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3Pv Buged


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#1 Variant1

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Posted 17 February 2016 - 11:08 AM

After this new patch the 3PV has been behaving weirdly

First off there is an obnoxious camera bobbing when the mech moves and second the cross hair moves a lot more sensitive and seems to slightly disable armlock. I believe this issue is caused by the change to the advance module zoom for 3pv since a similar bug happened when the urban mech 360 degree was being introduced. I checked the patch notes and saw nothing about the 3pv camera bob/sensitive reticules.

edit:will have a vid up shortly

<iframe width="420" height="315" src="https://www.youtube.com/embed/-tnWYwvpbLo" frameborder="0" allowfullscreen></iframe>

edit: embeded doesnt seem to work so heres a link to the video

edit3: "pastes embed gets link, pastes link gets video" youtube logic

edit4: i need to clarify something here, i know how 3pv works i'm just pointing out that since this patch it has been behaving differently. i know the reticule is suppose to bob up and down but not the camera. I know 3pv auto armlocks but in the video you can see the arms are moving slightly and the reticule doesn't seem stiff like it was before

edit5: 2 more vids from the same game, 1 emphasizing on the hyper sensitive reticule the other points out camera bobbing or shaky cam.




Edited by Variant1, 17 February 2016 - 12:38 PM.


#2 Mead

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Posted 17 February 2016 - 11:31 AM

It's hard not to respond to "3pv is broken" in a manner that isn't visceral and cruel. Not that it'll stop everyone from trying!

#3 Variant1

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Posted 17 February 2016 - 11:48 AM

View PostMead, on 17 February 2016 - 11:31 AM, said:

It's hard not to respond to "3pv is broken" in a manner that isn't visceral and cruel. Not that it'll stop everyone from trying!

?????

#4 Uncl Munkeh

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Posted 17 February 2016 - 11:50 AM

There are purists that believe 3rd PoV was unnecessary and breaks the simulation model.

Personally, I don't like it because it potentially gives away position. The worse it is, the better for everyone.

#5 Variant1

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Posted 17 February 2016 - 11:56 AM

View PostUncle Monkey, on 17 February 2016 - 11:50 AM, said:

There are purists that believe 3rd PoV was unnecessary and breaks the simulation model.
Personally, I don't like it because it potentially gives away position. The worse it is, the better for everyone.

oh okay but i dont think this bug is intentional considering there no mention of it in the patch notes

Edited by Variant1, 17 February 2016 - 11:56 AM.


#6 Mechteric

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Posted 17 February 2016 - 11:58 AM

It might just be that's how the 3pv camera has been all along. It's a bit wonky due to the angle and being arm-locked. For these reasons it's best to avoid playing in 3pv unless you are using it tactically for certain situations.


A video might help prove your case if otherwise though.

Edited by CapperDeluxe, 17 February 2016 - 11:58 AM.


#7 Felicitatem Parco

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Posted 17 February 2016 - 12:13 PM

3rd person view has ALWAYS been programmed with the following features:

-Arm lock always on.
-Cross hairs bobble when mech walks.
-Cross hairs seem to jump when moving it between environmental features that are different distances from your Mech.
-Inability to target visable Mechs if they are not in your cockpit's field of view.

Keep in mind that your ability to target an enemy Mech is dependent on your cockpit's field of view, and the cross hairs seem to jump when moving from near to far objects because the cross hairs show you where your shots will impact, not necessarily where you are "aiming.". Think of it this way, the 3PV drone is just feeding instructions for the pilot on the cockpit, and the pilot does all the targeting and shooting. The drone can see things that the pilot cannot, so you can't necessarily shoot everything you can see in 3PV.

Edited by Prosperity Park, 17 February 2016 - 12:16 PM.


#8 Thunder Child

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Posted 17 February 2016 - 12:20 PM

I would actually love it if that "bug" translated to the First Person View. A Crosshair Bob related to mech movement (nothing extreme, you crazy "DON'T NERF MAH SKILLZ" people) would be a lot more immersive than the current Magic Precision Crosshair.

#9 CDLord HHGD

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Posted 17 February 2016 - 12:36 PM

3PV should be renamed to "red flashy periscope".
Posted Image

#10 Revis Volek

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Posted 17 February 2016 - 12:41 PM

View PostUncle Monkey, on 17 February 2016 - 11:50 AM, said:

There are purists that believe 3rd PoV was unnecessary and breaks the simulation model.

Personally, I don't like it because it potentially gives away position. The worse it is, the better for everyone.




