Kin3ticX, on 25 February 2016 - 01:08 PM, said:
There is no need to stay 100% lore accurate with CW. Repeating the clans invading the IS or the IS boxing in the few Clan planets down to 1 capital is old.
agreed, that's why if PGI bothered to do what I mentioned above it would eliminate that completely.
CW is not and never was (apparently) intended to be a persistent galactic war. PGI threw out the map and implemented zero controls for anything other than attacking the planets they open up for your faction.
If PGI would simply control the borders actively and spend 1-2 times per week monitoring it and actually running CW it would be a world of difference.
Then toss in monthly events that recreate battles from lore like they do with Tuk and you have a very active, lively, and most importantly, dynamic CW that never runs the same way.
No single unit or faction is able to roll up the entire map
Every faction regardless of size is ensured to have a healthy stream of opponents
Every faction and player regardless of affiliation feels like they have a more meaningful contribution to the outcome of CW
Let it run for a predetermined amount of time (I think 3-4 months would be good) and end it with Tuk
Rinse and repeat. Every season players and non-loyalist units choose IS or Clan for that season and fight on that side for that season. They can switch factions, but no flipping sides. That allows PGI to ahve hard numbers to work with on a consistent basis to help balance out the map and borders.
That's really the easiest and simplest way I can see that PGI could make a lot of improvements to CW very quickly