So, Almost A Month Later, Bushwacker Impressions?
#1
Posted 18 February 2017 - 09:59 AM
For myself, I still find most of my initial findings seem to be holding. To truly maximize potential, I find myself sticking to XLs. This does make one very vulnerable to flanking, but seems to pay off most matches. The exception being of course when your team is composed of wet cardboard, and collapse at the first push....
I've ran a few with STDs, and was generally unimpressed, just as I was with Centurions and a lot of the other 50-55 tonners people try to squeeze more "survivability" out of. It could last longer, but generally had far less impact on the match compared to an XL version, taking full advantage of it's added firepower.
Most matches, I am able to keep the opfor in front, or at least put obstacles and terrain between me and my flanks... and the BSW shakes off damage quite well as long as you present just your frontal profile and "twitch" it back and forth, instead of traditional twisting.
That said, I found them most satisfying when running them in variants of the stock design (usually swapping SRMs for LRMs) then when trying to MinMax Meta-ize them.... because they really don't minmax that impressively to begin with.
TL;DR- In all, I would say they are not Competitive, and it will be the rare match where a BSW carries the whole team (rare, but not impossible. If I can do it in a Vindicator, then the BSW can do it to), but it is a fun, versatile robot, that seems best suited to roaming the second line of the engagement, and reinforcing where needed, rather than being the tip of the spear or off roaming on it's own. That said, they actually are a lot more fun than I thought they would be. Though I would kill to have one with a second ballistic arm, or one with dual missiles in each arm..... but that's just me.
How about you?
#2
Posted 18 February 2017 - 10:15 AM
I also haven't seen any carry someone to victory but they're a good support role. unfortunately due to assault timidity I find myself at the front far too often with them. but if I can tag along with some bigger mechs that are actually advancing I can do well. even with the LRM one.
I do suffer from the "overtwist" with them which has led me to getting killed when I think I have an arm interposed to block the shot a lot, especially with the xl engines. that's about my biggest issue with them as far as my playstyle goes. i put them in the middle as far as my playstlye goes. better than shadowhawks and wolverines, but not up to griffins and just a hair behind kintaros
#3
Posted 18 February 2017 - 10:41 AM
Tanar, on 18 February 2017 - 10:15 AM, said:
I also haven't seen any carry someone to victory but they're a good support role. unfortunately due to assault timidity I find myself at the front far too often with them. but if I can tag along with some bigger mechs that are actually advancing I can do well. even with the LRM one.
I do suffer from the "overtwist" with them which has led me to getting killed when I think I have an arm interposed to block the shot a lot, especially with the xl engines. that's about my biggest issue with them as far as my playstyle goes. i put them in the middle as far as my playstlye goes. better than shadowhawks and wolverines, but not up to griffins and just a hair behind kintaros
Yeah, as a splat brawler, between the ST geometry, nature of splatfights and of course, lightweight, comparatively, of SRMs, that is really the one time a STD does make sense. Though, tbh, I'd probably still prefer a Griffin for the role for better ability to roll damage, and of course, JJs.
#4
Posted 18 February 2017 - 10:50 AM
#5
Posted 18 February 2017 - 10:51 AM
#MEDIOCRE
#6
Posted 18 February 2017 - 10:52 AM
Tanar, on 18 February 2017 - 10:50 AM, said:
I don't have the Missile BSW to compare, but how well does it cluster missiles? I know the various GRFs group aSRM6s disgustingly well.
Quicksilver Kalasa, on 18 February 2017 - 10:51 AM, said:
#MEDIOCRE
Yes, but so are most of us players, so let us have fun with our Mediocre robots, tyvm!
Ever think that maybe if you can't wring top performance out of them...that maybe it's you that's mediocre??? Huh? HUH?
Edited by Bishop Steiner, 18 February 2017 - 10:53 AM.
#7
Posted 18 February 2017 - 11:05 AM
Bishop Steiner, on 18 February 2017 - 10:52 AM, said:
I don't have the Missile BSW to compare, but how well does it cluster missiles? I know the various GRFs group aSRM6s disgustingly well.
the torso/high launchers cluster pretty well though the two in the arm tend to be a little off compared to the others up close. seems to converge a bit better at longer ranges though. though i might just be imagining this.
#8
Posted 18 February 2017 - 11:40 AM
The Good
As I expected the geometry does a lot to help the Mech. Its very slim frontal profile is very well suited for mid- and long range engagements, and generally does well as long as you are facing the enemy. Spreading damage is very easy since it happens almost automatically – so much so that you have to stare straight at the enemy sometimes. Under those conditions it is relatively XL-safe allowing a respectable loadout.
Alternatively, you can run a STD engine. It is less effective, imo, but still technically possible. It can take quite a beating as the CT can be protected by twisting. However a competent enemy will still be capable of hitting your CT from many angles.
