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Adder Builds.


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#1 Lupis Volk

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Posted 24 February 2016 - 11:24 PM

I'm looking at getting the Adder and am wanting to know if anyone has any builds and what they think of it.

#2 the punk who stole your thunder

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Posted 24 February 2016 - 11:35 PM

I have much fun with this one:

ERPPC-Adder


WIth the arms of the Prime-variant you get +40% PPC-Speed.

Distribute armour as you like.

#3 epikt

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Posted 25 February 2016 - 02:13 AM

The only Adder I still use in PUG is a 2 ERPPC build very close to what Laggy Luke shared. It's a nice mech, fun to pilot. Mounting your PPCs on the arms (like on the stock build) might be tempting to get more mobility, but the hardpoints are really low, so torso hardpoints are better.

You can easily modify that build and make it 2 LPLas. As far as I remember, it works.
Other builds that come to mind are 4 SRM6s or 4 streaks SRM6.
5 MLas will allow you a good heat dissipation and/or a big targeting computer. Why not.
Iirc, I also used a build with one UAC/10 and 3 MLas.

Edited by epikt, 25 February 2016 - 02:14 AM.


#4 Lupis Volk

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Posted 25 February 2016 - 04:18 PM

Okay what variants should i look at? I'm a little bit iffy with PPC's.

#5 Fox With A Shotgun

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Posted 25 February 2016 - 07:25 PM

Well, there's always the SRMAdder...

Hits like a truck.

#6 Kyynele

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Posted 25 February 2016 - 08:07 PM

A word of warning has to be said, Adder is not a very strong mech. I personally like the mech, and have had many fun matches in it, but it's essentially a light mech that plays like a medium mech. Which means it's like a light mech that's too slow to dodge any shots, or a medium mech that can't tank any damage.

Adder can carry a nice amount of firepower, but you essentially have to play a peeking game (likely ERPPCs for minimal facetime), or only expose yourself when some juicier targets of your team expose themselves and deal your damage while you're nobody's primary target.

epikt's list pretty much covers the better Adder builds I can think of. I feel Streak Adder is especially worth a mention, it's a nice anti-light mech for example CW, if you don't want to waste more than 35 tons in a streak mech.

#7 Lupis Volk

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Posted 26 February 2016 - 01:12 AM

I have Ravens including the champ and i have a Locust 1V set up for peek-a-boo tactics.

#8 epikt

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Posted 26 February 2016 - 01:33 AM

View PostLupis Volk, on 25 February 2016 - 04:18 PM, said:

Okay what variants should i look at? I'm a little bit iffy with PPC's.

Like on most clan omnimechs, specific variant does not matter. But you'll have to look at hardpoints and quirks given by the omnipods.
For example for a 2 PPC you'll use the A or B torsos for the energy hardpoints, and the prime arms for the 10% projectile velocity.

Speaking of quirks, every Adder comes with a nice -15% energy heat generation quirk.

But Kyynele is right, the Adder is a nice little machine, but not everybody likes it. Slow light mechs are kind of awkward. Have you try the trial version? (it's the stock prime, with 2 PPC, not really well built but it should be enough to give you an idea)

#9 M T

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Posted 26 February 2016 - 02:30 AM

2x LPL + 2x Mediums and shave 1 full arm is a nice one too.

1x LPL and 4 mediums is another nice contender Posted Image

6 Mediums is solid, but leans towards a bit over efficient on cool maps, especially poking with prolonged exposure.

I tried Gauss + 3 mediums which was also fun to play, especially on hot maps Posted Image

Gotta give the 2x PPC version a try again sometimes.

Edited by x MT x, 26 February 2016 - 02:35 AM.


#10 the punk who stole your thunder

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Posted 26 February 2016 - 04:13 AM

View PostLupis Volk, on 25 February 2016 - 04:18 PM, said:

Okay what variants should i look at? I'm a little bit iffy with PPC's.



Take the PRIME-Variant as it has the best quirks (same as the other variants + a reverse speed quirk)

http://snafets.de/mwo/clan_quirks.htm

The other omnipods depend on your taste/build.

