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Purchasing A Dropship


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#1 Dirk Le Daring

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Posted 23 February 2016 - 10:41 PM

So way before Kerensky left the inner sphere, PGI had mentioned units being able to purchase a dropship.

Who remembers this ?

Is this idea lost to the mists of time ?

Will we ever see such a cool idea come to fruition ?

I would like to think it could happen, and it would give units something to actually work for. Add a bit more flavour to the game, and be totally cool.

So what happened to the idea PGI ?

This should be an easy question to answer.

Who would buy a dropship ?

I would.

#2 Navid A1

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Posted 23 February 2016 - 11:12 PM

Yes, I remember their presentation at the launch party.

Their vision at the time was far surpassing their capability.

Now they know what they are capable of.... so here's another pack for you to buy.

:)

However, they are slowly progressing and learning the way.

#3 El Bandito

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Posted 23 February 2016 - 11:13 PM

For what reason? We already drop into the matches with dropships. I can see a dropship strike consumable working, but what else do you need it for? This game has no repair-and-rearm, no merc contract with dropship clause, no real incentive of owning one. This game has nothing. Yet.

Edited by El Bandito, 23 February 2016 - 11:17 PM.


#4 Navid A1

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Posted 23 February 2016 - 11:14 PM

View PostEl Bandito, on 23 February 2016 - 11:13 PM, said:

For what reason? We already drop into the matches with dropships. I can see a dropship strike consumable working, but what else do you need it for?


it was part of PGI's vision for CW.
It was meant to determine how much forces you can allocate to an invasion and such.

#5 Sandpit

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Posted 23 February 2016 - 11:52 PM

That was their position at the time.

Like when CW was supposed to have this deep economy and persistent universe feel to it...

#6 Lyoto Machida

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Posted 23 February 2016 - 11:53 PM

I remember this...I also remember unit coffers being unable to be used. Flash forward to 2016 and...

#7 patataman

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Posted 24 February 2016 - 12:11 AM

Hmmm didn't they say that the unit creation cost was there to pay for the dropship?

Edit: Dude, where is my dropship?

Edited by patataman, 24 February 2016 - 12:13 AM.


#8 martian

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Posted 24 February 2016 - 12:34 AM

Don't tell me that you have really expected that you will have your own Leopard, Union or Overlord. Posted Image

#9 Thorn Hallis

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Posted 24 February 2016 - 12:53 AM

I can still see this happen...as sort of a prestige item. Different look in the 'Mechlab, (unit)decal on the ship ingame...stuff like this.

#10 Sandpit

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Posted 24 February 2016 - 12:56 AM

View PostLyoto Machida, on 23 February 2016 - 11:53 PM, said:

I remember this...I also remember unit coffers being unable to be used. Flash forward to 2016 and...

I remember a bounty system where you could take out bounties on other players. Flash forward to 2016 and...

#11 Daelen Rottiger

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Posted 24 February 2016 - 12:57 AM

CW, deep economy, persistent universe feel, launch party.... lol

#12 Johnny Z

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Posted 24 February 2016 - 01:31 AM

A really fun topic.

It all comes down to what they have in design for all of this, including dropships, jumpships, decals for these, repair and rearm, how all of this works into the faction map and the logistics there, and how it works with the mech bay and unit coffers and private coffers....

I am sure I am missing something in the equation to but that shows whats involved at least in part.

That's why I think this topic is great and with common sense I think players can figure out or at least get an idea whats in design for all of this.

Something else I missed that works into this possibly or maybe is completely independent of this is the new character creation and skill tree.

Not completely unrelated at all is the question, are players mechbays in game on a jumpship? On a planet? How does this fit into the sim. Because that's how they are going about design I am almost certain. These guys making this game are not dumb. Got to look at how it all fits together, and they are keeping their cards close to their chest.

Whats just in design and whats being worked on is a fun guess to. But like anything built for the first time, like this game, in a extremely under developed and new industry as video games are, they will be doing a lot of going with what makes sense and works on the fly. Other industries are old like ship building just as a random example, video games is in its infancy. So there will be some trial and error and all sorts of things going on.

