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Why Do We Still Use A 512 Unit Cap When...


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#61 Sandpit

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Posted 02 March 2016 - 11:33 AM

View PostKin3ticX, on 01 March 2016 - 09:18 PM, said:


Making megaunit A, B, C is not as simple as a workaround as people make it out to be..

..its a political headache for one

I don't want to stop people from collaborating to make movement happen on the map though.

However, for planet tagging, events, leaderboards, etc, removing the stigma that megaunit fill in the blank is just going to autowin is negated by forcing units which shadow each other to also compete in some fashion

I never said it would be "easy", I said it's what some of those large units will do to circumvent any cap ;)

#62 MischiefSC

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Posted 02 March 2016 - 12:00 PM

View PostSandpit, on 02 March 2016 - 11:33 AM, said:

I never said it would be "easy", I said it's what some of those large units will do to circumvent any cap Posted Image


Having spent yesterday on MS teamspeak dropping with them and doing my part to ruin CW for the masses I can say that MS functions as a hive-mind, in perfect agreement on all things without dissent or deviation. Really quite chilling. If the split up it would have no impact on them at all.

Posted Image

#63 Sandpit

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Posted 02 March 2016 - 12:12 PM

View PostMischiefSC, on 02 March 2016 - 12:00 PM, said:


Having spent yesterday on MS teamspeak dropping with them and doing my part to ruin CW for the masses I can say that MS functions as a hive-mind, in perfect agreement on all things without dissent or deviation. Really quite chilling. If the split up it would have no impact on them at all.

Posted Image

MS isn't the only large unit out there Posted Image

Units are single-handedly destroying MWo, CW, AND are the cause of global warming, el nino, katirna, and the great so cal quake of 99.
Posted Image

#64 MischiefSC

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Posted 02 March 2016 - 01:01 PM

View PostSandpit, on 02 March 2016 - 12:12 PM, said:

MS isn't the only large unit out there Posted Image

Units are single-handedly destroying MWo, CW, AND are the cause of global warming, el nino, katirna, and the great so cal quake of 99.
Posted Image


It gets even worse!

I've heard rumors that MS has begun teaching wild animals to coordinate in groups to exploit HAX to ruin nature for solo animals and prey upon pug groups of zebras and caribou and stuff.

Cuz teamwork is HAX.

People have been grouping up to pool skills and resources since forever. It's how we accomplish great things. It's a fundamental facet of how humans work. Top it off with the fact that MW:O is a TEAM GAME, I mean you literally can't play it without being on a team, it just makes me want to shake a baby when I see how goofy people get over the fact that other people do, in fact, do what people do best and group up to better use teamwork in a team v team game.

#65 Khereg

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Posted 02 March 2016 - 02:40 PM

View PostMischiefSC, on 02 March 2016 - 12:00 PM, said:


Having spent yesterday on MS teamspeak dropping with them and doing my part to ruin CW for the masses I can say that MS functions as a hive-mind, in perfect agreement on all things without dissent or deviation. Really quite chilling. If the split up it would have no impact on them at all.

Posted Image


I am in complete agreement with this remark and anything else uttered by any current member of -MS-.

#66 Sandpit

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Posted 03 March 2016 - 08:55 AM

View PostKhereg, on 02 March 2016 - 02:40 PM, said:


I am in complete agreement with this remark and anything else uttered by any current member of -MS-.

See???
Conspiracy!

It's collusion, it's haxxoooooors!

Man, I'm going to have to eat a lot of crow for defending units now :(

You dirty evil cheaters.

#67 Khereg

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Posted 03 March 2016 - 01:05 PM

View PostMischiefSC, on 03 March 2016 - 01:03 PM, said:

When playing against MS if you see any R pilots on the other team it's best to focus them down early, leaving the SWK players they're carrying without direction.


Hey now, when we let you in it was with the understanding you wouldn't be revealing any of our secrets. Besides, things like this belong in the rumor thread.

