Kin3ticX, on 01 March 2016 - 09:18 PM, said:
Making megaunit A, B, C is not as simple as a workaround as people make it out to be..
..its a political headache for one
I don't want to stop people from collaborating to make movement happen on the map though.
However, for planet tagging, events, leaderboards, etc, removing the stigma that megaunit fill in the blank is just going to autowin is negated by forcing units which shadow each other to also compete in some fashion
I don't really like the way how planet tagging and events are currently designed. Both are won with having the most manhours that unit can give.
Currently we have autowin for big units. If we lower the unit cap - we'll shift the meta towards "nolifers" and "tryhards".
Here's an idea:
If you want any unit to have a chance for taging a planet, limit the ownage to one planet at a period of time. Let's say, unit A has tagged planet A234, and they are now settled there for X days and gain resources from it. The bigger the unit - the faster it will empty that resource bank.
While being settled, unit A can go flip another planet, but won't put a tag on it - the tag will go to unit B, which was the second most active unit. But unit A will still have a motivation to flip the next planet without tagging it - just for pushing the frontline and securing the one with their tag on it. Stuff like that...
As for events and leaderboards, why not make them skill based? It has been discussed hundreds of times already.
Edited by vocifer, 02 March 2016 - 12:03 AM.