So can players buy dropships? Almost for sure. Jumpships to put those dropships on? Good question. Posted Image

Both were shown in the most recent trailer.



Last of all, I know one thing for sure, I'm saving my creds and MC up.

Edited by Johnny Z, 24 February 2016 - 02:03 AM.


#13 Zolaz

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Posted 24 February 2016 - 01:54 AM

Someone needs to send a tweet and ask when we are getting a CW that people enjoy playing? If old Russ asks what that is ... tell him to look over his paper napkin.

#14 Sandpit

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Posted 24 February 2016 - 02:19 AM

View PostZolaz, on 24 February 2016 - 01:54 AM, said:

Someone needs to send a tweet and ask when we are getting a CW that people enjoy playing? If old Russ asks what that is ... tell him to look over his paper napkin back over 20 years of examples.

FTFY :P

#15 Intrepid

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Posted 24 February 2016 - 02:19 AM

View PostJohnny Z, on 24 February 2016 - 01:31 AM, said:

But like anything built for the first time, like this game, in a extremely under developed and new industry as video games are, they will be doing a lot of going with what makes sense and works on the fly. Other industries are old like ship building just as a random example, video games is in its infancy. So there will be some trial and error and all sorts of things going on.


First time?

MechWarrior has 4-5+ previous versions
Multiplayer Battletech has 3-4+ previous versions
MechCommander has 2+ previous versions
(MechAssault has 2+ odd versions)

How much more prior work needs to be done?!?!?

#16 Thorn Hallis

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Posted 24 February 2016 - 02:27 AM

None of them were developed by PGI. So while they can try to imitate things from past Mechwarrior games doesn't mean said things will necesseraly end up the same way.

#17 Johnny Z

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Posted 24 February 2016 - 02:37 AM

View PostIntrepid, on 24 February 2016 - 02:19 AM, said:



First time?

MechWarrior has 4-5+ previous versions
Multiplayer Battletech has 3-4+ previous versions
MechCommander has 2+ previous versions
(MechAssault has 2+ odd versions)

How much more prior work needs to be done?!?!?


While much of the industry is making 90's clones that doesn't mean MechWarrior online is. Also none of those games were MMO's. That's just for starters, I'm sure I could ramble on some more. But I wont. :)

#18 Sandpit

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Posted 24 February 2016 - 02:40 AM

View PostJohnny Z, on 24 February 2016 - 02:37 AM, said:

While much of the industry is making 90's clones that doesn't mean MechWarrior online is. Also none of those games were MMO's. That's just for starters, I'm sure I could ramble on some more. But I wont. Posted Image

The principles of how to create a CW environment can easily be found and used in any of those examples ;)
players did it without the tools and resources available to PGI 20 years ago.

#19 Johnny Z

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Posted 24 February 2016 - 02:45 AM

View PostSandpit, on 24 February 2016 - 02:40 AM, said:


The principles of how to create a CW environment can easily be found and used in any of those examples ;)
players did it without the tools and resources available to PGI 20 years ago.


You have a point. Pen and paper games were made by people that were ahead of the curve and knew where computers were going. So you could say 30+ years ago there were peeps who were well aware of where things would be at this point. At least to some degree, when it comes to computers.

Maybe it isn't obvious but that computers were first entering the market place at the same time as pen and paper games, was no coincidence. Its was the beginning of design.

All this is old news going back to when the printing press was first commonly available. Also before that to of course.

Either way these are fun times. :)

Edited by Johnny Z, 24 February 2016 - 02:49 AM.


#20 Intrepid

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Posted 24 February 2016 - 03:37 AM

View PostJohnny Z, on 24 February 2016 - 02:37 AM, said:

While much of the industry is making 90's clones that doesn't mean MechWarrior online is. Also none of those games were MMO's. That's just for starters, I'm sure I could ramble on some more. But I wont. Posted Image


Given how wrong you are it is fortunate you did not prove yourself even more ignorant.

Half those games are from the current millennium and while MWO may or may not be an MMO, the MPBT games certainly were.

But please continue to tell us how difficult it is to re-make a 25 year old game that arguably still does better than what MWO aspires to do.





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