#68 MischiefSC

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Posted 03 March 2016 - 01:14 PM

View PostKhereg, on 03 March 2016 - 01:05 PM, said:


Hey now, when we let you in it was with the understanding you wouldn't be revealing any of our secrets. Besides, things like this belong in the rumor thread.


Saw that, already moved it.

Then again most CW threads are MS rumor threads.

#69 Kin3ticX

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Posted 13 March 2016 - 01:15 PM

View PostSandpit, on 02 March 2016 - 12:12 PM, said:

MS isn't the only large unit out there Posted Image

Units are single-handedly destroying MWo, CW, AND are the cause of global warming, el nino, katirna, and the great so cal quake of 99.
Posted Image


actually MS caused the global warming on Venus and now we are working on Earth

#70 Groovdog

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Posted 14 March 2016 - 06:19 PM

I always go back to a CW of sorts that actually worked. Namely Mechwarrior EGA. Yeah it was PVE based on an ungodly old engine at the time but it worked. 5 factions with lore backing them. No mercs. People cared. I paid $3/hr to get woken up in the middle of the night to defend against an attack. Attacking across an area to get to someone else, now that is fun and realistic.

Not sure where this should go here but the key was mentioned. Too many factions. All the solutions in here are just tweeks on the same basic issue. The player pool is split too small.

There are 4 basic factions. External IS vs Clan (both sides) and internal (IS vs IS and Clan vs Clan). Create different incentives for the each scheme of warfare. Trickle income for any loyalist based on the state of their own space. Incentives for merc to defend otherwise helpless realms. Get creative. Hell you could create a merc budget that guides where the mercs can go and would encourage pruning as necessary as carrying 300 deadweight mechs works against you etc. Add a function to station a player on the "homeworld." IE bench them until they are active again and they dont count against the hardcap, but limit the active cap somewhat actively (or via the budgeting mentioned). Millions of interesting solutions here. The fact that none of them is really being considered is disheartening at best.

And for the younger folk look at DAoC. Arguably the finest implementation of RvR to this day. 3 Realms. WoW, not great PvP IMHO but 2 factions. Sensing a common thread here?

Edited by Groovdog, 14 March 2016 - 06:23 PM.


#71 Clownwarlord

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Posted 14 March 2016 - 11:03 PM

My opinion is ... unit cap 100 or lower. End of discussion! :P

#72 GrogX

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Posted 15 March 2016 - 01:11 AM

View PostMischiefSC, on 02 March 2016 - 12:00 PM, said:


Having spent yesterday on MS teamspeak dropping with them and doing my part to ruin CW for the masses I can say that MS functions as a hive-mind, in perfect agreement on all things without dissent or deviation. Really quite chilling. If the split up it would have no impact on them at all.

Posted Image


I thought about how magnificently strange this was when we have so many splinter groups within our little 40 person thingamajig. Then I read context. Well played sir.

#73 Appogee

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Posted 15 March 2016 - 01:24 AM

If a unit cap is applied, we'll just end up with MercStars 1, MercStars 2, MercStars 3, 228th Prime, 228th Beta, 228th Charlie etc.

Would that be progress, really?

As for all the smug large unit "ha ha you can't stop us" posting in this thread... You guys really need to stop for a moment and think about whether killing the game and its meta warfare mode is actually even in your own interest...

PGI will end up creating a lower unit cap, because they always go for the easiest option requiring least work. But then, is it ever really possible to ar$ehole-proof a game design? If certain players are determined to exploit large group dynamics to their personal advantage, and won't take some personal responsibility for the overall viability of the game they're playing, then they'll continue to find ways to subvert and exploit.

Edited by Appogee, 15 March 2016 - 01:36 AM.


#74 HeavyEcho

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Posted 15 March 2016 - 02:00 AM

I think better promotion/implementation of each factions site is the better path. Its allows communication between small units making them a larger force and will suck the puggys in eventually depending on their thick headedness.
Lowering the numbers or increasing them won't really change anything because those units who really want to take planets cheaply though ghost drops with find away to do so because the're trash Posted Image.