#11 Barkem Squirrel

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Posted 26 February 2016 - 05:01 AM

The 5 MPL build is a bugger;
one ERLL, 4 ERMLs is solid;
but the 2 LRM 15 with TAG and 2 ERML's works fine for a missile boat.

Even the 3 ERLL build is viable.

Then you can go ballistics with some laser back up - 3 ERML with a UAC20.

Also the 4 SSRM 6 with TAG or a Laser works well too.

It is a light that can act as a medium IS mech.

Edited by Barkem Squirrel, 26 February 2016 - 05:02 AM.


#12 MaoutheGreat

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Posted 26 February 2016 - 05:45 AM

I love adders, they are super versatile.

I run the Prime Variantwith 1X ERML, and 2x ERPPcs. You can replace the side torsos with the B variants to get higher mounted energy hardpoints and get additional quirks.

I also run the D variant with 1x UAC/20 with 3.5 tons of ammo, and 2x ERSLs. The D plays more like a medium, where the prime you can still scout and functions more like a sniper.

The last variant I would say to buy is the A variant. It has the best CT quirks of all the adders.

#13 the punk who stole your thunder

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Posted 26 February 2016 - 06:53 AM

View PostMaoutheGreat, on 26 February 2016 - 05:45 AM, said:

The last variant I would say to buy is the A variant. It has the best CT quirks of all the adders.


I think the PRIME variant has the best CT quirks - at least refering to this source:

http://snafets.de/mwo/clan_quirks.htm

ADR-PRIME:
Energy Weapon Heat Generation-30%
Acceleration90%
Deceleration90%
Reverse Speed20%
Turn Rate80%
Torso Yaw Speed80%


ADR-A
Energy Weapon Heat Generation-30%
Acceleration90%
Deceleration90%
Turn Rate80%
Torso Yaw Speed80%

Do i miss something or is the source not up to date?

#14 MaoutheGreat

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Posted 26 February 2016 - 07:52 AM

View PostLaggy Luke, on 26 February 2016 - 06:53 AM, said:

Do i miss something or is the source not up to date?


Just checked, my source was the outdated one from 2015. Didn't mean to cause confusion.

#15 BaconCouch

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Posted 26 February 2016 - 08:00 AM

http://mwo.smurfy-ne...e007d8587d0efc5


I use this one to good effect....

#16 Lupis Volk

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Posted 27 February 2016 - 08:45 PM

Hmm i'm looking at the Kit Fox as well. If there any issues with that mech?

#17 MaoutheGreat

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Posted 28 February 2016 - 03:32 PM

The kit fox is ok. It's fast, got ecm, but can't carry as much firepower as the adder, and it's hit boxes aren't as good as other lights.

#18 Lupis Volk

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Posted 28 February 2016 - 03:51 PM

View PostMaoutheGreat, on 28 February 2016 - 03:32 PM, said:

The kit fox is ok. It's fast, got ecm, but can't carry as much firepower as the adder, and it's hit boxes aren't as good as other lights.

well i got the Kit over the Adder. I'm loving it. I've got two C-Mg's with 2 1/2 ammo, 1 C-MPL and 2 C-ERLL

#19 Voivode

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Posted 28 February 2016 - 04:07 PM

I've got the following builds that all work well for me and all play a little differently. I'm not 100% sure about the exact omnipods on sections with no weapons equipped, so take a look at what those are to maximize what you get out of them.

Adder Prime
Adder A
Adder D

Edited by Voivode, 28 February 2016 - 04:07 PM.


#20 Fox With A Shotgun

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Posted 28 February 2016 - 04:21 PM

View PostLupis Volk, on 27 February 2016 - 08:45 PM, said:

Hmm i'm looking at the Kit Fox as well. If there any issues with that mech?


Kit Fox has less armor, less heat dissipation, and slightly less tonnage to work with. But on the flipside, you get JJs, ECM and all-arm mounted weapons. (which is a good or a bad thing, depending on how you look at it.) Prime RA has a whopping +20 armor on it, making it amazingly good for shield-arming with if you decide to go with a ballistics build (UAC20 kitfox anyone?), and generally most parts of the kitfox has some form of durability boost or another.

SRM bomber kitfox has really good armor/struct and missile spread quirks on them; SRM6 without artemis is actually viable because of the greatly reduced spread.





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