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I Don't Know What To Do Anymore With This..

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#1 Cyborne Elemental

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Posted 25 February 2016 - 01:43 AM

I aim straight at these Artic Cheaters, zoom module, no zoom module, standing still, running full sprint.

At best all I can do is pop an arm off em, or get grazing leg and torso shots.

Or its one of these, aim squarely at left torso, hits right torso. Aim for ct, hits leg.. what the ..

Nothing I do seems to be effective at actually hitting these little ********, and it pretty much goes for all fast lights as well.

Crosshairs straight on them, nothing of significance happens, it takes like 500% damage to even make a dent in these, and those are the bad players..

PGi needs to get to the bottom of this warping hitbox bullcrap.

I give up.

And the first person to say "use streaks".. you get the D.

Edited by Mister D, 25 February 2016 - 03:05 AM.


#2 Ex Atlas Overlord

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Posted 25 February 2016 - 02:09 AM

Well this is PGIs idea of a light mech.

Firepower of assaults? Check.
Withstanding damage of assaults? Check.
3x faster than assaults? Check.
Reason to bring an Assault?

http://mwomercs.com/game

^^ Either you were dumb and actually believed what that link claims, or you just enjoy ultra hard mode.

#3 Troutmonkey

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Posted 25 February 2016 - 02:22 AM

View PostThe Atlas Overlord, on 25 February 2016 - 02:09 AM, said:

Well this is PGIs idea of a light mech.

Firepower of assaults? Check.
Withstanding damage of assaults? Check.
3x faster than assaults? Check.
Reason to bring an Assault?

http://mwomercs.com/game

^^ Either you were dumb and actually believed what that link claims, or you just enjoy ultra hard mode.

Lights are incredibly OP, doing incredible amounts of damage every single game and constantly topping the leaderboards ahead of Timbers and Dires. This is why the light queue is always sitting at 50%+

Oh wait...

As for OP that's just how the ACH is. With incredibly good hitboxes the mech can spread damage light nobodies business. It's arms block most shots, and CXL also insures that it doesn't die on a side torso loss like the Firestarter. They can be annoying and hard to hit for full damage. Good pilots can do really well in them, but are they are far from OP.

#4 Oderint dum Metuant

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Posted 25 February 2016 - 02:24 AM

Hit them with an Oxide.

#5 Wintersdark

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Posted 25 February 2016 - 03:10 AM

View PostThe Atlas Overlord, on 25 February 2016 - 02:09 AM, said:

Well this is PGIs idea of a light mech.

Firepower of assaults? Check.
6 ersl/SPL? That's not assault level firepower. At least, not unless you're doing assaults really wrong.

Quote

Withstanding damage of assaults? Check.
... If you really can't shoot. I mean, for real. Take off a leg. But even if you just shoot center mass AND he spreads damage like a champ, he's still just a 30 tonner.

Quote

3x faster than assaults? Check.
... Well, he's a 30t light. He better be.

Quote

Reason to bring an Assault?
well, assault's do suffer right now, though Stalkers and Battlemasters are still amoungst the best IS mechs in the game.

It's got nothing to do with lights though, and everything to do with Heavies.



I love the tears about lights being OP. If lights where OP, they'd be the most played weight class, not the least.

#6 Wolfways

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Posted 25 February 2016 - 03:12 AM

View PostTroutmonkey, on 25 February 2016 - 02:22 AM, said:

Lights are incredibly OP, doing incredible amounts of damage every single game and constantly topping the leaderboards ahead of Timbers and Dires.

That is actually true.

Quote

This is why the light queue is always sitting at 50%+

Oh wait...

As for OP that's just how the ACH is. With incredibly good hitboxes the mech can spread damage light nobodies business. It's arms block most shots, and CXL also insures that it doesn't die on a side torso loss like the Firestarter. They can be annoying and hard to hit for full damage. Good pilots can do really well in them, but are they are far from OP.

Actually you can jump into the trial ACH and do 500+ damage straight away without really trying, and that's if you never use lights. I know, I did it for the last event.

#7 jss78

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Posted 25 February 2016 - 03:26 AM

I honestly don't think they're OP. Otherwise we'd see more of them in-game, however currently we don't really: we see maybe 1-2 per game, while it's the heavy queue that's overcrowded as hell.