It also allows you Line of Sight over and behind the mech you wouldn't normally have from inside the cockpit view.

Can also be used to see over hills your mech is clearly behind.

Edited by Revis Volek, 17 February 2016 - 12:41 PM.


#11 Variant1

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Posted 17 February 2016 - 12:46 PM

View PostRevis Volek, on 17 February 2016 - 12:41 PM, said:

It also allows you Line of Sight over and behind the mech you wouldn't normally have from inside the cockpit view.

Can also be used to see over hills your mech is clearly behind.

Well the drone gives away your position not to mention if you have low hard points youll be shooting into the ground 90% of the time so it has those to weigh down the advantages Posted Image

Edited by Variant1, 17 February 2016 - 12:46 PM.


#12 Thunder Child

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Posted 17 February 2016 - 02:28 PM

View PostRevis Volek, on 17 February 2016 - 12:41 PM, said:




It also allows you Line of Sight over and behind the mech you wouldn't normally have from inside the cockpit view.

Can also be used to see over hills your mech is clearly behind.

View PostVariant1, on 17 February 2016 - 12:46 PM, said:

Well the drone gives away your position not to mention if you have low hard points youll be shooting into the ground 90% of the time so it has those to weigh down the advantages Posted Image


I used to use this a bit when scouting. You don't get locks, so it requires Eyeball ID, and voice comms to call out what and where, but with the amount of ECM around these days anyways, you don't usually get locks anyways.
Anyways, I find it a useful tool, especially if you want to pop over a ridge, but need to check it's safe first.

#13 mailin

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Posted 17 February 2016 - 02:33 PM

View PostUncle Monkey, on 17 February 2016 - 11:50 AM, said:

There are purists that believe 3rd PoV was unnecessary and breaks the simulation model.

Personally, I don't like it because it potentially gives away position. The worse it is, the better for everyone.

Yep. I agree with the all of this. It DOES ruin the simulation model, and it sucks. Don't use it . . . ever. Let them shatter it to pieces.

When I see a player using it in a drop, I will tell them that their noob beacon is showing. Because, if I see an enemy running around with a red flashy light, in mind it screams "kill me! kill me!" and I just feel compelled to give in to the voice.

#14 Wolfways

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Posted 17 February 2016 - 02:51 PM

Being someone who doesn't want to use "wall hax" I actually forgot 3pv even exists Posted Image

#15 Mystere

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Posted 17 February 2016 - 02:55 PM

View PostUncle Monkey, on 17 February 2016 - 11:50 AM, said:

There are purists that believe 3rd PoV was unnecessary and breaks the simulation model.

Personally, I don't like it because it potentially gives away position. The worse it is, the better for everyone.


I disagree. I think improving it will be much better for everyone.

#16 Mystere

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Posted 17 February 2016 - 02:58 PM

View Postmailin, on 17 February 2016 - 02:33 PM, said:

When I see a player using it in a drop, I will tell them that their noob beacon is showing. Because, if I see an enemy running around with a red flashy light, in mind it screams "kill me! kill me!" and I just feel compelled to give in to the voice.


I hope you realize that some people use it as a decoy to lure the unsuspecting into a trap. Posted Image

Edited by Mystere, 17 February 2016 - 02:59 PM.


#17 Revis Volek

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Posted 17 February 2016 - 03:14 PM

View PostMystere, on 17 February 2016 - 02:58 PM, said:


I hope you realize that some people use it as a decoy to lure the unsuspecting into a trap. Posted Image



I have done this a few times....throw the 3pv drone up in a heavy and wait for light mechs to come try some butt stuff....

Its a good time actually.

Edited by Revis Volek, 17 February 2016 - 03:14 PM.


#18 Troutmonkey

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Posted 17 February 2016 - 07:18 PM

That actually looks better than what it used to be. Arm lock was so stiff and slow to move before

#19 Moldur

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Posted 17 February 2016 - 08:42 PM

I like using 3rd person for landing really high jump jet jumps (since you can't really see where the ground is sometimes) or, to an extent, looking around/over objects. This really is only useful for shallow depressions that barely cover you.

#20 mailin

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Posted 18 February 2016 - 04:04 AM

View PostRevis Volek, on 17 February 2016 - 03:14 PM, said:




I have done this a few times....throw the 3pv drone up in a heavy and wait for light mechs to come try some butt stuff....

Its a good time actually.


Okay, good tactic . . . sort of. I can also see it backfiring horribly though.





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