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Stop Building 6 Lrm5 Maddogs


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#161 Mystere

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Posted 20 February 2016 - 11:57 PM

View PostDahkoht, on 19 February 2016 - 08:01 PM, said:

Buying MadDog pack just to do this , sounds fun. To go along with my 5 LRM Jenner IIC I made a 5 LRM 5 Summoner and have been having a blast with it.


I prefer 4xLRM5s and a NARC in my Jenner IIC. Posted Image

Edited by Mystere, 20 February 2016 - 11:59 PM.


#162 DovisKhan

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Posted 21 February 2016 - 10:55 PM

BURST damage is always > than SUSTAINED damage


My lrm60 King crab goes over 800 damage even on losing games constantly, can non stop chain fire the quad lrm15 and shred the pushing opponent, it's greatly effective in QM and CW

#163 Salticidae

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Posted 21 February 2016 - 11:25 PM

you are a fool,

I run this mech in pig matchs and still do 600-1000 damage, this mech is not about the kills or damage though, its about annoying the enemy team making them rage so bad they make stupid decisions.

I have been the only LRM boat on my team and seen the enemy raging they lost because we had more LRM boats.

My clan drop deck is 4 maddogs with LRM 5s and im near the top damage and kills every game, theres a reason why people run this mech, maybe you should try it.

Zyne.

#164 Aetes Nakatomi

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Posted 22 February 2016 - 01:15 AM

I built a 6 LRM5 Mad Dog just because of this thread. Surprisingly fun, thanks OP!

#165 Lykaon

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Posted 22 February 2016 - 01:21 AM

View PostTyman4, on 18 February 2016 - 01:00 PM, said:

Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something

AND, 1 AMS with overload stops it...

This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.

Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.

Rant done
Tyman4



The thing is most of your issues come from an expectation that the player using this build is inept.

TAG counters ECM so, not really stopped if you know what your doing.

Radar derper only breaks the lock IF line of sight is broken. Clan LRMs are very capable mid/shortish range weapons used with direct line of sight.

If the LRM5 carrier is also the spotter ? Let's face facts here the only spotting done for LRMs in the pub queue is purely a side effect of your "team mates" doing whatever they are doing. Don't sweat a spotter getting exposed or anything it doesn't happen in puglandia.

Groupfire! firing 3x LRM5s in one salvo will breach AMS. and let's face facts here AMS is frequently as common as unicorns so again why sweat it?

So many players see a mech with LRMs and automaticly think "oh great this moron is going to be hiding 900m away and wasting ammo and tonnage that could have been used for a "real" mech.

Proper LRM use is about area denial,suppression in the early game and offense in the mid/late game. You should not be thinking you will be hitting targets and doing much damage at 700+m but what you will be doing is keeping them running for cover and not going where they want to go.

Mid and late game is where the damage is dealt. Your team gets stuck in and have finally abandoned whatever rock they were hugging to actually fight the enemyTHIS is when you start dealing some damage.

There is a frequently overlooked advantage to having a weapon that can be shot over friendlies.

Scenario for you (and not an uncommon event either) Your team mates have advanced to fight the enemy and are forced to engage through a narrow corridor or chokepoint. There is enough room for two mechs to pass abreast but no more than that. The enemy is using this to funnel you into a 2 at a time firing squad death trap.

If I were piloting an autocannon mech I am not doing anything unless I'm up front.The LRM5 Maddog? well it's hosing them with a steady stream of LRMs and shaking the crap out of their cockpits reducing visability and accuracy.This isi a huge help to the two guys stuck on the front. Now it's 3 mechs able to fire with one supressing the enemy accuracy and visability.

#166 8mmspikes

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Posted 22 February 2016 - 02:05 AM

Damn the 6 LRM 5 Mad Dog is so bad! You are right OP I should be ashamed of even playing this mech!

Posted Image

Edited by 8mmspikes, 22 February 2016 - 02:14 AM.


#167 Lugh

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Posted 22 February 2016 - 06:57 AM

View Postpwnface, on 18 February 2016 - 01:32 PM, said:

Posted Image

MFW an LRM user is trying to tell other LRM users how to use LRMs

LRMs are bad. Stop being bad.

LRMs aren't bad. There are plenty of BAD pilots that don't understand precisely how to use them (they ain't precise so you need some back up[meaning another weapon on your mech so you can hit those points you've opened up]).

At the highest levels of play Tier 1 COMP teams yes they are mostly useless. But let's face it, 90+% of your time is spent in the queues whether solo or group and there they are perfectly viable.

#168 Vlad Striker

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Posted 22 February 2016 - 10:06 AM

LRM5 boat is a kill-stealer and nothing more.

