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Remove The Stand-In Clan Acs


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#1 Mystere

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Posted 22 February 2016 - 02:58 PM

Just do away with the Clan "ACs", whether or not Clan LB-Xs will eventually support dual modes.

Edited by Mystere, 22 February 2016 - 03:00 PM.


#2 Coralld

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Posted 22 February 2016 - 03:01 PM

Or PGI can buff the projectile velocity so they are super accurate. Possibly even drop the bullet count per trigger pull. So C-AC2 fires a single round, AC5 fires a single round, AC10 fires 2 rounds, and AC20 fires 3.

Edited by Coralld, 22 February 2016 - 03:06 PM.


#3 Quicksilver Aberration

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Posted 22 February 2016 - 03:02 PM

Why not just make them single slugs (except the 2 for obvious reasons)?
They suffer a hit to DPS (around -15% or so) already, and they lack some of the quirks that make some of the IS dakka boats fantastic.

I do realize this would complicate tech balance if PGI decides to stop using quirks to bandaid the tech balance gap, but in the interim it would be nice to have more consistent AC options.

#4 Troutmonkey

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Posted 22 February 2016 - 03:05 PM

The AC2 is better than UAC2 as the jam time completely nullifies any extra DPS

#5 Paigan

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Posted 22 February 2016 - 03:06 PM

View PostMystere, on 22 February 2016 - 02:58 PM, said:

Just do away with the Clan "ACs", whether or not Clan LB-Xs will eventually support dual modes.

Any rationale for that? Or just a random brain fart?

Here's a rationale AGAINST it:
uACs are not realiable. A weapon that can spontaneously jam for several seconds is next to useless or a dps-gamble at best.
I prefer the normal ACs over ultras when I can't at least equip three of them.

#6 Quicksilver Aberration

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Posted 22 February 2016 - 03:07 PM

View PostTroutmonkey, on 22 February 2016 - 03:05 PM, said:

The AC2 is better than UAC2 as the jam time completely nullifies any extra DPS

You should be able to just hold the trigger down on the UAC2 without jamming since it shouldn't be double tapping for you.

Edited by Quicksilver Kalasa, 22 February 2016 - 03:09 PM.


#7 process

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Posted 22 February 2016 - 03:08 PM

I'd rather see them removed than have PGI attempt some sort of casual rebalancing. #CACmeta2016

#8 Coralld

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Posted 22 February 2016 - 03:09 PM

View Postprocess, on 22 February 2016 - 03:08 PM, said:

I'd rather see them removed than have PGI attempt some sort of casual rebalancing. #CACmeta2016

I'd rather they didnt, and if history is any indication, they won't.

Edited by Coralld, 22 February 2016 - 03:10 PM.


#9 Mystere

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Posted 22 February 2016 - 03:17 PM

View PostPaigan, on 22 February 2016 - 03:06 PM, said:

Any rationale for that? Or just a random brain fart?

Here's a rationale AGAINST it:
uACs are not realiable. A weapon that can spontaneously jam for several seconds is next to useless or a dps-gamble at best.
I prefer the normal ACs over ultras when I can't at least equip three of them.


Simple. Don't double-tap them.

They were originally placed there by PGI as mere fillers. And I am just sick and tired of so-called "fillers" eventually becoming "features". It shows either laziness, incompetence, or both.

Edited by Mystere, 22 February 2016 - 07:21 PM.


#10 Mcgral18

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Posted 22 February 2016 - 03:21 PM

Better idea: Spend 5 minutes adjusting their values to make them useful weapons, and not gimped LBx variants.

lel, 5.03s cAC20 cooldown

#11 Mystere

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Posted 22 February 2016 - 03:23 PM

View PostMcgral18, on 22 February 2016 - 03:21 PM, said:

Better idea: Spend 5 minutes adjusting their values to make them useful weapons, and not gimped LBx variants.

lel, 5.03s cAC20 cooldown


That's like saying the Kodiak claws should be made functional. Posted Image

#12 cazidin

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Posted 22 February 2016 - 03:24 PM

View PostMystere, on 22 February 2016 - 02:58 PM, said:

Just do away with the Clan "ACs", whether or not Clan LB-Xs will eventually support dual modes.


Or, make clan ACs single shot instead of burst fire so that they serve some purpose and maybe buff velocity or CD.

#13 sycocys

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Posted 22 February 2016 - 04:20 PM

Just make them incorporated versions of the IS counterparts - +1ton/slot over the IS versions because they are mismatched tech.

#14 Chuck Jager

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Posted 22 February 2016 - 05:04 PM

They a are a NOOB pit just like on the IS side being able to put Ferro before Endo (care less about lore).

I do not understand how people can not see they do not jam if you do not double tap. If double tap and jam then move. If you got enough cermlas, you can usually sink this up with a cool down break. The uac20 cooldown is a b****.

BTW DPS is a lie in this game. Alpha Alpha Move.

#15 Pjwned

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Posted 22 February 2016 - 05:11 PM

View PostQuicksilver Kalasa, on 22 February 2016 - 03:02 PM, said:

Why not just make them single slugs (except the 2 for obvious reasons)?
They suffer a hit to DPS (around -15% or so) already, and they lack some of the quirks that make some of the IS dakka boats fantastic.

I do realize this would complicate tech balance if PGI decides to stop using quirks to bandaid the tech balance gap, but in the interim it would be nice to have more consistent AC options.


View Postcazidin, on 22 February 2016 - 03:24 PM, said:


Or, make clan ACs single shot instead of burst fire so that they serve some purpose and maybe buff velocity or CD.


That goes against the entire point of making clan weapons not objectively better than IS weapons.

#16 Revis Volek

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Posted 22 February 2016 - 05:26 PM

View PostChuck Jager, on 22 February 2016 - 05:04 PM, said:



BTW DPS is a lie in this game. Alpha Alpha Move.



DPSBC

Damage Per Second Before Cooldown/Cover

Posted Image

#17 Alistair Winter

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Posted 22 February 2016 - 05:38 PM

I actually always use Clan AC10s and AC20s instead of CUAC10s and CUAC20s because.... the CUAC10 and CUAC20 just look so damned ugly. I would rather take arbitrary inferior performance instead of looking at those ugly gun barrels. I mean, what is that supposed to be? It looks like a double-barreled blunderbuss. It's gross.

Posted Image

The struggle is real.

#18 Quicksilver Aberration

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Posted 22 February 2016 - 05:38 PM

View PostPjwned, on 22 February 2016 - 05:11 PM, said:

That goes against the entire point of making clan weapons not objectively better than IS weapons.

Except they are currently anyway, quirks are the only thing saving most of the IS weapons, that and nicely placed hardpoints.

When PGI decides to do the smart/right thing, then you can go back and look at how to balance them.

Also, without velocity quirks, the Dakka Mauler will still reign supreme.

Edited by Quicksilver Kalasa, 22 February 2016 - 05:48 PM.


#19 MoonUnitBeta

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Posted 22 February 2016 - 06:01 PM

View PostCoralld, on 22 February 2016 - 03:01 PM, said:

Possibly even drop the bullet count per trigger pull. So C-AC2 fires a single round, AC5 fires a single round, AC10 fires 2 rounds, and AC20 fires 3.

Have they not already dropped the bullet count and decreased the delay between each shot?

#20 Khobai

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Posted 22 February 2016 - 06:37 PM

Quote

The AC2 is better than UAC2 as the jam time completely nullifies any extra DPS


yep this.

UAC2 jam chance should be like half of what it is now





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