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Ammo Bug?

BattleMechs Gameplay General

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#1 Jeffrey Wilder

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Posted 21 February 2016 - 06:25 AM

Anybody has this IS LBX ammo bug where a single unit is still showing 15 for 1 ton and 7 for 1/2 ton?

When you try to load that ammo, you get charged for the unit price even though you have the ammo?

#2 LordNothing

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Posted 21 February 2016 - 07:26 AM

didnt lb-10s get expanded to 20 rounds/ton?

#3 Pariah Devalis

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Posted 21 February 2016 - 08:04 AM

View PostJeffrey Wilder, on 21 February 2016 - 06:25 AM, said:

Anybody has this IS LBX ammo bug where a single unit is still showing 15 for 1 ton and 7 for 1/2 ton?

When you try to load that ammo, you get charged for the unit price even though you have the ammo?


Odd count ammos are rounded down when in half ton increments because they cannot give you half a round of ammo. They certainly won't round it up, or else you can get an extra shot for every two half-tons of ammo. See: AC20 ammo counts.

Edited by Pariah Devalis, 21 February 2016 - 08:05 AM.


#4 Jeffrey Wilder

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Posted 21 February 2016 - 08:33 AM

View PostPariah Devalis, on 21 February 2016 - 08:04 AM, said:


Odd count ammos are rounded down when in half ton increments because they cannot give you half a round of ammo. They certainly won't round it up, or else you can get an extra shot for every two half-tons of ammo. See: AC20 ammo counts.


That's not what I meant.

Ammo of LBX used to be 15 per ton but there was an update to bump it up to 20 but it's still showing 15 in my case. Same bug with 1/2 ton.

#5 Pariah Devalis

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Posted 21 February 2016 - 08:34 AM

View PostJeffrey Wilder, on 21 February 2016 - 08:33 AM, said:


That's not what I meant.

Ammo of LBX used to be 15 per ton but there was an update to bump it up to 20 but it's still showing 15 in my case. Same bug with 1/2 ton.


I don't know if the LBX was bumped. I know the AC10 was, but the LB? Not certain.... Given the track record, I wouldn't be surprised if LBX was forgotten by PGI when they did that ammo pass. :\

#6 LordNothing

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Posted 21 February 2016 - 10:11 AM

it was. ac10 ammo was normalized to 200 damage/ton a while back. then a few patches later that was expanded to include both lb10s and clan ultra10 as well (and clan ac but no one cares about that).

it might just be that you need to strip, save, and rebuild your mech. or perhaps pgi screwed up a patch.

Edited by LordNothing, 21 February 2016 - 10:13 AM.


#7 Jeffrey Wilder

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Posted 21 February 2016 - 08:07 PM

View PostLordNothing, on 21 February 2016 - 10:11 AM, said:

it was. ac10 ammo was normalized to 200 damage/ton a while back. then a few patches later that was expanded to include both lb10s and clan ultra10 as well (and clan ac but no one cares about that).

it might just be that you need to strip, save, and rebuild your mech. or perhaps pgi screwed up a patch.


Did that but I am always left with a ton of old ammo (15 and 7) which doesn't go away.

#8 Ex Atlas Overlord

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Posted 21 February 2016 - 08:37 PM

View PostLordNothing, on 21 February 2016 - 10:11 AM, said:

it was. ac10 ammo was normalized to 200 damage/ton a while back. then a few patches later that was expanded to include both lb10s and clan ultra10 as well (and clan ac but no one cares about that).


So can we get an extra 3 shots for our AC20's now?

Edited by The Atlas Overlord, 21 February 2016 - 08:37 PM.


#9 LordNothing

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Posted 21 February 2016 - 09:22 PM

i kinda think the 20s need to come up to 8/4. 2s need to come up to 90/45. 5s can come up a tad to 32/16. 10s feel about fine at 20/10, the weapon would be rather lackluster if not for its ammo economy.





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