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What Are Your Surprise Overperformers And Underperformers?


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#21 Tarogato

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Posted 24 February 2016 - 11:35 PM

View Post627, on 24 February 2016 - 11:29 PM, said:

I have a Panther 9R in my bay where I seriously think the stats are wrong.

That thing has only 16 matches on the clock. 10 wins, 27 kills and only 9 deaths which gives a clean 3.00 k/d. Damage is 5,683 which is 355,2 per match.

And before you ask, it is mastered with 60,633 XP on it, so an average of 3789,56 XP per match. My guess is Premium time, Double XP weekend and a hell of a first match per day.

I played that mech not even 2 hours... I think I won't touch that one ever again Posted Image


I think the database goes offline every once in a blue moon and any matches you played during that timeframe don't get logged properly. Just a guess, though. Maybe some mechs are just bugged. Sent some tickets to support about it over a month ago, no response. =/

#22 627

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Posted 24 February 2016 - 11:48 PM

View PostTarogato, on 24 February 2016 - 11:35 PM, said:

I think the database goes offline every once in a blue moon and any matches you played during that timeframe don't get logged properly. Just a guess, though. Maybe some mechs are just bugged. Sent some tickets to support about it over a month ago, no response. =/

yeah, some are bugged for sure. I have a blackjack from the undead, 5 kills and 5 deaths in only 3 matches Posted Image

#23 Kuritaclan

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Posted 24 February 2016 - 11:59 PM

View PostYeonne Greene, on 24 February 2016 - 11:32 PM, said:

This was about three weeks ago where we kept bumping into each other. And you should know 'bout my LCTs, you were on the receiving end for half of those Blackjack games you played. Posted Image

And the other half? You were? Posted Image

View PostYeonne Greene, on 24 February 2016 - 11:32 PM, said:

That said, LCTs are good, but you won't find me in the 1E that often these days. It's too easy. You'll usually see me in a 3S or a 1M, neither of which is renown for having good energy load-outs or even for being good in general. Actually, I think the 1M is one of the most maligned variants, though I suspect most people haven't figured out how to play it. Personally, it's my favorite one, which is why it gets the special Applejack skin and the rest are Buccaneer.

Well if you could assist me with the 3M, i would appreciate it. My KDR on this little yodle su*** with only 0.74. Posted Image

1E is easy and very funny.


View PostYeonne Greene, on 24 February 2016 - 11:32 PM, said:

The recently activated agility quirks are going to help Locusts tremendously.

Sure.

Edited by Kuritaclan, 25 February 2016 - 12:01 AM.


#24 Setun

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Posted 25 February 2016 - 12:02 AM

My underperformers:
HBK-4H and the CRB-27 are both at a 0.65 win / loss ratio....the HBK-4H is the only Hunchback I am piss poor in. I've dubbed it my Bad Luck Brian mech because for some reason I just can't quite get the hang of that variant....I LOVE all the other variants out there but that one? Nope, absolute garbage in. Now the CRB-27 I'm surprised my wins / losses have been so bad because I actually really like that mech, and its K/D is positive, but it would seem solo queue is not friendly on my crabs. =(

My overachievers:
KGC-000B and TBR-C are my best overachievers with a 1.55 W / L ratio with the MAD-BH2 and WHK-PRIME not far behind at 1.45-1.5. The King Crab has the x4 U-AC 5 Crabtacular build that will almost always get results, and the TBR-C has bounced around between a x4 SRM shotgun build, lasor vomit, and recently x4 S-SRM 6 light nightmare.

#25 Kimberm1911

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Posted 25 February 2016 - 12:02 AM

My over-performing mech was the urban mech. I only played three games with it, but I solo killed a king crab with it so I feel that was a mild accomplishment.

My under-performer was the hellbringer. After 159 games with it, I had a W/L of .80, and a K/D of .80. I just could not make the mech work.

#26 Xetelian

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Posted 25 February 2016 - 12:26 AM

DIRE WOLF DWF-A 209 91 91 1.00 229 168 1.36 85,642 212,090 20:35:46
DIRE WOLF DWF-W 169 84 85 0.99 104 141 0.74 46,005 127,324 16:02:37
DIRE WOLF DWF-PRIME 618 310 262 1.18 658 499 1.32 248,902 623,870 2 days 09:49:57

My brand new W is my under performer and my DWF A is my overachiever

DWF-A
DWF-W(C)
DWF-PRIME

Dual Gauss should be an easy win right? Wrong, I suck at charging up and firing Gauss...I need a macro badly


Almost all my mechs are under 1 KDR, I'm a tier 3 scrub through and through

Edited by Xetelian, 25 February 2016 - 12:30 AM.