View PostMischiefSC, on 02 March 2016 - 12:00 PM, said:


Having spent yesterday on MS teamspeak dropping with them and doing my part to ruin CW for the masses I can say that MS functions as a hive-mind, in perfect agreement on all things without dissent or deviation. Really quite chilling. If the split up it would have no impact on them at all.


-MS- are Tyranids.

Edited by HeavyEcho, 15 March 2016 - 02:01 AM.


#75 MischiefSC

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Posted 15 March 2016 - 03:41 PM

View PostHeavyEcho, on 15 March 2016 - 02:00 AM, said:

I think better promotion/implementation of each factions site is the better path. Its allows communication between small units making them a larger force and will suck the puggys in eventually depending on their thick headedness.
Lowering the numbers or increasing them won't really change anything because those units who really want to take planets cheaply though ghost drops with find away to do so because the're trash Posted Image.


-MS- are Tyranids.


MS wins because they successfully found a setup that lets them maintain unit identity within a single larger group. In reality it's a brilliant model for how you'd want actual factions to work. It's a sort of mobile micro-faction. The huge swath of the map they took? Was done with generally 1, sometimes 2, rarely 3 12man drops going. It's pretty much empty for most of the euro ceasefire too. Most factions can easily out-number them and have just as good a skill pool.

MS wins because they show up to take planets and they hustle at it. Also have a deep leadership pool; if it's more than 6 people at least one can and will call the drop. Most the 12mans had 2 people who could (and did) share calling the drop so if the front one died the other took over calling targets.

MS isn't dominating CW consistently because of numbers or even skill - they're good but they're not out of scope for the skill pool of most factions. They do it on absolutely professional grade administration (great leadership talent pool that's very active and spreads the load very effectively) and by simple focus. They show up to flip planets and win matches to get a specific goal. They're not particularly better at focus-fire on called targets that most decent units, most don't take an all meta deck, however they generally follow the drop caller, they always HAVE a drop caller (or two) and if there's any question at all they dunk, take the win and move on.

MS are not Tyranids. They're Imperial Guard Cadian Shock Troops. They show up for business and their business is killing stuff.

I strongly believe units leaders in every faction could benefit from taking a week long spin with MS. From how they manage training and recruitment to keeping faction cohesion to maintaining healthy competition, motivation and focus they have an excellent set of processes in place. The worst mistake people make in trying to GIT GUD is letting biases, personal opinions, likes/dislikes and such get in the way of recognizing what does and doesn't work and why it doesn't and doesn't work. MS wins at CW more consistently than anyone else. People who think it's because 'MS is just too large a unit' are wrong. It's way more about the motion of the ocean, so to speak.

#76 HeavyEcho

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Posted 16 March 2016 - 02:57 AM

View PostMischiefSC, on 15 March 2016 - 03:41 PM, said:


MS wins because they successfully found a setup that lets them maintain unit identity within a single larger group. In reality it's a brilliant model for how you'd want actual factions to work. It's a sort of mobile micro-faction. The huge swath of the map they took? Was done with generally 1, sometimes 2, rarely 3 12man drops going. It's pretty much empty for most of the euro ceasefire too. Most factions can easily out-number them and have just as good a skill pool.

MS wins because they show up to take planets and they hustle at it. Also have a deep leadership pool; if it's more than 6 people at least one can and will call the drop. Most the 12mans had 2 people who could (and did) share calling the drop so if the front one died the other took over calling targets.

MS isn't dominating CW consistently because of numbers or even skill - they're good but they're not out of scope for the skill pool of most factions. They do it on absolutely professional grade administration (great leadership talent pool that's very active and spreads the load very effectively) and by simple focus. They show up to flip planets and win matches to get a specific goal. They're not particularly better at focus-fire on called targets that most decent units, most don't take an all meta deck, however they generally follow the drop caller, they always HAVE a drop caller (or two) and if there's any question at all they dunk, take the win and move on.

MS are not Tyranids. They're Imperial Guard Cadian Shock Troops. They show up for business and their business is killing stuff.

