Tyman4, on 18 February 2016 - 01:00 PM, said:
Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something
AND, 1 AMS with overload stops it...
This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.
Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.
Rant done
Tyman4
The thing is most of your issues come from an expectation that the player using this build is inept.
TAG counters ECM so, not really stopped if you know what your doing.
Radar derper only breaks the lock IF line of sight is broken. Clan LRMs are very capable mid/shortish range weapons used with direct line of sight.
If the LRM5 carrier is also the spotter ? Let's face facts here the only spotting done for LRMs in the pub queue is purely a side effect of your "team mates" doing whatever they are doing. Don't sweat a spotter getting exposed or anything it doesn't happen in puglandia.
Groupfire! firing 3x LRM5s in one salvo will breach AMS. and let's face facts here AMS is frequently as common as unicorns so again why sweat it?
So many players see a mech with LRMs and automaticly think "oh great this moron is going to be hiding 900m away and wasting ammo and tonnage that could have been used for a "real" mech.
Proper LRM use is about area denial,suppression in the early game and offense in the mid/late game. You should not be thinking you will be hitting targets and doing much damage at 700+m but what you will be doing is keeping them running for cover and not going where they want to go.
Mid and late game is where the damage is dealt. Your team gets stuck in and have finally abandoned whatever rock they were hugging to actually fight the enemyTHIS is when you start dealing some damage.
There is a frequently overlooked advantage to having a weapon that can be shot over friendlies.
Scenario for you (and not an uncommon event either) Your team mates have advanced to fight the enemy and are forced to engage through a narrow corridor or chokepoint. There is enough room for two mechs to pass abreast but no more than that. The enemy is using this to funnel you into a 2 at a time firing squad death trap.
If I were piloting an autocannon mech I am not doing anything unless I'm up front.The LRM5 Maddog? well it's hosing them with a steady stream of LRMs and shaking the crap out of their cockpits reducing visability and accuracy.This isi a huge help to the two guys stuck on the front. Now it's 3 mechs able to fire with one supressing the enemy accuracy and visability.