#27 jss78

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Posted 25 February 2016 - 12:50 AM

Not to be a buzzkill, but some of you report figures after a rather small sample of games Posted Image .

My CRB-27B (STD250, 3xERLL, 1xML) had a KDR of 10.0 after 10-15 games. I seriously considered retiring that mech right there and then, as I knew I'd never again see stats like that. However I kept playing, at its KDR has now stabilized around 1.7.

My personal bumblebee mech ("It shouldn't fly, but it does") is the Kit Fox. I play them on my clan account , as either the classic missile defence variant, or as light and mobile LRM platforms. KDR is currently 1.26 across all variants.

My underperformers are assault mechs in the public queue. I have the hardest time making them pull their weight when the teams are generally bad at playing alongside their heavy hitters, and while the enemy treats you as a priority target. My 3xASRM6 Zeus aka. "Thunderfist" is fun to run but has a KDR of 0.67 after a reasonable sample of 43 games.

#28 Moldur

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Posted 25 February 2016 - 01:40 AM

hahaha. My EBJ-A has a W/L ratio of 13.0 because I pretty much only used it for CW and it only counts solo games in statsI think.

My TBR-D is at 1.00 k/d. My HBK-IICA is at 6.17! All of my EBJs are in the 3s or 4s.

Nothing that i pilot regularly has terrible stats.


My Founder Atlas still has the most matches played out of all my mechs!!!!!

Edited by Moldur, 25 February 2016 - 01:40 AM.


#29 TexAce

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Posted 25 February 2016 - 02:20 AM

I just took a look and...

wow...I have a 1.8 W/L and 2.8 K/D ratio in my Cataphract 0XP Posted Image Didn't expect that. Should pilot it more.

On the other side, my Thunderbolt 5S sits at a lousy 1.08 K/D ratio and a terrible 0.74 W/L ratio. Looks like I need a better build there (I think it has 4LLs).

Both with over 50 matches played.

My bigges W/L Ratio (as a pugger) is 2.25 in an Awesome 8T Posted Image (2.6 K/D)
My lowest W/L is 0.52 in a Wolvie 6K (1.0 K/D) OUCH!

Edited by TexAce, 25 February 2016 - 02:22 AM.


#30 Alva Thule

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Posted 25 February 2016 - 03:30 AM

Let's see..

There are three Mechs, that surprised me with their performance:

Enforcer ENF-4P (1 Gauss, 4 MedLas) 3.00 W/L, 3.08 K/D
Warhammer WHM-6R (2 PPC, 4 MedLas, 1 A-SRM6) 3.25 W/L, 3.63 K/D
Nova NVA-D(L) (6 Med Pulse) 2.14 W/L, 3.83 K/D

The Nova is a real beast, i didn't expect that after all what i've read about it Posted Image

On the other hand, i really suck with my Arctic Cheetahs
ACH-Prime 0.52 W/L, 0.96 K/D
ACH-A 1.36 W/L, 0.87 K/D

Just not my kind of Mech, i guess Posted Image

Edited by silija, 25 February 2016 - 03:30 AM.


#31 Luminis

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Posted 25 February 2016 - 04:20 AM

My surprise overperformer: Marauder MAD-3R. Win ratio of 2.29 and a K/D ratio of 1.96. Running three AC5s and two MLAS on it. Didn't expect it to do this well because "Tier 3 Heavy".

Surprise underperformer? Black Knight BL-6-KNT. Tier 1 laz0r v0m1t yo. Yeah, not quite. Win ratio of 1.33 (my teams were carrying my sorry butt, obviously) and a K/D ratio of 0.62. Ought to be even less, but I got lucky in a match a few minutes ago where I stole secured two kills... That's my only 'Mech with a K/D ratio of less than 1.00, too Posted Image

Edited by Luminis, 25 February 2016 - 04:23 AM.