The hardpoints provide you with many options how to build the Bushwacker. Unique among the 55 tonners is the capacity to run dual AC/10 or dual UAC/5 in combination with the XL-engine. Both are viable builds for midrange combat, but the UAC/5s desperately needs backup weaponry because they will jam in the absence of anti-jam quirks. It is up to you if you add a battery of small SRM launchers or make use of the CT energy hardpoints, or both. Be it dual AC/10 or dual UAC/5, with the XL-engine you are still fast enough to serve as highly mobile fire support Mech. This is something I struggle to see in other IS mediums and it's what I like the Bushwacker for.
However the Bushwacker can also serve a SRM or LRM boat, both of which can be combined with MGs or heavier weapons. The reason I do not run such builds very often is because other Mechs can do it better. But then, there is something satisfying about sandblasting enemy Mechs with a barrage of SRMs and LB-10X pellets.
Although the armour quirks are nice, the true strength of the Bushwacker is fire support.
The Bad
Again: geometry. Decent players will quickly figure out if you run an XL-build or not – and act accordingly. Taking out your STs is quite easy, especially in a brawl or if you are surprised. This is why the Bushwacker feels a lot less survivable than it actually can be. It gets even worse if a missile launcher is mounted on the ST, because that can be shot from every angle and there is no way to protect it. Even with a STD-engine brawling should be avoided. It is just not the strength of the Mech.
Then there is the lack of energy weapons. Most Bushwacker variants have CT hardpoints only, and it is just a single one. It is tempting to place a LL or a LPL there, but for most builds that would be bad. It is better to double down on your missiles or ballistic weapons, and invest in more ammo. In fact, you may experiment with ignoring the energy HP entirely in favour of more ammo. A single additional ML is just for making you feel better anyway; it is pure psychology.
The lack of JJ limits the movement profile of the Bushwacker and can be a terminal weakness on some maps. It means you have to plan ahead a lot, scanning possible ingress and egress routes for your attacks.
The Ugly
There are still issues with the hitboxes. You can easily hit the rear of the Mech from the front if you know what to aim for and that cost me some matches.
The quirks are likely intended to work with the new skill tree but they certainly do not work well on their own. This Mech needs stronger offensive quirks, especially for the ballistic weapons.
Edited by FLG 01, 18 February 2017 - 11:43 AM.
#9
Posted 18 February 2017 - 11:59 AM
#10
Posted 18 February 2017 - 12:07 PM
When the technology advancement patch hits and Inner Sphere gets Light Fusion Engines, I'll grab a pair of Bushwakcers for Cbills for certain.
Edited by FireStoat, 18 February 2017 - 12:08 PM.
#11
Posted 18 February 2017 - 12:08 PM
#12
Posted 18 February 2017 - 12:48 PM
#13
Posted 18 February 2017 - 02:53 PM
#14
Posted 18 February 2017 - 03:17 PM
It would've been pretty cool 2 years ago pre-clan and pre quirkening.
#15
Posted 18 February 2017 - 03:35 PM
#16
Posted 18 February 2017 - 04:49 PM
The BSW-P1 seems to be the best build due to the 6 missile hard points it can use for SRM4s. The 4 left side missile hard points appear to cluster well and you can stagger your fire with the right side tubes to mitigate ghost heat. Unfortunately, using that build almost forces you into equipping an XL to get a full loadout of SRM4s or taking Artemis with a mix of tubes. I cannot imagine a STD engine vesion of that build being anywhere near as viable due to the cooling and firepower it would lose. Honestly though, the Griffin and a few other IS mechs can boat SRMs quite a bit better and with STD engines too.
I think its' biggest issue is that I find it very easy to XL check and the 10 structure just does not do enough to stop that. I have been playing mostly HBKs and a BJ-3 since the release and I have felt confident enough against them to play aggressively or push against them in most instances without much concern. I think if they were to get a buff, receiving some additional structure in some or all torsos(5-8 points) would be a big help.
That said, I will certainly be getting them later when they come out for C-bill release. They look like a very fun platform to play a large variety of laser/missile, ballistic/laser, and even ballistic/missile mixed builds on. Really feels like it could be the reverse of the Crab in terms of customisation.
#17
Posted 18 February 2017 - 05:29 PM
Big ol' meh.
#18
Posted 18 February 2017 - 05:33 PM
TercieI, on 18 February 2017 - 05:29 PM, said:
Big ol' meh.
Yes, that's going to be the standard Tier 1 response. Not a shock. Still digging in my heels every chance I get to avoid being forced into such "rarefied" air......
