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Great.....its Not Like Our Game Play Slow Already..


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#21 Wolfways

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Posted 16 February 2016 - 08:17 PM

View Postmogs01gt, on 16 February 2016 - 07:20 PM, said:

not when the it take 5 minutes to get any real action.

So do you play a brawler without any long ranged weapons by any chance?

I mean, when I use LRM's I feel it's totally wrong that maps have cover...

#22 DaZur

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Posted 16 February 2016 - 08:29 PM

Boo frick'n hoo...

I'm up to my ears with folk who think "Mechwarrior" is supposed to be 5 minutes of frenzied Lufbery trying to get that definitive legging, adequately gimp one's enemy enough to focus it down with a one-two punch. Posted Image

Battle... any battle be it land, sea or air is first fought as arms reach to soften up the opponent and then close in to finish them off. Any notion otherwise is nothing more than placating ones personal preference...

#23 Wild Pegasus

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Posted 16 February 2016 - 08:57 PM

A key part of brawling is knowing how to get around the map to cut off stragglers and pick your own fights. If you're just piling up in the same square with the rest of your team and standing around waiting for them to cut a path for you, then you're going to be having a bad time.

View PostBishop Steiner, on 16 February 2016 - 07:00 PM, said:

Browns, Woody Hayes and Tressel era buckeyes...... Take your pick. ������

As a resident of Columbus, I must notify you that I am required by law to pretend I am offended by any remark disparaging the Buckeyes. (I don't miss "Tressel-ball" one bit though.)

#24 MauttyKoray

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Posted 16 February 2016 - 08:59 PM

I always thought that little drop location in River City was weird and poorly thought out. Instead something like this to make use of those tunnels in the High City too.

Green/Blue would be full size tunnels that could fit maybe 2 mechs side by side other than the widest assault, with red being traffic barrier/sealed doors or even collapsed sections of the tunnel, then the yellow would be service corridors that would allow 1 mech and maybe a bit of wiggle room to shoot by then, possibly even 2 lights at most side by side.

Posted Image

Edited by MauttyKoray, 16 February 2016 - 09:00 PM.


#25 Bishop Steiner

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Posted 16 February 2016 - 09:01 PM

View PostSami Starvixen, on 16 February 2016 - 08:57 PM, said:

A key part of brawling is knowing how to get around the map to cut off stragglers and pick your own fights. If you're just piling up in the same square with the rest of your team and standing around waiting for them to cut a path for you, then you're going to be having a bad time.


As a resident of Columbus, I must notify you that I am required by law to pretend I am offended by any remark disparaging the Buckeyes. (I don't miss "Tressel-ball" one bit though.)


Spent a decade there. Tressel made vanilla l exotic and exciting

#26 Lightfoot

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Posted 16 February 2016 - 09:13 PM

Canyon, Bog, Mining Colony, Frozen City, Frozen City Night, River City, even HPG are brawler maps. Alpine and Polar are not, but the rest are mixed. We need more long range maps by any measure so mechs are best when multi-ranged. Unless PGI ever includes a Mechlab chance after the map is chosen.

#27 Atlasian

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Posted 16 February 2016 - 09:23 PM

View PostMeanFacedJohnny, on 16 February 2016 - 06:33 PM, said:

I've been saying Alpine needs tunnels since I first played it. Lots of tunnels. Hopefully it would end the h9 battles every game.


I like the idea. But then, we may take a long time to find each other.. "Where is she!?!"

#28 Wolfways

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Posted 16 February 2016 - 09:36 PM

View PostLightfoot, on 16 February 2016 - 09:13 PM, said:

Canyon, Bog, Mining Colony, Frozen City, Frozen City Night, River City, even HPG are brawler maps. Alpine and Polar are not, but the rest are mixed. We need more long range maps by any measure so mechs are best when multi-ranged.

Yes.

Quote

Unless PGI ever includes a Mechlab chance after the map is chosen.

No, please no Posted Image

#29 MauttyKoray

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Posted 16 February 2016 - 09:55 PM

View PostLightfoot, on 16 February 2016 - 09:13 PM, said:

Canyon, Bog, Mining Colony, Frozen City, Frozen City Night, River City, even HPG are brawler maps. Alpine and Polar are not, but the rest are mixed. We need more long range maps by any measure so mechs are best when multi-ranged. Unless PGI ever includes a Mechlab chance after the map is chosen.

I've brawled in Polar many times already, there are a bunch of locations for sub 400m engagements you just need to use them.

The thing with Polar is it allows several different play styles within the same grids.

#30 Y E O N N E

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Posted 16 February 2016 - 10:47 PM

View PostWolfways, on 16 February 2016 - 07:04 PM, said:

I suppose it depends of your definition of "brawling" though.
To me, brawling is what happens when tactics failed miserably and you have no other choice. I don't do it if possible because I prefer not getting shot.


Brawling is itself a tactic. Have you ever been part of an organized brawl team? It's quite a rush.





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