Mystere, on 23 February 2016 - 10:15 AM, said:
See, at least this could have been an imaginative "filler" which PGI unfortunately could not even be bothered to think up in the first place.
LordNothing, on 23 February 2016 - 10:23 AM, said:
they could have made it a mech upgrade like artemis. you got two sets of launchers and 2 sets of ammo for all those lerms. they could have adapted that system to ballistics easily (you would have to buy different lb cannons and ammo, but thats a small price to pay to make the game suck less).
Metus regem, on 23 February 2016 - 10:23 AM, said:
If anything it could be the first step to ATM's (Short Range/Standard/Extended) for versions, as well as the IS MML system... but really I just want them to use it, so I could have the AP ammo for IS standard AC's....
just another example of community ideas ignored unfortunately.
Lots of things PGI COULD have done, very little they actually did in these regards.
Let's take a realistic look at the situation.
nearly 4 years and PGI is still struggling (and yes I mean struggling) with basic game mechanics and issues that have persisted and, in some cases, worsened over that time. The community offered feedback on most, if not all, of these situations.
They were ignored and dismissed almost every single time out of hand without even bothering to discuss.
I think part of that is because PGI doesn't know how to program some of this stuff, but their tagline is most commonly "Can't do it because tech reasons". The problem many in the community have with that?
We're gamers. We play other games. We see these other games implement these mechanics. Usually using beta phases for actual testing game mechanics as opposed to testing the audience for purchasing limits