

A Bold Theory
#1
Posted 21 February 2016 - 03:17 PM
My question, my bold theory, is thus; how long would it take for us as a community to implement missing features like collisions, death from above, inverse kinetics or just simple balance changes or new custom made maps?
#2
Posted 21 February 2016 - 03:20 PM
#4
Posted 21 February 2016 - 03:24 PM
Price your can do it so far on those, reliably, then maybe I'll believe the expertise so many people claim on here
Otherwise it's just so much talking out your butts.
#5
Posted 21 February 2016 - 03:27 PM
Bishop Steiner, on 21 February 2016 - 03:24 PM, said:
Price your can do it so far on those, reliably, then maybe I'll believe the expertise so many people claim on here
Otherwise it's just so much talking out your butts.
I, myself, am not a programmer. I just got the idea that this game would benefit greatly if PGI allowed fan created maps. It'd be tricky to endorse or even permit certain gameplay mods in an online game but it can be done so long as they don't break the game.
#6
Posted 21 February 2016 - 03:27 PM
#7
Posted 21 February 2016 - 03:29 PM
#8
Posted 21 February 2016 - 03:29 PM
Metus regem, on 21 February 2016 - 03:27 PM, said:
Perhaps. We'll have to see how or even if the engine upgrade improves things.
#9
Posted 21 February 2016 - 03:30 PM
Not that I could help aside from making a few basic geometric shapes as I have zero knowledge of developing anything for cryengine and extremely limited knowledge for obsolete unreal engine versions and some decent goldsrc (and by extension of that, slightly less Source) mapping knowledge... All of which equal exactly nothing in the modern game/mod scene.
#10
Posted 21 February 2016 - 03:32 PM
cazidin, on 21 February 2016 - 03:29 PM, said:
Perhaps. We'll have to see how or even if the engine upgrade improves things.
I'd like it, if they could get the guy back that knew how to make ammo switching work, or at the very least pay him as a sub contractor to get that done, so we can finally have proper LB series AC's and do away with the Clan standard AC's.... Hell that would open the doors to ATM's and MML's later....
#11
Posted 21 February 2016 - 03:32 PM
Siegegun, on 21 February 2016 - 03:29 PM, said:
I don't think that I, at any point, criticized PGI's work on their game. I referenced a few publishers, albeit without naming them, who have released their product in a questionable state. I only proposed an idea. One that, if PGI would permit, could improve the quality of the game as so many good fan-made mods have for other games.
Just as an idea. A mod that would replace the HUD and put that information on the cockpit monitors.
Edited by cazidin, 21 February 2016 - 03:33 PM.
#13
Posted 21 February 2016 - 03:37 PM
If I were to entertain the idea... I am sure this community could do such a thing. There are a lot of programmers in the player population. Some are even professional game programmers.
#14
Posted 21 February 2016 - 03:42 PM
Metus regem, on 21 February 2016 - 03:34 PM, said:
Actually, the HUD is one of the most demanding parts of MWO.
Most potatos notice a large increase as soon as they turn the HUD off.
Was it right shift+F11?
#15
Posted 21 February 2016 - 06:42 PM
Siegegun, on 21 February 2016 - 03:37 PM, said:
If I were to entertain the idea... I am sure this community could do such a thing. There are a lot of programmers in the player population. Some are even professional game programmers.
My apologies. I took your comment in a more hostile tone than you had originally intended. I disagree that it's pointless as we, the players, can change PGIs mind if we request it be done in large enough numbers.
#16
Posted 21 February 2016 - 06:54 PM
There you go - $10 a month make us some maps.
And the truth of the matter is that -if- the community wanted to make a PVE or even totally overhauled MWO on a better engine and crowdfund a license they likely could. I don't really get the impression that anyone other than Alex really wants to keep working on MWO so if it actually happened there's a pretty good shot that they'd hop on the chance to not have to deal with us to make money.
#18
Posted 21 February 2016 - 06:57 PM
ShinobiHunter, on 21 February 2016 - 06:55 PM, said:
Back in my day... we didn't call weak computers a potato, we called them a toaster! And our mechs had inverse kinetics to walk uphill, in the snow, both ways! And who're these "Clans" you keep talking about?
#20
Posted 21 February 2016 - 06:58 PM
With all that in mind, I realize MWO is a far different beast. But I can't help but wonder what the potential would be for improved development and diversity if PGI provided a forum where willing moders could play with the code to create maps or weapon effects, or help with some of the grunt work...whatever. I can't help but feel there is a whole world of possibility...and free labor...to be had if they did this. Even if 99% of the player created content were crap, that 1% might be the new feature which draws in new players and new $. Alas.
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