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Merc HQs! What are they good for?


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#21 verybad

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Posted 07 December 2011 - 01:30 PM

Merc HQs could potentially have turrets, repair facilities, ammo trucks, coolant trucks, possibly air defence coordinators (to give you extra air strikes during defence missions) radar facilities (gives you command mech radar sharing near the base, possibly storage facilities, artillery turrets, and cafeterias.

Naturally, these benefits would have to be purchased at the expense of not upgrading your mech(s) as fast, so it would be a tradeoff.

#22 Mordegald

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Posted 07 December 2011 - 01:45 PM

I like the idea of having the company's HQ level up along with the company, and giving them commensurately greater benefits.

I'd also like to be able to duke it out over another company's HQ. Not so that it could be outright stolen, mind; raided, messed up, and robbed from floor to rafters, maybe, but not taken over. That would not be cool.

What I do worry about is that, if there is some kind of premium garage system in place, what will happen if a company has a mix of free and premium players. Will the free players be denied access to some or all of the features of their company's base? Or will the simple workaround be that free players can't join companies?

The mind reels, and in no good way.

#23 verybad

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Posted 07 December 2011 - 01:53 PM

I would expect that a MercCorp base could be destroyed during a match, but would be good as new for the next match. I'm sure somebody will say that's a bad idea, but as they probably aren't built during the match like in RTS games, loss of a base would represent a signifigant loss to a MercCorp.

Instead, loss of a bse could result in not gaining XPs for the losing team, making the results of the match signifigant, but not somthing that would destroy possibly months of building it up. It would also mean the loss of that area for the Metagame tracking.

#24 Dihm

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Posted 07 December 2011 - 02:21 PM

I can't imagine these being actual physical things found in matches, don't know where people got that impression.

#25 Skwisgaar Skwigelf

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Posted 07 December 2011 - 02:25 PM

View PostDihm, on 07 December 2011 - 02:21 PM, said:

I can't imagine these being actual physical things found in matches, don't know where people got that impression.

It would be more like the mission select and mech lab screens from MW2Mercs IMO.

Dihm, you know you'll have to pattern the 3rd Drakons HQ after a viking drinking hall. Long tables with benches, shields hung on the walls, mead horns, the works.

#26 Dihm

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Posted 07 December 2011 - 02:28 PM

I'd hate to disappoint. :)

#27 Threat Doc

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Posted 07 December 2011 - 06:30 PM

What if Merc Corps HQs can't be placed as a base, built on the ground, until a land grant is given? What if Merc Corps HQs are on a DropShip and there's a page on Outreach?

#28 Blackstorm

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Posted 07 December 2011 - 06:32 PM

Not fleshing out this aspect of the game would be a missed opportunity i think.

#29 Threat Doc

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Posted 07 December 2011 - 06:41 PM

View PostSkwisgaar Skwigelf, on 07 December 2011 - 02:25 PM, said:

It would be more like the mission select and mech lab screens from MW2Mercs IMO.

Dihm, you know you'll have to pattern the 3rd Drakons HQ after a viking drinking hall. Long tables with benches, shields hung on the walls, mead horns, the works.
Hey, wouldn't it be cool if you COULD set your own look?

#30 Rommel

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Posted 07 December 2011 - 06:45 PM

I think as a Merc unit holds its world for an extended period of time, it should become more entrenched with more hard point defenses and what not... the unit can funnel its money into producing facilities and what have you :)

#31 Blackstorm

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Posted 07 December 2011 - 07:05 PM

I really loved the MW2 mercs lay out when you were back on outreach and ever since wanted a game that expanded that into a GTA meets skyrim in the btech world, mech sim.
Thing is, if this works, i can see it happening, so work.

#32 Major Crash

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Posted 07 December 2011 - 07:11 PM

"As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction."

Sounds like the 1st combat order of business for the HQ is to build enough LP to start planet scale ops for the House commited to at game start.

#33 Threat Doc

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Posted 07 December 2011 - 08:52 PM

View PostTiredOne, on 07 December 2011 - 07:11 PM, said:

"As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction."
Well, there's a good question, also... how do they define planetary combat... do they mean pretty much any operation, or are they talking about major planetary work, like invasions? How do our hosts define that? From my reading, it honestly sounds like there will be no real way to earn LPs with factions unless that's where you started.

#34 Riptor

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Posted 07 December 2011 - 10:05 PM

I think what they mean is that you can only fight for control of border planets after you gathered enough LPs by fighting in the name of the faction in random matches. Core and Faction planets on the other hand are game...

I just hope that these "random" matches also have some sort of contract options to them... like different salvaging rights, different pay.. stuff like in mw2 that make you have to think if you want to take that big wad of money or if you instead take the gamble and take the contract that pays less... but gives more salvage... and everything in between ofcourse, would add alot more imersion instead of just hitting a button and be thrown into a random match on godknowswhere planet.

I think a Merc HQ would be an awesome objective in a fight for a border planet, even if its just a set of buildings on the map... i mean its not that hard to place down some buildings that look like a base if you can create entire citys *shrugs* i guess it depends on how dynamic the map settings can be to represent an accurate transition between actually merc hq level and what is shown on the map.

I wouldnt even mind if it was introduced way after launch... but giving the players something more to fight about then just a dot on a map would add alot in terms of imersion and company pride.

#35 Dihm

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Posted 08 December 2011 - 07:46 AM

Hm, so, are there going to be Faction HQs for those units? I wonder who gets to manage them.

#36 Havoc2

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Posted 08 December 2011 - 10:04 AM

Now that I've thought about it some, I want to see Merc Corp HQs act as a central base for the corp.

Armory, Corp MechBay(s) that contain weapons and 'Mechs that any member of the Corp can pick from (assuming their Corp permissions allow).
Could also use Corp permissions to restrict members to only light/mediums and leave the heavies and assaults for higher ranked Corp members.

#37 Skwisgaar Skwigelf

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Posted 08 December 2011 - 10:09 AM

View Post}{avoc, on 08 December 2011 - 10:04 AM, said:

Could also use Corp permissions to restrict members to only light/mediums and leave the heavies and assaults for higher ranked Corp members.

I don't know why but this stood out and I like it.

Not sure about the new guy? No reason to put him in a 15,000,000 Cbill assault mech. Give him a Stinger and let him earn his stripes.

#38 MaddMaxx

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Posted 08 December 2011 - 10:17 AM

View PostJohn Clavell, on 07 December 2011 - 01:07 PM, said:

Not every unit can afford a website, let Merc Corps have external facing single info page showing blurb, recruitment info, stats, and ratings, and rosters. Or let us have API's to put this info on our own websites.


John, here is a site that provides FREE webspace. You just have to deal with Adverts unless you pay to be rid of them. Also Monies get more features but it works well as is.

http://www.guildlaunch.com/

So yes, any Faction or Merc Corp, can have a Web Page.

#39 Haeso

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Posted 08 December 2011 - 10:37 AM

You could easily find a few hundred different free webhosts, many specifically designed for guilds.

#40 MaddMaxx

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Posted 08 December 2011 - 11:09 AM

View PostHaeso, on 08 December 2011 - 10:37 AM, said:

You could easily find a few hundred different free webhosts, many specifically designed for guilds.


Sorry, who is that post directed at?





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