the exploit needs fixing and they could use a slight reduction in the max heat cap to allow more weapons to be fired (even if just one at a time; we can all chainfire after all). But even if I'm wrong, and I've just not been attacked by flamer mechs doing it right, I'd far rather a fixed 90m range weapon be mildly OP for a little while before being gently nerfed into usefulness rather than going back to the "Mounting it on your mech actually makes your mech worse" box they used to be in.
#18
Posted 18 February 2016 - 05:29 AM
Black Ivan, on 18 February 2016 - 04:10 AM, said:
not everyone of the dev tema needs to play the game, but those responsible for balance decisions should actually as part of their job paly the game to a proper amount of time to be able to understand how it works at all and how it is played by the community. Without this you will hardly be able to undertsand what your theoretical changes will do to the practical implementation of the communities use.
We predicted it BEFORE it happened life. And it happened as we predicted it. So you can see this wasin theory already an expected result for the chosen values. Which then should by a guy or small team repsonible for balance be prevented in advance. But that would have required what I said first..
#19
Posted 18 February 2016 - 05:34 AM
Edited by SovietArmada, 18 February 2016 - 05:35 AM.
#20
Posted 18 February 2016 - 05:37 AM
Hit the Deck, on 18 February 2016 - 01:43 AM, said:
is to keep your distance.
Wintersdark, on 18 February 2016 - 02:31 AM, said:
An AC2 is .8 heat to fire. You can fire a few shots, but do have to be careful. You can even fire ac20 rounds.
You can chainfire SL, SPL,ml,etc.
Just don't group fire, and be careful. Or move away, 90m remember.
With that said, Russ was talking about dropping the heat cap to 85%, and that'll probably help.
Say what? PGI is getting weak-kneed again?
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