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Dear Assault Mode Immediate Cap-Rushing Pugs


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#41 adamts01

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Posted 21 February 2016 - 09:03 AM

View PostMystere, on 20 February 2016 - 07:30 PM, said:

Ahem! When is a win not really a win? Posted Image
Um.... when either team instacaps and no one gets enough points for the challenge and you're lucky to break 80k c-bills on the win.



View PostMystere, on 20 February 2016 - 07:34 PM, said:

Then next time, have a plan to:

Defend Your Base!



His comment didn't mention anything at all about his base being capped, but either side's base being capped. Being on the "winning" team sucks just as much, I want a good fight, even if that yields a loss. That's why I refuse to stand in a square, even in my Locust, even if I'm the only light.

#42 Mystere

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Posted 21 February 2016 - 09:08 AM

View Postadamts01, on 21 February 2016 - 09:03 AM, said:

Um.... when either team instacaps and no one gets enough points for the challenge and you're lucky to break 80k c-bills on the win.


That's not about winning. That's about farming.


View Postadamts01, on 21 February 2016 - 09:03 AM, said:

His comment didn't mention anything at all about his base being capped, but either side's base being capped. Being on the "winning" team sucks just as much, I want a good fight, even if that yields a loss. That's why I refuse to stand in a square, even in my Locust, even if I'm the only light.


It was meant for anyone and everyone complaining about base caps.

#43 Zoid

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Posted 21 February 2016 - 09:16 AM

View PostMystere, on 21 February 2016 - 09:08 AM, said:


That's not about winning. That's about farming.


You call it farming, I call it a good fight. I've had more than one really good game (4-4 or so, neither team with a clear advantage) ruined because a light or two ran off and capped the base. There are so few really fun matches where the MM hasn't decided it for you that it's incredibly irritating when this happens.

And seriously, we do NOT want this turning into a defend the base game, at least not in its present form. All that means is both teams just sit in their base and camp because whoever pushes will be at a strong disadvantage. This is one of the things that ruined multiplayer in MW4; there was a significant advantage to not leaving your spawn point (instant reinforcements) and so teams often just sat there until one side decided they'd rather lose than do nothing for 30 minutes.

#44 Mystere

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Posted 21 February 2016 - 09:27 AM

View PostZoid, on 21 February 2016 - 09:16 AM, said:

You call it farming, I call it a good fight. I've had more than one really good game (4-4 or so, neither team with a clear advantage) ruined because a light or two ran off and capped the base. There are so few really fun matches where the MM hasn't decided it for you that it's incredibly irritating when this happens.

And seriously, we do NOT want this turning into a defend the base game, at least not in its present form. All that means is both teams just sit in their base and camp because whoever pushes will be at a strong disadvantage. This is one of the things that ruined multiplayer in MW4; there was a significant advantage to not leaving your spawn point (instant reinforcements) and so teams often just sat there until one side decided they'd rather lose than do nothing for 30 minutes.


There is a huge difference between simply camping your base to prevent caps and having a plan just in case the enemy tries to do so.

And the simple counter to a team camping their base is to send assassins to kill one or two. And whatever the result, one team will have to move unless they insist on losing.

I've been known to do such things to force the issue. Posted Image

#45 Zoid

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Posted 21 February 2016 - 12:41 PM

View PostMystere, on 21 February 2016 - 09:27 AM, said:


There is a huge difference between simply camping your base to prevent caps and having a plan just in case the enemy tries to do so.

And the simple counter to a team camping their base is to send assassins to kill one or two. And whatever the result, one team will have to move unless they insist on losing.

I've been known to do such things to force the issue. Posted Image



Seriously? "Send Assassins" to kill one or two? So your solution is to send a few lights-against an entire team of fresh 'mechs-to kill a couple and then get back without getting killed themselves? If that actually works against any team, that team is incredibly, horribly bad.

And the best plan right now if the enemy tries to cap is to cap back, which brings us back to stupid games where we were before. You can either run back to your base and hope you can catch the few lights before they finish or you can get to the enemy base (which is much closer) and beat them to it. Most of the time I see a cap war start the team that started it will lose because of this. If you're on a map like Polar Highlands then most of your team won't even be able to make it back before a single light caps the base.

#46 Eider

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Posted 21 February 2016 - 12:45 PM

There used to be lasers and missiles guarding base to keep rushes from happening. Then they removed them, forgetting why they were around in the first place. Welcome to the race.

#47 MischiefSC

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Posted 21 February 2016 - 12:50 PM

View PostSaint Scarlett Johan, on 20 February 2016 - 09:22 AM, said:

I don't solo queue anymore, but if you're in group queue and it's a group of lights doing it, they're likely trying to troll.


I'll be honest - I don't play solo queue at all anymore aside from the one-off to test a build or brush up on a mech I haven't played in a while.

It teaches bad habits. It teaches you to play poorly. If you can hit what you're aiming at everything else you're learning in pug queue is pretty bad.

#48 Nightmare1

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Posted 21 February 2016 - 01:54 PM

Frankly, I just hate Assault and don't understand it's appeal. It's a sad, sad Gamemode.

Skirmish and Conquest are way better. They're full game modes and not some attempt at a hybrid between the two. For Assault to feel like something better, it really should have its turrets reintroduced.

#49 Mystere

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Posted 21 February 2016 - 02:51 PM

View PostZoid, on 21 February 2016 - 12:41 PM, said:

Seriously? "Send Assassins" to kill one or two? So your solution is to send a few lights-against an entire team of fresh 'mechs-to kill a couple and then get back without getting killed themselves? If that actually works against any team, that team is incredibly, horribly bad.


I have learned long ago that just because someone can't do something does not mean it can't be done. I am what I am today partly because of that. Posted Image

But then again I was also schooled on the old ways. Posted Image

Edited by Mystere, 21 February 2016 - 02:52 PM.


#50 Escef

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Posted 21 February 2016 - 07:05 PM

View PostEider, on 21 February 2016 - 12:45 PM, said:

There used to be lasers and missiles guarding base to keep rushes from happening. Then they removed them, forgetting why they were around in the first place. Welcome to the race.


They were bad for the game. I was playing before they were added. Base rushes changed from at best uncommon to virtually non-existent. Turrets made camping in certain areas a viable tactic, sometimes the best tactic. Assault in old River City and Caustic Valley was horrible.

Now, without the turrets, I do see caprushes every now and again, but not at the pre-turret frequency (as near as I can tell). And, as always, the morons that have no intention of defending the base b**** out the rest of the team for doing the exact same thing they were doing: not defending the base. Now, I can understand if you're in a Dire and saying, "hey, someone go check on the base". That's fine. But if the team has lost 3 mechs and you are in a Stormcrow, maybe you should bring up the scoreboard and check to see if you are the fastest mech left on the team (because there's a good chance that you are) before you start pointing fingers.

#51 SQW

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Posted 21 February 2016 - 08:04 PM

The only map i enjoy playing assault is Polar.

You need a map that's big enough where scouting, maneuver, diversion, thrust/counter-thrust, well-timed cap harass etc actually has meaning. On maps like Frozen City or Bog, where everything is funneled like a corridor FPS, there's no reason NOT to play it like death-ball skirmish.

I'm just glad I came into MWO post Dec 2015 because the small size of the old maps were really boring.





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