#169 Ovion

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Posted 22 February 2016 - 10:08 AM

View PostVlad Striker, on 22 February 2016 - 10:06 AM, said:

LRM5 boat is a kill-stealer and nothing more.
'Kill Stealer'
Wut.

Every time I take it out I get at least 2-3 Kill Most Damages.
I really don't know how you figure it's a 'kill stealer'

Additionally it's a TEAM GAME, working together is the idea.

#170 Xiomburg

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Posted 22 February 2016 - 10:17 AM

View PostVlad Striker, on 22 February 2016 - 10:06 AM, said:

LRM5 boat is a kill-stealer and nothing more.


HAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted Image

#171 jonfett

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Posted 23 February 2016 - 08:47 AM

View PostAetes Nakatomi, on 22 February 2016 - 01:15 AM, said:

I built a 6 LRM5 Mad Dog just because of this thread. Surprisingly fun, thanks OP!

I did the same w/ my 6 bay Catapult!! It had been running just 4 x LRM15's, but because of this thread, I changed it up to 6 x LRM5's. OMG, is it a blast to chainfire continuous LRM's into red team mechs!! AMS can't keep up with it...muhahahahaha.Posted Image

#172 Aetes Nakatomi

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Posted 23 February 2016 - 09:17 AM

Yesterday my shiny new 6 LRM5 Mad Dog was fun, today after the Agility quirks it's a dream to drive!

#173 Roadkill

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Posted 23 February 2016 - 09:21 AM

View PostTyman4, on 20 February 2016 - 11:39 PM, said:

People don't seem to understand the application of Radar Derp.

You don't seem to understand the application of Advanced Target Decay.

ATD gives the Maddog an additional 3.5 seconds of lock after LOS is lost whether you have Radar Derp or not. Radar Derp only affects the base lock time. It has no effect whatsoever on Advanced Target Decay.

#174 VirtualRiot

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Posted 23 February 2016 - 09:26 AM

If you use ATD against a mech with derp, you get the normal lock time as if neither mech had modules. ATD against no derp = 3.5 seconds + base. No ATD vs derp = instant loss.
As far as i'm concerned atd is mandatory on a lrm "boat" mech.

#175 Lightfoot

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Posted 23 February 2016 - 09:32 AM

LRMs are worthless in MWO so just use LRM 5's and call it good enough. The Mad Dog is not able to brawl due to low armor and large hitboxes so the other missiles are also a waste. Just another MWO fubar due to LRM nerfs. LRM 5's are just a logical recourse to try to make the mech work.

Player's whined LRMs killed mah mech, so they were nerfed in January 2015. I respond LRMs killed yer mech because you were dumb and deserved what happened until you learn how to play MechWarrior.

#176 Roadkill

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Posted 23 February 2016 - 09:37 AM

View PostVirtualRiot, on 23 February 2016 - 09:26 AM, said:

If you use ATD against a mech with derp, you get the normal lock time as if neither mech had modules.

Nope. Radar Derp cancels the base lock time. ATD adds 3.5 seconds.

So an ATD-equipped Mech firing at a Derp-equipped target has 3.5 seconds of lock after LOS is lost, not the base amount. (Which is 2.5 seconds IIRC.)

Specifically, ATD does not cancel Radar Derp or vice versa. The two modules only interact in the sense that they both affect lock decay, but they do not interact with each other directly.

Edited by Roadkill, 23 February 2016 - 09:38 AM.


#177 Aramoro999

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Posted 23 February 2016 - 09:47 AM

View PostMystere, on 20 February 2016 - 11:57 PM, said:


I prefer 4xLRM5s and a NARC in my Jenner IIC. Posted Image

I might try this out...

#178 Lightfoot

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Posted 23 February 2016 - 09:58 AM

View PostTyman4, on 18 February 2016 - 01:00 PM, said:

Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something

AND, 1 AMS with overload stops it...

This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.

Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.

Rant done
Tyman4


LRM90 not possible unless you only fire 10 times.
LRM60 not possible if you carry 4x ER Smalls, you get 20 salvos
LRM50 is best you can do and carry a load-out that will work for a full match.

But LRMs do not work even an nth as well as lasers so a Clan LRM mech with no lasers at all is about useless unless surrounded by laser mechs to guard it, but PUG players don't even know to guard their Assault Lance and often call you scumbag for bringing LRMs. I bring them anyway and watch for them on the opposing team next match as my primary target. I also guard my team and assaults because that's how you win.

LRM90 Mad Dogs, roflmao!

#179 Mystere

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Posted 23 February 2016 - 10:06 AM

View PostVlad Striker, on 22 February 2016 - 10:06 AM, said:

LRM5 boat is a kill-stealer and nothing more.


Says John James Rambo.

#180 Barantor

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Posted 23 February 2016 - 10:27 AM

Wait 'til they get a load of me.....

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