Clan Acs Are A Complete Failure.
#21
Posted 22 February 2016 - 09:49 PM
UAC, no. (IS and Clan should be burst)
#22
Posted 22 February 2016 - 10:09 PM
Mawai, on 22 February 2016 - 07:33 PM, said:
A 4x C-UAC10 that would do 40 pinpoint damage plus another 40 on double tap? Give me a break ... that is so far from balanced that it isn't even funny.
And as mentioned above, the face time required is no worse than lasers and in some cases better.
Edit: As for hit registration ... if you have video you can send to PGI ... please do so ... since they don't seem to believe that hit registration has problems. Personally, I haven't noticed any issues in particular recently but it can be very hard to judge hit registration from the client side due to the requirements of client<->server<->client synchronization.
THIS JUST IN Crappy weapons are less crappy if you BOAT THEM
Back with new news at 7...
Yeah single or even double uac10s and 20s are a waste of tonnage.
#23
Posted 22 February 2016 - 10:27 PM
Want an idea?.....Here is a close idea.....
At one point I did want ti badly like IS...but IS should be more like us....UAC5 boats for IS are already pretty OP...now that with 10 or 20 points of damage?! Yea no thanks! O.o
Edited by CK16, 22 February 2016 - 10:54 PM.
#25
Posted 22 February 2016 - 10:53 PM
UAC5 ok
UAC10 good
UAC20 wasted tonnage.
(clan listing ^)
Edited by Curccu, 22 February 2016 - 10:53 PM.
#26
Posted 22 February 2016 - 10:57 PM
May not be like IS balistics , but drop a lot of lead and faster.
#27
Posted 22 February 2016 - 11:00 PM
#28
Posted 22 February 2016 - 11:11 PM
But youd have to balance gauss somehow. Make it splash damage or whatever.
#29
Posted 22 February 2016 - 11:48 PM
Khobai, on 22 February 2016 - 11:11 PM, said:
But youd have to balance gauss somehow. Make it splash damage or whatever.
You do know Gauss rifles fire one SABOT dart that its meant to be pin point....where do you get these ideas? Gauss rifels are already nuttered in the game badly...The skill cap just to make them work is really ******* high compared to other systems....
Edited by CK16, 22 February 2016 - 11:48 PM.
#30
Posted 23 February 2016 - 12:25 AM
Khobai, on 22 February 2016 - 07:25 PM, said:
IS ACs should only weigh as much as Clan ACs.
Btw, This topic is about UACs, and not ACs.
Ps. The IS UAC5 should weight as much as CUAC5 in4 CUAC5 should fire single shots like the ISUAC5.
Edited by Rushin Roulette, 23 February 2016 - 12:25 AM.
#31
Posted 23 February 2016 - 12:36 AM
#32
Posted 23 February 2016 - 02:04 AM
KBurn85, on 22 February 2016 - 07:31 PM, said:
This is why people use cSPLs to brawl, when cERMLs is better than them in every other conceivable way, other than laser duration.
What?
ERML = 7dmg, 6 heat. 1.166 dmg per heat. appalling efficiency. SPL = 6 dmg 3 heat. 2 damage per heat, best efficiency of any laser weapon in MWO. The duration is nice, but its not really why people use them.
#33
Posted 23 February 2016 - 03:22 AM
1Grimbane, on 23 February 2016 - 12:20 AM, said:
so yeah gauss is already nerfed with the charge deal so don't turn it into a clan ppc
It is a button I push on a video game that takes a pause before it fires some programmed stuff at other programmed stuff and is really easy to use for some and a terror for others. The rest is nerd speak for "virgin in mommies basement".
#34
Posted 23 February 2016 - 03:32 AM
My old triple C-UA/C5 Ebon Jaguar isn't as effective as my 3 UA/C5 Ilya Muromets (when I was running it).
