Posted 12 December 2011 - 11:06 AM
Article quote:
"Another major part of the game is customization and organizing into mercenary units, Ekman explains. ”Players will be able to band together in the format of a lance, which is four, and they’ll be able to band together as a mercenary corporation for hire. That’s not unlike a guild. We have a whole editor and mercenary HQ for players to explore that allows them to customize the look and feel of their corporation, their membership, the structure of how they enter battle, the lances, their names, ranks, and all kinds of things.”
Doesn't that read more like a Merc Corp membership will be designated as a Lance of four per contract offer?
Just keep doing multiples of 4 w/o member cap on size of membership. The game engine gleens the required LP data from each member of the already approved/registered Merc Corp in order to issue appropriate contracts to said Corp. You would then define your 'Lance' or 'Lances' in terms of members answering a contract offer as indicated in above quote about "structure of how they enter battle".
Dev Quote:
"The matches themselves will support multiple teams and multiple four-person squads (“lances” in MechWarrior parlance). The primary focus will be Conquest mode, which will allow for more tactics and teamwork, but there will also be a variety of deathmatch modes available."
The Merc Corp editor allows these units to set up any off-line internal hall graphics/structure/ranks they want. They can vote to elect commanders, throw darts, cut cards or turn off lights & lock door to last standing. Ranks can run from, (some disappointed if not used again), Gilligan to Skipper. Whatever you cook up is applicable to only those particular Merc Corp members in their off-line 'gathering place' or Merc Corp. Don't see any IS planets w someones Merc Corp HQ sitting on it or anything so grand.