#19
Posted 18 February 2017 - 05:50 PM
FLG 01, on 18 February 2017 - 11:40 AM, said:
The Good
As I expected the geometry does a lot to help the Mech. Its very slim frontal profile is very well suited for mid- and long range engagements, and generally does well as long as you are facing the enemy. Spreading damage is very easy since it happens almost automatically – so much so that you have to stare straight at the enemy sometimes. Under those conditions it is relatively XL-safe allowing a respectable loadout.
Alternatively, you can run a STD engine. It is less effective, imo, but still technically possible. It can take quite a beating as the CT can be protected by twisting. However a competent enemy will still be capable of hitting your CT from many angles.
The hardpoints provide you with many options how to build the Bushwacker. Unique among the 55 tonners is the capacity to run dual AC/10 or dual UAC/5 in combination with the XL-engine. Both are viable builds for midrange combat, but the UAC/5s desperately needs backup weaponry because they will jam in the absence of anti-jam quirks. It is up to you if you add a battery of small SRM launchers or make use of the CT energy hardpoints, or both. Be it dual AC/10 or dual UAC/5, with the XL-engine you are still fast enough to serve as highly mobile fire support Mech. This is something I struggle to see in other IS mediums and it's what I like the Bushwacker for.
However the Bushwacker can also serve a SRM or LRM boat, both of which can be combined with MGs or heavier weapons. The reason I do not run such builds very often is because other Mechs can do it better. But then, there is something satisfying about sandblasting enemy Mechs with a barrage of SRMs and LB-10X pellets.
Although the armour quirks are nice, the true strength of the Bushwacker is fire support.
The Bad
Again: geometry. Decent players will quickly figure out if you run an XL-build or not – and act accordingly. Taking out your STs is quite easy, especially in a brawl or if you are surprised. This is why the Bushwacker feels a lot less survivable than it actually can be. It gets even worse if a missile launcher is mounted on the ST, because that can be shot from every angle and there is no way to protect it. Even with a STD-engine brawling should be avoided. It is just not the strength of the Mech.
Then there is the lack of energy weapons. Most Bushwacker variants have CT hardpoints only, and it is just a single one. It is tempting to place a LL or a LPL there, but for most builds that would be bad. It is better to double down on your missiles or ballistic weapons, and invest in more ammo. In fact, you may experiment with ignoring the energy HP entirely in favour of more ammo. A single additional ML is just for making you feel better anyway; it is pure psychology.
The lack of JJ limits the movement profile of the Bushwacker and can be a terminal weakness on some maps. It means you have to plan ahead a lot, scanning possible ingress and egress routes for your attacks.
The Ugly
There are still issues with the hitboxes. You can easily hit the rear of the Mech from the front if you know what to aim for and that cost me some matches.
The quirks are likely intended to work with the new skill tree but they certainly do not work well on their own. This Mech needs stronger offensive quirks, especially for the ballistic weapons.
Very good summation.
I ran the dual AC10 version, tbh, prefer that on my RFL-3N. Not only do I try not to duplicate builds, but the RFLs quirks jsut cater to that build brilliantly. I do run the Dual UAC version though, and find it rather effective, overall. BSW-X2
I feel... a bit perturbed by the empty arm though, TBH. And I know the Minmax Crowd would be aghast I actually mounted armor on the arms. (and tbh, this is one mech I might agree with them, as unlike MANY mechs they strip, like the CN9 or GRF... the arms on this mach don't really intercept much fire. I always find that stripping the armor from a true shield arm is pretty silly...since that is that much less actual damage it can intercept. )
Most of my other build, I pretty much HAVE to slap weapons in the arm. Just.... feel cheezy not doing so. And there is already way too much cheeze up in this joint for my lactose intolerance.
Lupis Volk, on 18 February 2017 - 11:59 AM, said:
I did find yours rather tasty the other night.....
FireStoat, on 18 February 2017 - 12:07 PM, said:
When the technology advancement patch hits and Inner Sphere gets Light Fusion Engines, I'll grab a pair of Bushwakcers for Cbills for certain.
Indeed, these will be second after my Hunchbacks for LFE retrofits, should those indeed arrive this summer. (I don't want to get my hopes up, as PGI's primary business is dealing in smashed dreams and trampled hopes.....)
Levi Porphyrogenitus, on 18 February 2017 - 12:08 PM, said:
I tend to find quite the opposite.... the speed to disengage, and the firepower to end fights decisively tends to matter much more in my average match than the ability to wander around as a stick, but to each their own. (There are people who still think ZOmbie Cents are good builds, after all.)
#20
Posted 18 February 2017 - 05:53 PM
All in all it's an ok short range support mech, but that's not a role I enjoy.
If they wanted me to make the Bushwacker a primarily played mech it would need jump jets, the tail fin brought down. and the arm geometry made bigger so it can shield. There are just too many drawbacks to make the Bushwacker a truly effective mech.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users