#32 ILikePeaches

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Posted 25 February 2016 - 04:38 AM

My most surprising overperformer has been my EXE. At first I thought it was an undergunned assault that ran a little fast. As a laser boat it was average at best. But then I put on that missile omnipod arm and some lrms. It just makes the EXE so versatile. That combined with the small laser hulk fist and a few flamers and this thing became nasty in brawl as well. All I had to do in a brawl was torso twist against laser boats and flame them into shutdown. The small lasers then made quick work of them. The hardest part was mastering the MASC. I also had to change up tactics by targeting all the weight classes below mine. Thanks to MASC and the above average speed the EXE could easily maneuver and position correctly.

#33 Y E O N N E

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Posted 25 February 2016 - 05:54 AM

View PostKuritaclan, on 24 February 2016 - 11:59 PM, said:

And the other half? You were? Posted Image


The other half we were on the same team.

You were leveling BJ-1X that night, so no way for me to be on the receiving end of your Locust. And my team didn't always win, there was one particularly drawn-out Polar Highlands match where it came down to the wire and you, a Jester, and a Mauler managed to clutch a win from the jaws of defeat.

Quote

Well if you could assist me with the 3M, i would appreciate it. My KDR on this little yodle su*** with only 0.74. Posted Image

1E is easy and very funny.



What are you running on it?The 3M has traditionally been my SPL carrier, but I've been trying new things with it and have had some good results using 3x MPL + 2x SL on an XL180. You could probably get away with dropping the SL for another DHS or bigger engine, but I like to have the full 24 damage on reserve and SL sync pretty well with MPL while having better range than SPL.

What kills SPL Locusts is having to be in knife-fighting ranges to do damage, a place it is not as comfortable as a Firestarter or Arctic Cheetah. Get some range on it so you can deal more damage across a larger variety of situations, and your scores will be more consistent assuming you already know the general rules of thumb for playing lights. The 3M can poke faster than the 1E, so keep that in mind when choosing your weapons. It can get away with a slightly lower punch.

#34 Tristan Winter

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Posted 25 February 2016 - 06:17 AM

View Postjss78, on 25 February 2016 - 12:50 AM, said:

Not to be a buzzkill, but some of you report figures after a rather small sample of games Posted Image .

Yeah, it's hardly scientific, for a number of reasons.
  • Small samples
  • Over a long period of time
  • Mechs played during different metas (ECM ain't what it used to be, etc)
  • People may have changed their builds drastically over time
  • Most players probably play both solo or group queue, which heavily inflates both KDR and WLR unless you're playing with drunk friends.
But still, it's kind of amusing and interesting. After 50 matches with the same build, I think you have a somewhat reliable idea of how the mech performs. After 100 matches, it's pretty safe to make conclusions.

#35 Kuritaclan

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Posted 25 February 2016 - 06:20 AM

View PostYeonne Greene, on 25 February 2016 - 05:54 AM, said:


The other half we were on the same team.

You were leveling BJ-1X that night, so no way for me to be on the receiving end of your Locust. And my team didn't always win, there was one particularly drawn-out Polar Highlands match where it came down to the wire and you, a Jester, and a Mauler managed to clutch a win from the jaws of defeat.

Posted Image
I see


View PostYeonne Greene, on 25 February 2016 - 05:54 AM, said:

What are you running on it?The 3M has traditionally been my SPL carrier, but I've been trying new things with it and have had some good results using 3x MPL + 2x SL on an XL180. You could probably get away with dropping the SL for another DHS or bigger engine, but I like to have the full 24 damage on reserve and SL sync pretty well with MPL while having better range than SPL.

What kills SPL Locusts is having to be in knife-fighting ranges to do damage, a place it is not as comfortable as a Firestarter or Arctic Cheetah. Get some range on it so you can deal more damage across a larger variety of situations, and your scores will be more consistent assuming you already know the general rules of thumb for playing lights. The 3M can poke faster than the 1E, so keep that in mind when choosing your weapons. It can get away with a slightly lower punch.

I used 5xML on the 3M. Maybee I should use SPL too like on the 1E. Hmpf. I thought the same a bit more poke on the 3M - it doesn't work out.

#36 Tyler Valentine

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Posted 25 February 2016 - 10:25 AM

My Awesome 8Q has a KDR of 2.11 in 140 matches. I only have three other 'mechs over 2 with any kind of sample size and they're the 3N the 5SS and the Hellbringer Prime, hardly surprising there. I love Awesomes Posted Image but i was still not expecting my fourth best KDR in one.

