

Dear Assault Mode Immediate Cap-Rushing Pugs
#21
Posted 20 February 2016 - 02:55 PM
#22
Posted 20 February 2016 - 03:02 PM
on assault you should just go up the middle and have scouts check your flanks. another thing i like to see is when one team sets up a firing line between the enemy and their base. send a light back to step on it and that usually brings in a few would be do gooders in to defend it, and they they get slaughtered.
then again if theres one thing i seriously hate about this game and its players is all the combat avoidant gameplay. the word war is in the title and many would be shot for cowardice with the way they fight (or rather dont).
Edited by LordNothing, 20 February 2016 - 03:03 PM.
#23
Posted 20 February 2016 - 03:07 PM
#24
Posted 20 February 2016 - 03:28 PM
#25
Posted 20 February 2016 - 04:07 PM
Trauglodyte, on 20 February 2016 - 03:28 PM, said:
Back in Open Beta, people hated capping. It was never built in to their mindset to scout just for the sake of preventing it, and approach to intercept and/or delay the cap.
Some of us still remember how to play it properly, but the reality is that more often than not that the lack of battlefield/situational awareness is part of the population and for a thinking man's game, this is totally lacking.
Besides, it's not like the designers of this game mode and others were thinking either.
#26
Posted 20 February 2016 - 04:34 PM
Trauglodyte, on 20 February 2016 - 03:28 PM, said:
No, it has to do with this being a robot combat game.
Not a game where one lance rushes off, caps the enemy and no one gets any rewards.
It is a complete waste of time.
Objectives should exist to change how or where combat happens, not allow for combat to be circumvented entirely by simply standing in a spot.
Had a match in team queue earlier, where a lance on my team with 3 Oxides and a Commando just zerg rushed the enemy base leaving the rest of us strung out to dry.
Cap win, none of them did more than 20 damage. Match was over in a few minutes, no rewards to be had by anyone.
Pointless waste of time, sending everyone back to the searching screen.
Even if there were rewards, it wouldn't be satisfying because there isn't actually gameplay happening.
Edited by Ultimax, 20 February 2016 - 04:35 PM.
#27
Posted 20 February 2016 - 04:59 PM
Ultimax, on 20 February 2016 - 04:34 PM, said:
No, it has to do with this being a robot combat game.
Not a game where one lance rushes off, caps the enemy and no one gets any rewards.
It is a complete waste of time.
Objectives should exist to change how or where combat happens, not allow for combat to be circumvented entirely by simply standing in a spot.
Had a match in team queue earlier, where a lance on my team with 3 Oxides and a Commando just zerg rushed the enemy base leaving the rest of us strung out to dry.
Cap win, none of them did more than 20 damage. Match was over in a few minutes, no rewards to be had by anyone.
Pointless waste of time, sending everyone back to the searching screen.
Even if there were rewards, it wouldn't be satisfying because there isn't actually gameplay happening.
"But, we won!"
That Circle of Life wait starts all over again...
#28
Posted 20 February 2016 - 05:36 PM
Appogee, on 20 February 2016 - 09:13 AM, said:
That's literally everybody else's fault for being lemmings.
Quote
You deny us your firepower. You aren't shooting at the enemy. You aren't harassing, distracting and suppressing them. The enemy can focus down our team's most potent heavy and assault Mechs more easily.
You lose us the match. Those of us actually fighting the enemy soon get overwhelmed by the enemy's numerical advantage. By then, one of the enemy Lights will be stepping on their base stopping you capping, and you have an entire enemy team focusing you to death, too.
Maybe you shouldn't charge directly into the enemy team if your teammate(s) want(s) to cap rush.
Quote
Too bad boo-hoo.
Quote
Or instead you should consider your own tactics when you see this happen.
#29
Posted 20 February 2016 - 05:37 PM
What do you get for winning with low damage? nothing.
#30
Posted 20 February 2016 - 07:19 PM
#31
Posted 20 February 2016 - 07:30 PM
Monkey Lover, on 20 February 2016 - 09:19 AM, said:

I've been known to rush the enemy base, kill all comers, and win ... in a Dire Wolf. <maniacal



Random Carnage, on 20 February 2016 - 07:19 PM, said:
Ahem! When is a win not really a win?

LordNothing, on 20 February 2016 - 03:02 PM, said:
Obviously you have never heard of Sun Tzu.

Edited by Mystere, 20 February 2016 - 07:28 PM.
#32
Posted 20 February 2016 - 07:32 PM
#33
Posted 20 February 2016 - 07:34 PM
Bluttrunken, on 20 February 2016 - 09:36 AM, said:
Then next time, have a plan to:
Defend Your Base!
Screech, on 20 February 2016 - 10:39 AM, said:
More like a broken record ... played backwards.
#34
Posted 20 February 2016 - 07:40 PM
Dawnstealer, on 20 February 2016 - 01:18 PM, said:
Mystere, on 20 February 2016 - 07:30 PM, said:



Karamarka, on 20 February 2016 - 05:37 PM, said:
What do you get for winning with low damage? nothing.
I get your tears, your very delicious tears.
#36
Posted 20 February 2016 - 10:29 PM
#37
Posted 20 February 2016 - 11:18 PM
0rionsbane, on 20 February 2016 - 10:29 PM, said:
The turrets were an abomination. It forced an even larger majority of assault fights to end up as Skirmish 2.0.
#38
Posted 21 February 2016 - 07:18 AM
Mystere, on 20 February 2016 - 07:30 PM, said:

of course i have
i can understand needing a little bit of time to gain a positional advantage. but when you start bleeding advantage while people silently argue about who is going to lead the charge, your chances of winning pretty much go out the window.
#39
Posted 21 February 2016 - 07:31 AM

#40
Posted 21 February 2016 - 07:31 AM
LordNothing, on 21 February 2016 - 07:18 AM, said:
Argue about who is going to lead the charge? I just go "Banzai!" and hope for the best.

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