Jump to content

Flamers Are A Non-Issue


22 replies to this topic

#21 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 18 February 2016 - 06:57 AM

View PostWidowmaker1981, on 18 February 2016 - 12:43 AM, said:

Solo queue they arent really a problem, despite being disgustingly overpowered, because they kinda need group queue level aggression because of the short range.

If these values arent changed though, its going to completely screw up comp matches and small games (4v4 in CW is boned). Need to at least fix the ability to chainfire them and not build heat.


My suggestion and video would fix the chain fire "problem."

Edited by Mister Blastman, 18 February 2016 - 06:58 AM.


#22 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 18 February 2016 - 07:00 AM

I just think the exponential heat work around shouldn't be so easy to accomplish.

Its not even chainfiring, its just letting off and continuing a moment later to "restart" the exponential heat gain.

Edited by Gas Guzzler, 18 February 2016 - 07:01 AM.


#23 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 18 February 2016 - 07:04 AM

View PostMystere, on 18 February 2016 - 05:32 AM, said:


Metemechs.com? Did you just say that the vast majority of the playerbase is made up of "monkey see, monkey do" types? Posted Image


The common rumor is that most "good" players copy and past their builds from that website, and the mavericks who make mixed builds "work" in Tier 3 feel themselves superior to the top tier players with their copied builds.

Edited by Gas Guzzler, 18 February 2016 - 07:04 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users