Kuritaclan, on 25 February 2016 - 06:20 AM, said:
Ha ha, ya got me. Can't win 'em all! And yes, that's the Polar match. That was actually the first match we had that night, IIRC. Myself and that Jenner worked the back of your team extremely hard, and kept them off-balance for the majority of the match. Successfully kept the EBJ, ACH, Jester and MAL-1P busy for most of the fight, kited the WLF and ACH. My team was about 800 m from where I was operating, and not focusing targets until your MAL-MX90, WLF, and RVN made a foolish push into them. I got cocky and went in to polish off the Jester late-game, and took some AC/5 from the MAL-1P at the least opportune time. You guys were still out-numbered by this point, but nobody on our side could hit the broad side of a barn and ignored you to kill that ACH. It was painful to watch, to say the least.
Still, it was probably one of the best matches I've played in awhile. Very dynamic! I saved a pic, too:
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I used 5xML on the 3M. Maybee I should use SPL too like on the 1E. Hmpf. I thought the same a bit more poke on the 3M - it doesn't work out.
The poke in the Locust is less about the classical ridge-humping and more about being able to take shots of opportunity as you move around.
ML are actually superior on the 1E for the range and duration profiles. I run 6xML on mine with an XL180 and 11 DHS. I find the refire too slow on the 1E to run SPL, and I have found SPL far more consistent on the 3M for as long as the Locust has been in the game. Before quirks, the 1E was too hot for 6xSPL. After, it's too slow on the cycle time. Maybe it's just a placebo effect, but I prefer SPL on the 3M.
You can't go wrong with 5xSPL, but in my experience it's no better or worse than running MPL or ML. It's all about how you want to play it.
You should try the 3S. It's all about timing your run, but if you master that judgement call, nobody is going to survive your bombing run. Hilarious fun!
Edited by Yeonne Greene, 25 February 2016 - 04:16 PM.