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Dear Assault Mode Immediate Cap-Rushing Pugs


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#21 Escef

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Posted 20 February 2016 - 02:55 PM

I think it's cute that the OP thinks his target audience is here.

#22 LordNothing

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Posted 20 February 2016 - 03:02 PM

you know this always starts as nascar, because people play every mode like skirmish. then it kind of devolves into a cap rush once some light decides to go stand on the base. since both teams are close to the enemy bases its much easier to stand on theirs than engage. if the enemy caps in force sending lights back is pointless, the rest of the time its usually a trap to get a few lights and mediums isolated from the heavy and assault assets.

on assault you should just go up the middle and have scouts check your flanks. another thing i like to see is when one team sets up a firing line between the enemy and their base. send a light back to step on it and that usually brings in a few would be do gooders in to defend it, and they they get slaughtered.

then again if theres one thing i seriously hate about this game and its players is all the combat avoidant gameplay. the word war is in the title and many would be shot for cowardice with the way they fight (or rather dont).

Edited by LordNothing, 20 February 2016 - 03:03 PM.


#23 Random Carnage

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Posted 20 February 2016 - 03:07 PM

I expect this is unlikely to catch on, but lights could "hesitate" for want of a better term and let the sheep figure out for them selves where they're going before the lights use their speed to go where they wish. Usually in the absence of any other leadership, the Assault lance will just hit the "W" key and start rolling roughly toward the expected line of engagement. Once this happens, the rest will more or less group up-ish, then the faster mechs will forge ahead and leave the fatties behind, but by this time, a basic direction has been determined. At this point, the lights could f*ck off and go do their own thing without the blob trying to follow given the blob already has its own inertia by then.

#24 Trauglodyte

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Posted 20 February 2016 - 03:28 PM

The problem, though, is that everyone has degenerated into the mindset that every game is a freaking Skirmish. I swear, we all know that Paul is dumber than a bag of hammers but he really humped the bunk by putting this stupid game mode into the game. Every match, one side or the other complains about people working towards the actual game mode objectives. Obviously, it is stupid to rush in, on a small map, the second the game starts. But, I don't mind pulling one or two people away from the scrum after 2 minutes has gone by. Taking a light, more specifically my Locust, and pulling heavier Lights, Mediums, etc. is a great thing. Dying in the process when the game just starts is idiotic.

#25 Deathlike

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Posted 20 February 2016 - 04:07 PM

View PostTrauglodyte, on 20 February 2016 - 03:28 PM, said:

The problem, though, is that everyone has degenerated into the mindset that every game is a freaking Skirmish. I swear, we all know that Paul is dumber than a bag of hammers but he really humped the bunk by putting this stupid game mode into the game. Every match, one side or the other complains about people working towards the actual game mode objectives. Obviously, it is stupid to rush in, on a small map, the second the game starts. But, I don't mind pulling one or two people away from the scrum after 2 minutes has gone by. Taking a light, more specifically my Locust, and pulling heavier Lights, Mediums, etc. is a great thing. Dying in the process when the game just starts is idiotic.


Back in Open Beta, people hated capping. It was never built in to their mindset to scout just for the sake of preventing it, and approach to intercept and/or delay the cap.

Some of us still remember how to play it properly, but the reality is that more often than not that the lack of battlefield/situational awareness is part of the population and for a thinking man's game, this is totally lacking.

Besides, it's not like the designers of this game mode and others were thinking either.

#26 Ultimax

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Posted 20 February 2016 - 04:34 PM

View PostTrauglodyte, on 20 February 2016 - 03:28 PM, said:

The problem, though, is that everyone has degenerated into the mindset that every game is a freaking Skirmish.


No, it has to do with this being a robot combat game.


Not a game where one lance rushes off, caps the enemy and no one gets any rewards.


It is a complete waste of time.


Objectives should exist to change how or where combat happens, not allow for combat to be circumvented entirely by simply standing in a spot.


Had a match in team queue earlier, where a lance on my team with 3 Oxides and a Commando just zerg rushed the enemy base leaving the rest of us strung out to dry.

Cap win, none of them did more than 20 damage. Match was over in a few minutes, no rewards to be had by anyone.


Pointless waste of time, sending everyone back to the searching screen.


Even if there were rewards, it wouldn't be satisfying because there isn't actually gameplay happening.

Edited by Ultimax, 20 February 2016 - 04:35 PM.


#27 Deathlike

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Posted 20 February 2016 - 04:59 PM

View PostUltimax, on 20 February 2016 - 04:34 PM, said:


No, it has to do with this being a robot combat game.


Not a game where one lance rushes off, caps the enemy and no one gets any rewards.


It is a complete waste of time.


Objectives should exist to change how or where combat happens, not allow for combat to be circumvented entirely by simply standing in a spot.


Had a match in team queue earlier, where a lance on my team with 3 Oxides and a Commando just zerg rushed the enemy base leaving the rest of us strung out to dry.

Cap win, none of them did more than 20 damage. Match was over in a few minutes, no rewards to be had by anyone.


Pointless waste of time, sending everyone back to the searching screen.


Even if there were rewards, it wouldn't be satisfying because there isn't actually gameplay happening.


"But, we won!"

That Circle of Life wait starts all over again...

#28 Pjwned

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Posted 20 February 2016 - 05:36 PM

View PostAppogee, on 20 February 2016 - 09:13 AM, said:

You string out and split up the team. Some of our PUG team will inevitably follow you blindly across the map, in the mistaken belief that you're the nascent death-blob or at the leading edge of the battlefront.


That's literally everybody else's fault for being lemmings.

Quote

You give the enemy an immediate numerical advantage. Depending on how many of you went to cap rush, and how many of our team is trying to follow you, the enemy's death blob can have as much as a 2 to 1 firepower/armor advantage over the rest of the team who is actually fighting.