I strongly believe units leaders in every faction could benefit from taking a week long spin with MS. From how they manage training and recruitment to keeping faction cohesion to maintaining healthy competition, motivation and focus they have an excellent set of processes in place. The worst mistake people make in trying to GIT GUD is letting biases, personal opinions, likes/dislikes and such get in the way of recognizing what does and doesn't work and why it doesn't and doesn't work. MS wins at CW more consistently than anyone else. People who think it's because 'MS is just too large a unit' are wrong. It's way more about the motion of the ocean, so to speak.



Yeah I'm aware, my Tyranids comparison is mainly around to how you fast you work. Consume planet and leave to the next perhaps maybe Ork is a better comparison you are more of a WAAAHHGGG you have strong leaders that draw in more Orks.

And I know MS are not invincible you can be pushed back.

Back to the topic at hand
Say there is a strong unit (Not -MS-!) of around 2-3 12 man groups all on TS3 attacking a planet. The defenders are 2-3 12 mans on teamspeak but have one or 2 pugs. They but head taking wins and lose but the attacking team have another unit or two comprised of people from the (Not -MS-) unit who want in on the action and some pugs while the defenders don't have the numbers to deal with them. The defenders can put down the attackers all they want they are still having slices of pie taken away from them. there being demoralized thing whats the point while the attacker keep getting more an more people.

Suddenly the defenders think "whats the point" and either go back to public or attack even tho they know there isn't enough time before ceasefire for them to trade. Maybe on gets salty and make a forum post about (Not -MS-) only wining by numbers and ghost drops causing a never ending spiral of salt(frustration of the defeated) and pepper(The ego of the victors) <- no matter how many valid points are made in such a thread there will never be a end result.

CW's largest flaw in my honest opinion.

Edited by HeavyEcho, 16 March 2016 - 04:46 AM.


#77 MischiefSC

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Posted 16 March 2016 - 01:33 PM

View PostHeavyEcho, on 16 March 2016 - 02:57 AM, said:



Yeah I'm aware, my Tyranids comparison is mainly around to how you fast you work. Consume planet and leave to the next perhaps maybe Ork is a better comparison you are more of a WAAAHHGGG you have strong leaders that draw in more Orks.

And I know MS are not invincible you can be pushed back.

Back to the topic at hand
Say there is a strong unit (Not -MS-!) of around 2-3 12 man groups all on TS3 attacking a planet. The defenders are 2-3 12 mans on teamspeak but have one or 2 pugs. They but head taking wins and lose but the attacking team have another unit or two comprised of people from the (Not -MS-) unit who want in on the action and some pugs while the defenders don't have the numbers to deal with them. The defenders can put down the attackers all they want they are still having slices of pie taken away from them. there being demoralized thing whats the point while the attacker keep getting more an more people.

Suddenly the defenders think "whats the point" and either go back to public or attack even tho they know there isn't enough time before ceasefire for them to trade. Maybe on gets salty and make a forum post about (Not -MS-) only wining by numbers and ghost drops causing a never ending spiral of salt(frustration of the defeated) and pepper(The ego of the victors) <- no matter how many valid points are made in such a thread there will never be a end result.

CW's largest flaw in my honest opinion.


Which is the crux of why some units are wildly successful and others are not.

Successful units push through the occasional ghost drop and when their side is losing on the other end they objective rush and grind wins faster to make up for it.

Losing teams give up and go elsewhere and, as such, lose.

That's the delineation between winners and losers - losers quit and go home, winners adapt and overcome.

Not trying to be harsh or anything but that's "a feature not a bug" in CW. MS doesn't have any magic tricks, they lose matches. There are units that are better than MS just not as big. Kcom is way smaller but effectively drove CJF into a powerhouse for months.

Losing groups don't put in the effort to win, so they lose. The solution is not to try and give them an avenue to win. They're quitters. They're going to lose.

There are going to be winners and losers in CW. That's how it's going to work. If someone is losing they need to change, adapt and improve. That's their option.





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