MischiefSC, on 15 March 2016 - 03:41 PM, said:
MS wins because they successfully found a setup that lets them maintain unit identity within a single larger group. In reality it's a brilliant model for how you'd want actual factions to work. It's a sort of mobile micro-faction. The huge swath of the map they took? Was done with generally 1, sometimes 2, rarely 3 12man drops going. It's pretty much empty for most of the euro ceasefire too. Most factions can easily out-number them and have just as good a skill pool.
MS wins because they show up to take planets and they hustle at it. Also have a deep leadership pool; if it's more than 6 people at least one can and will call the drop. Most the 12mans had 2 people who could (and did) share calling the drop so if the front one died the other took over calling targets.
MS isn't dominating CW consistently because of numbers or even skill - they're good but they're not out of scope for the skill pool of most factions. They do it on absolutely professional grade administration (great leadership talent pool that's very active and spreads the load very effectively) and by simple focus. They show up to flip planets and win matches to get a specific goal. They're not particularly better at focus-fire on called targets that most decent units, most don't take an all meta deck, however they generally follow the drop caller, they always HAVE a drop caller (or two) and if there's any question at all they dunk, take the win and move on.
MS are not Tyranids. They're Imperial Guard Cadian Shock Troops. They show up for business and their business is killing stuff.
I strongly believe units leaders in every faction could benefit from taking a week long spin with MS. From how they manage training and recruitment to keeping faction cohesion to maintaining healthy competition, motivation and focus they have an excellent set of processes in place. The worst mistake people make in trying to GIT GUD is letting biases, personal opinions, likes/dislikes and such get in the way of recognizing what does and doesn't work and why it doesn't and doesn't work. MS wins at CW more consistently than anyone else. People who think it's because 'MS is just too large a unit' are wrong. It's way more about the motion of the ocean, so to speak.
Yeah I'm aware, my Tyranids comparison is mainly around to how you fast you work. Consume planet and leave to the next perhaps maybe Ork is a better comparison you are more of a WAAAHHGGG you have strong leaders that draw in more Orks.
And I know MS are not invincible you can be pushed back.
Back to the topic at hand
Say there is a strong unit (Not -MS-!) of around 2-3 12 man groups all on TS3 attacking a planet. The defenders are 2-3 12 mans on teamspeak but have one or 2 pugs. They but head taking wins and lose but the attacking team have another unit or two comprised of people from the (Not -MS-) unit who want in on the action and some pugs while the defenders don't have the numbers to deal with them. The defenders can put down the attackers all they want they are still having slices of pie taken away from them. there being demoralized thing whats the point while the attacker keep getting more an more people.
Suddenly the defenders think "whats the point" and either go back to public or attack even tho they know there isn't enough time before ceasefire for them to trade. Maybe on gets salty and make a forum post about (Not -MS-) only wining by numbers and ghost drops causing a never ending spiral of salt(frustration of the defeated) and pepper(The ego of the victors) <- no matter how many valid points are made in such a thread there will never be a end result.
CW's largest flaw in my honest opinion.
Edited by HeavyEcho, 16 March 2016 - 04:46 AM.