#37 Y E O N N E

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Posted 25 February 2016 - 04:15 PM

View PostKuritaclan, on 25 February 2016 - 06:20 AM, said:

Posted Image


Ha ha, ya got me. Can't win 'em all! And yes, that's the Polar match. That was actually the first match we had that night, IIRC. Myself and that Jenner worked the back of your team extremely hard, and kept them off-balance for the majority of the match. Successfully kept the EBJ, ACH, Jester and MAL-1P busy for most of the fight, kited the WLF and ACH. My team was about 800 m from where I was operating, and not focusing targets until your MAL-MX90, WLF, and RVN made a foolish push into them. I got cocky and went in to polish off the Jester late-game, and took some AC/5 from the MAL-1P at the least opportune time. You guys were still out-numbered by this point, but nobody on our side could hit the broad side of a barn and ignored you to kill that ACH. It was painful to watch, to say the least.

Still, it was probably one of the best matches I've played in awhile. Very dynamic! I saved a pic, too:

Posted Image

Quote

I used 5xML on the 3M. Maybee I should use SPL too like on the 1E. Hmpf. I thought the same a bit more poke on the 3M - it doesn't work out.



The poke in the Locust is less about the classical ridge-humping and more about being able to take shots of opportunity as you move around.

ML are actually superior on the 1E for the range and duration profiles. I run 6xML on mine with an XL180 and 11 DHS. I find the refire too slow on the 1E to run SPL, and I have found SPL far more consistent on the 3M for as long as the Locust has been in the game. Before quirks, the 1E was too hot for 6xSPL. After, it's too slow on the cycle time. Maybe it's just a placebo effect, but I prefer SPL on the 3M.

You can't go wrong with 5xSPL, but in my experience it's no better or worse than running MPL or ML. It's all about how you want to play it.

You should try the 3S. It's all about timing your run, but if you master that judgement call, nobody is going to survive your bombing run. Hilarious fun!

Edited by Yeonne Greene, 25 February 2016 - 04:16 PM.


#38 Alistair Winter

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Posted 25 February 2016 - 04:27 PM

View PostTyler Valentine, on 25 February 2016 - 10:25 AM, said:

My Awesome 8Q has a KDR of 2.11 in 140 matches.

View PostDrRedCoat, on 24 February 2016 - 11:33 PM, said:

Reading all of these stats made me curious so I looked it up:
Surprise overperformer: Awesome 8Q. Over 200 matches with a KDR of 2.27

Those are quite impressive, but I have to ask... what builds were you guys using? :)

View PostYokiLin, on 24 February 2016 - 10:50 PM, said:

KDR is a joke
my Ach after 68 matches, KDR is 7.18
my Oxide after 16,266 match, KDR is 1.42......
Do you think that ACH in this case was a better performer than the Oxide?
The more you play, the more KDR stabilizes towards 1...

Where is the logic here? What's the argument behind this statement? Is it simply correct in this particular case, ipso facto you think it must always be the case?

You think that the best players in the game have a KDR that stabilizes towards 1? It will stabilize, for sure, but I doubt everyone with 10,000+ matches played with a given mech ends up at ~1.0 .

View PostTexAce, on 25 February 2016 - 02:20 AM, said:

wow...I have a 1.8 W/L and 2.8 K/D ratio in my Cataphract 0XP Posted Image Didn't expect that. Should pilot it more.

In my experience, all the good ECM mechs have a considerably higher WLR than average. The CTF-0XP has the best WLR of my Cataphracts, even though my Ilya Muromets has a better KDR.

#39 DrRedCoat

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Posted 25 February 2016 - 07:18 PM

View PostAlistair Winter, on 25 February 2016 - 04:27 PM, said:

Those are quite impressive, but I have to ask... what builds were you guys using? Posted Image



Thanks! I actually started running the Awesome back before clan mechs as preparation for the Masakari but I still continued to use it after the Masakari came out, especially in CW. It's still pretty mean on Boreal Vault with the cooler temps and the long ranges. I recreated my build here: http://mwo.smurfy-ne...611f4e3dcd90659

#40 MauttyKoray

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Posted 25 February 2016 - 07:58 PM

(I have a fair number of mechs so most of them don't have many games past XPing them)

Surprise Overperformers:
-20 games, JR7-K with a 3.25 K/D
-8 games (yes I know so few...BUT...), DWF-B with 7 K/D (LOL)
-34 games, VND-1X with 2 K/D
-7 games, HBR-PRIME with 6 K/D





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