Wintersdark, on 18 February 2016 - 04:20 PM, said:
The situation in that video is ridiculous and irrelevant, because you're not just wandering around constantly flaming nor do you have any need to.
The fact that the game even allows it to happen in the first place is utterly redunkulous.
Wintersdark, on 18 February 2016 - 04:20 PM, said:
The heat gain mechanic prevents permenant lockdowns which would otherwise be possible unless flamers generated much more heat on the firing mech than the target mech.
Otherwise, you'd just need better dissipation than your target and you could heatcap them forever (or switch from one mech to another to another, constantly heatcapping them.
With the accelerating heat gain, it's totally irrelevant until you've been firing the flamers for a while, then it forces you to back off. It stops long term lockdown, and that's a good thing.
I have an idea.
It's a very radical idea.
Are you ready for this?
Brace for impact.
It's coming.
Here it comes...
Why not just make them generate a higher (static) heat on the user than they do now?
There you go, there's your limiter. The user can't keep Flaming forever because they'll reach their own threshold.
And of course, there's already the 90% hard limit so that the victim can still move around and fire low-heat weapons no matter what happens, while the user can go all the way to 100%.
Heat by itself is the natural damage limiter in the game for nearly all mechs, it doesn't have to have any convoluted exponential equations.
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Alternatively, you can reduce the heat on target because 4.5 per second for just one Flamer is pretty damn high. For reference, a Clan mech with 23 DHS (10 TruDubs) cools off at 4.54 heat per second...
Edited by FupDup, 18 February 2016 - 04:31 PM.