Excuse The Salt.
#21
Posted 17 February 2016 - 05:14 AM
#23
Posted 17 February 2016 - 05:35 AM
#24
Posted 17 February 2016 - 05:41 AM
#25
Posted 17 February 2016 - 05:45 AM
Troutmonkey, on 17 February 2016 - 12:43 AM, said:
I don't know if I'm going to ROLF...or writing a rage post.....
Probably both.....
#27
Posted 17 February 2016 - 06:12 AM
I believe they've got some of their newer guys doing geo passes. I get that folks gotta learn, but for the guys working on these 'mech models - the players care. About every polygon and pixel and blocked missile tube. If we got what we wanted, the updated dynamic geometry on these 'mechs would make them look better, every time.
#28
Posted 17 February 2016 - 06:24 AM
Edited by Burke IV, 17 February 2016 - 06:24 AM.
#29
Posted 17 February 2016 - 06:46 AM
Malleus011, on 17 February 2016 - 06:12 AM, said:
I believe they've got some of their newer guys doing geo passes. I get that folks gotta learn, but for the guys working on these 'mech models - the players care. About every polygon and pixel and blocked missile tube. If we got what we wanted, the updated dynamic geometry on these 'mechs would make them look better, every time.
Russ said one day someone is starting to work on the NVA rescale.
Another day he said on twiterr such rescales take a day.
Yet we have not seen any results, so either PGI days tke a lot longer (are they above arctic cyycle?).
But all of this makes me fear the result of what the NVA will look like after the rescale.
#30
Posted 17 February 2016 - 07:22 AM
Right?
#31
Posted 17 February 2016 - 07:53 AM
Sigilum Sanctum, on 17 February 2016 - 12:33 AM, said:
Looks like the artist fixed the diffuse texture, but left the old normal map in place. Dunno why, could've probably just edited the normal map in Photoshop (generally a bad idea, but in this case should work out) instead of baking the normal map again.
#32
Posted 17 February 2016 - 07:54 AM
Sigilum Sanctum, on 17 February 2016 - 12:33 AM, said:
Tumor you say?
Hello:
They could easily do something like this:
The models and animations since 2014 all seem very sloppy and rushed.
Edited by Navid A1, 17 February 2016 - 07:56 AM.
#33
Posted 17 February 2016 - 08:04 AM
#34
Posted 17 February 2016 - 08:10 AM
#35
Posted 17 February 2016 - 08:25 AM
#37
Posted 17 February 2016 - 09:33 AM
#38
Posted 17 February 2016 - 09:49 AM
Navid A1, on 17 February 2016 - 07:54 AM, said:
Tumor you say?
Hello:
They could easily do something like this:
The models and animations since 2014 all seem very sloppy and rushed.
no they would add the large racks on the SCR
Edited by Lily from animove, 17 February 2016 - 09:50 AM.
#39
Posted 17 February 2016 - 10:32 AM
Which is a shame cause the mechs ultimately look pretty awesome in this game. But they are systematically screwing this over, 1 mech at a time
PAR FOR THE COURSE
#40
Posted 17 February 2016 - 10:42 AM
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