#35
Posted 23 February 2016 - 03:33 AM
xXBagheeraXx, on 22 February 2016 - 10:09 PM, said:
THIS JUST IN Crappy weapons are less crappy if you BOAT THEM
Back with new news at 7...
Yeah single or even double uac10s and 20s are a waste of tonnage.
THIS JUST IN: All Weapons are improved by boating, for obvious reasons.
Double UAC10s are actually good. very good with a decent size TC for projectile speed boost. Yes, single weapons of any type other than AC20 and Gauss (and (ER)PPC on some mechs) are bad, and have always been bad.
#36
Posted 23 February 2016 - 06:01 AM
If you're finding that these weapons aren't working for you, it's probably you that's the problem.
Edited by ScarecrowES, 23 February 2016 - 06:02 AM.
#37
Posted 23 February 2016 - 06:06 AM
Metus regem, on 22 February 2016 - 07:26 PM, said:
Quite fool the underhive requires their worldview to be that laser vomit is superior. Don't disabuse them of that notion.
After all a weapon that you can drag from missing to hitting and still be credited with a hit (even if it's only 2 points of damage near the end of your burn) is clearly 'oh so skillful'
Widowmaker1981, on 23 February 2016 - 03:33 AM, said:
THIS JUST IN: All Weapons are improved by boating, for obvious reasons.
Double UAC10s are actually good. very good with a decent size TC for projectile speed boost. Yes, single weapons of any type other than AC20 and Gauss (and (ER)PPC on some mechs) are bad, and have always been bad.
I found last night through SCIENCE. That the Clan Targeting computer III and the HGN IIC with clan er ppcs and c UAC 10s performed quite well.
In fact it's been the only way I can play the HGN IIcs and feel like it is doing well. It needs PPFLD and twisting to keep up with other mechs.
ScarecrowES, on 23 February 2016 - 06:01 AM, said:
If you're finding that these weapons aren't working for you, it's probably you that's the problem.
And again. SHUSH. Let people think it's the weapon that's the problem. The longer they stay with the training wheels of laser vomit, the better.
#38
Posted 23 February 2016 - 08:36 AM
KBurn85, on 22 February 2016 - 07:31 PM, said:
You forgot the range factor. ERMLs are for poking at long ranges. AC10s and 20s are practically unusable at further ranges, not only limited by max range, but by the fact that they shoot 3-4 pellets that you have to lead.
AHHA...hahahaha.
Yeah how about no. ERML's are the clan version of the ISML, which is a workhorse weapon.
They're ment to be decent backup's, and fine as a primary weapon if need be, it's great for increasing damage while in a brawl, or keeping yourself at a lower heat cap while waiting for you to cool off.
They're the generalist's dream weapon, great in almost all situations, but not excelling in any 1 particular area.
Also, since ERML's have a range profile similar to standard ISLL's, they're really more of a medium range weapon [ghasp, you know, like the weapons name would imply] Than a long range poker [that goes to CLPL]
you know, I can't help but laugh at some of the weapon theory's some of you people throw out. It's like, you have 0 concept of how battlemech combat is actually supposed to play out.
#39
Posted 23 February 2016 - 09:16 AM
Lugh, on 23 February 2016 - 06:06 AM, said:
And again. SHUSH. Let people think it's the weapon that's the problem. The longer they stay with the training wheels of laser vomit, the better.
Sorry... I had the impression this was known to everyone by now. Didn't mean to let the cat out of the bag. But I suppose there will always will be those folks that say, "I suck at it so it must suck."
#40
Posted 23 February 2016 - 09:18 AM
nehebkau, on 22 February 2016 - 07:04 PM, said:
See, to me clan ACs require less skill, which is why I like them if I'm being really honest lol. Due to the burst fire mechanic you can do some damage even if your aim is off, with an IS AC, you miss, you do zero damage. Clan ACs have potential to do partial damage even if their aim is off a bit because they can adjust and walk the shot in.
ESPECIALLY with UACs
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