

Merc HQs! What are they good for?
#21
Posted 07 December 2011 - 01:30 PM
Naturally, these benefits would have to be purchased at the expense of not upgrading your mech(s) as fast, so it would be a tradeoff.
#22
Posted 07 December 2011 - 01:45 PM
I'd also like to be able to duke it out over another company's HQ. Not so that it could be outright stolen, mind; raided, messed up, and robbed from floor to rafters, maybe, but not taken over. That would not be cool.
What I do worry about is that, if there is some kind of premium garage system in place, what will happen if a company has a mix of free and premium players. Will the free players be denied access to some or all of the features of their company's base? Or will the simple workaround be that free players can't join companies?
The mind reels, and in no good way.
#23
Posted 07 December 2011 - 01:53 PM
Instead, loss of a bse could result in not gaining XPs for the losing team, making the results of the match signifigant, but not somthing that would destroy possibly months of building it up. It would also mean the loss of that area for the Metagame tracking.
#24
Posted 07 December 2011 - 02:21 PM
#25
Posted 07 December 2011 - 02:25 PM
Dihm, on 07 December 2011 - 02:21 PM, said:
It would be more like the mission select and mech lab screens from MW2Mercs IMO.
Dihm, you know you'll have to pattern the 3rd Drakons HQ after a viking drinking hall. Long tables with benches, shields hung on the walls, mead horns, the works.
#26
Posted 07 December 2011 - 02:28 PM

#27
Posted 07 December 2011 - 06:30 PM
#28
Posted 07 December 2011 - 06:32 PM
#29
Posted 07 December 2011 - 06:41 PM
Skwisgaar Skwigelf, on 07 December 2011 - 02:25 PM, said:
Dihm, you know you'll have to pattern the 3rd Drakons HQ after a viking drinking hall. Long tables with benches, shields hung on the walls, mead horns, the works.
#30
Posted 07 December 2011 - 06:45 PM

#31
Posted 07 December 2011 - 07:05 PM
Thing is, if this works, i can see it happening, so work.
#32
Posted 07 December 2011 - 07:11 PM
Sounds like the 1st combat order of business for the HQ is to build enough LP to start planet scale ops for the House commited to at game start.
#33
Posted 07 December 2011 - 08:52 PM
TiredOne, on 07 December 2011 - 07:11 PM, said:
#34
Posted 07 December 2011 - 10:05 PM
I just hope that these "random" matches also have some sort of contract options to them... like different salvaging rights, different pay.. stuff like in mw2 that make you have to think if you want to take that big wad of money or if you instead take the gamble and take the contract that pays less... but gives more salvage... and everything in between ofcourse, would add alot more imersion instead of just hitting a button and be thrown into a random match on godknowswhere planet.
I think a Merc HQ would be an awesome objective in a fight for a border planet, even if its just a set of buildings on the map... i mean its not that hard to place down some buildings that look like a base if you can create entire citys *shrugs* i guess it depends on how dynamic the map settings can be to represent an accurate transition between actually merc hq level and what is shown on the map.
I wouldnt even mind if it was introduced way after launch... but giving the players something more to fight about then just a dot on a map would add alot in terms of imersion and company pride.
#35
Posted 08 December 2011 - 07:46 AM
#36
Posted 08 December 2011 - 10:04 AM
Armory, Corp MechBay(s) that contain weapons and 'Mechs that any member of the Corp can pick from (assuming their Corp permissions allow).
Could also use Corp permissions to restrict members to only light/mediums and leave the heavies and assaults for higher ranked Corp members.
#37
Posted 08 December 2011 - 10:09 AM
}{avoc, on 08 December 2011 - 10:04 AM, said:
I don't know why but this stood out and I like it.
Not sure about the new guy? No reason to put him in a 15,000,000 Cbill assault mech. Give him a Stinger and let him earn his stripes.
#38
Posted 08 December 2011 - 10:17 AM
John Clavell, on 07 December 2011 - 01:07 PM, said:
John, here is a site that provides FREE webspace. You just have to deal with Adverts unless you pay to be rid of them. Also Monies get more features but it works well as is.
http://www.guildlaunch.com/
So yes, any Faction or Merc Corp, can have a Web Page.
#39
Posted 08 December 2011 - 10:37 AM
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