You deny us your firepower. You aren't shooting at the enemy. You aren't harassing, distracting and suppressing them. The enemy can focus down our team's most potent heavy and assault Mechs more easily.

You lose us the match. Those of us actually fighting the enemy soon get overwhelmed by the enemy's numerical advantage. By then, one of the enemy Lights will be stepping on their base stopping you capping, and you have an entire enemy team focusing you to death, too.


Maybe you shouldn't charge directly into the enemy team if your teammate(s) want(s) to cap rush.

Quote

No-one gets their Challenge points. During Challenges like the present one, you need 150 match score. You are unlikely to get that from a cap rush, and the rest of us certainly won't while we're being hosed down as you stand in a square at the other end of the map..


Too bad boo-hoo.

Quote

By all means cap in the middle of the fight if splitting up the enemy line will help us win. But please consider carefully whether the balance of the battle is better served by you shooting, distracting and harassing, rather than just running off and standing in a square.


Or instead you should consider your own tactics when you see this happen.

#29 Karamarka

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Posted 20 February 2016 - 05:37 PM

I don't even understand why people rush the base.

What do you get for winning with low damage? nothing.

#30 Random Carnage

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Posted 20 February 2016 - 07:19 PM

Easy to spot the light fangirls. Apparently a win is a win, even when its not.

#31 Mystere

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Posted 20 February 2016 - 07:30 PM

View PostMonkey Lover, on 20 February 2016 - 09:19 AM, said:

Just get in the murder ball and do the same thing every match? Naa sorry this is solo Q I'm going to run for the base with my brawler and get some brawling Posted Image


I've been known to rush the enemy base, kill all comers, and win ... in a Dire Wolf. <maniacal Posted Image Posted Image Posted Image>

View PostRandom Carnage, on 20 February 2016 - 07:19 PM, said:

Easy to spot the light fangirls. Apparently a win is a win, even when its not.


Ahem! When is a win not really a win? Posted Image

View PostLordNothing, on 20 February 2016 - 03:02 PM, said:

then again if theres one thing i seriously hate about this game and its players is all the combat avoidant gameplay ...


Obviously you have never heard of Sun Tzu. Posted Image

Edited by Mystere, 20 February 2016 - 07:28 PM.


#32 LORD ORION

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Posted 20 February 2016 - 07:32 PM

Maybe you should stop playing assault mode.... oh wait.

#33 Mystere

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Posted 20 February 2016 - 07:34 PM

View PostBluttrunken, on 20 February 2016 - 09:36 AM, said:

All in all, Assault played purely on objective is a waste of time and I ask myself: why have a detrimental objective in the first place. Perfect scenario: One team rushes the base and caps it with 8-12 mechs. Takes under a minute as soon as the team is on the base. 300-400 damage traded at most. A serious waste of time.


Then next time, have a plan to:

Defend Your Base!



View PostScreech, on 20 February 2016 - 10:39 AM, said:

Somehow this thread feels like a necro.


More like a broken record ... played backwards.

#34 Mystere

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Posted 20 February 2016 - 07:40 PM

View PostDawnstealer, on 20 February 2016 - 01:18 PM, said:

Yeah, it's a goal on Assault and one that, if you're going to pull it off, you BETTER start early in the match. But if you're in a hundred tonner and that's the first place you go? You're a bad person and you should feel bad.

View PostMystere, on 20 February 2016 - 07:30 PM, said:

I've been known to rush the enemy base, kill all comers, and win ... in a Dire Wolf. <maniacal Posted Image Posted Image Posted Image>


View PostKaramarka, on 20 February 2016 - 05:37 PM, said:

I don't even understand why people rush the base.

What do you get for winning with low damage? nothing.


I get your tears, your very delicious tears.

#35 Appogee

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Posted 20 February 2016 - 09:56 PM

View PostEscef, on 20 February 2016 - 02:55 PM, said:

I think it's cute that the OP thinks his target audience is here.

Just look at Pwned's post. It's clear that at least some of them are.

#36 0rionsbane

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Posted 20 February 2016 - 10:29 PM

I balme pgi for this one because they removed the turrets. Its now a very viable strategy though a solo rush never is.

#37 Mystere

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Posted 20 February 2016 - 11:18 PM

View Post0rionsbane, on 20 February 2016 - 10:29 PM, said:

I balme pgi for this one because they removed the turrets. Its now a very viable strategy though a solo rush never is.


The turrets were an abomination. It forced an even larger majority of assault fights to end up as Skirmish 2.0.

#38 LordNothing

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Posted 21 February 2016 - 07:18 AM

View PostMystere, on 20 February 2016 - 07:30 PM, said:

Obviously you have never heard of Sun Tzu. Posted Image


of course i have


i can understand needing a little bit of time to gain a positional advantage. but when you start bleeding advantage while people silently argue about who is going to lead the charge, your chances of winning pretty much go out the window.

#39 Kumakichi

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Posted 21 February 2016 - 07:31 AM

Oddly enough in a PUG match sometimes the bumrush tactic works as the other team is so spread out and pushing forward say on the other side of the map. Not approving it or disapproving. Although it has the virtue of actually being a plan vs. seeing your team spread out and getting picked off one by one. I'm convinced that people who PUG have a good sense of humor!

Posted Image

#40 Mystere

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Posted 21 February 2016 - 07:31 AM

View PostLordNothing, on 21 February 2016 - 07:18 AM, said:

i can understand needing a little bit of time to gain a positional advantage. but when you start bleeding advantage while people silently argue about who is going to lead the charge, your chances of winning pretty much go out the window.


Argue about who is going to lead the charge? I just go "Banzai!" and hope for the best. Posted Image





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