I'll be honest. I hate the stupid hill in Alpine. You might as well draw an out of bounds area around that for skirmish or assault and call it a day. You spend 2 minutes to needlessly walk the distance. That got me thinking. Why don't we just take out the hill all together, and re-organize the map?
The lower Alpine area is great actually. It has a bunch of hills and valleys. Not so crazy that you can't get up them, but not so shallow that you can't lose a lock if someone is targeting you.
I enjoy the openness, so expect to bring AMS if a light has you lit up or narc'd to fend off LRM showers.
So here we go.
As per PGI in the Jan. Road Map:
Quote
The idea is to make simple changes to Alpine. Changing spawn locations, cap points, and boundaries is probably the simplest. Minor changes to geometry will probably be fine with PGI.
So, taking simplicity in mind, I quickly altered Alpine Peeks' boundaries and spawn locations to take advantage of the openness found in the lower part of the map.
Thoughts?
Edited by MoonUnitBeta, 19 February 2016 - 07:20 PM.