IMO the real issue isn't the "striker" light (with speed and tons of short-range firepower), but that there isn't really a need in MWO for other lights (the classic scout/spotter roles), and thus a handful of striker light builds is all we see. It's not that they're OP, but that they're the only variety of light mechs that really has a role in this game.

A lone assault is going to have a bad time against them. There's only so much you can do when your opponent has so much speed he can avoid being in your frontal arc altogether. An assault escorted by a couple of mobile mediums with good firepower is another matter altogether -- and this hints at the best way to deal with lights (sadly lost to many PUG queue players). I don't think there's a balance issue in any of this.

Edited by jss78, 25 February 2016 - 03:28 AM.


#8 Cyborne Elemental

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Posted 25 February 2016 - 03:29 AM

"Lights aren't OP", not even ACH with 6-7 SPL.

Its hitreg that is OP.

They do not take damage like everything else because their hitboxes are warped when they're moving fast, and HSR can't account for the desync.

Edited by Mister D, 25 February 2016 - 03:48 AM.


#9 Darian DelFord

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Posted 25 February 2016 - 03:35 AM

View Postjss78, on 25 February 2016 - 03:26 AM, said:

I honestly don't think they're OP. Otherwise we'd see more of them in-game, however currently we don't really: we see maybe 1-2 per game, while it's the heavy queue that's overcrowded as hell.

IMO the real issue isn't the "striker" light (with speed and tons of short-range firepower), but that there isn't really a need in MWO for other lights (the classic scout/spotter roles), and thus a handful of striker light builds is all we see. It's not that they're OP, but that they're the only variety of light mechs that really has a role in this game.

A lone assault is going to have a bad time against them. There's only so much you can do when your opponent has so much speed he can avoid being in your frontal arc altogether. An assault escorted by a couple of mobile mediums with good firepower is another matter altogether -- and this hints at the best way to deal with lights (sadly lost to many PUG queue players). I don't think there's a balance issue in any of this.


Until you meet an assault or a heavy player with a 50+ point alpha that knows how to actually aim and shoot.

#10 Parnage Winters

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Posted 25 February 2016 - 03:40 AM

This is a git gud post. I'm sorry. I should be more polite about it but really a proper ac20 shot solves problems, even uac10's or just lasers.

I dunno man maybe go make a friend and play each other in some matches till you can kill him in his light consistently? I know practice is scary but if it's that big a deal do it.

#11 El Bandito

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Posted 25 February 2016 - 03:44 AM

View PostMister D, on 25 February 2016 - 01:43 AM, said:

At best all I can do is pop an arm off em, or get grazing leg and torso shots.


By taking an arm off, you are reducing its damage output by 33%. Take off both arms, then that's 66% damage reduced. Granted, Light sizes in general are too damn small compared to lore, but considering the lack of proper role play in this game...

Edited by El Bandito, 25 February 2016 - 03:44 AM.


#12 Darian DelFord

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Posted 25 February 2016 - 03:46 AM

Well part of the problem that people do not realize is the Laser Meta. As fast as lights are, unless you catch us in a straight line most can spread.

AC's Pulse Lasers and SRMS > Lights.

#13 Wintersdark

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Posted 25 February 2016 - 03:55 AM

View PostMister D, on 25 February 2016 - 03:29 AM, said:

"Lights aren't OP", not even ACH with 6-7 SPL.

Its hitreg that is OP.

They do not take damage like everything else because their hitboxes are warped when they're moving fast, and HSR can't account for the desync.
I dunno. They take damage from me just fine.

#14 oldradagast

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Posted 25 February 2016 - 04:19 AM

View PostWintersdark, on 25 February 2016 - 03:55 AM, said:

I dunno. They take damage from me just fine.


It's "hit or miss" and I think that's what frustrates people. If some of your damage on an assault doesn't register, you don't really notice it because you don't expect one alpha to have a big effect and it's not like the assault is going anywhere quickly. On a light, however, shots should have noticeable effects and it takes effort and some luck to get a respectable amount of damage on them. So, when that damage magically gets reduced by 90% thanks to warped hitboxes or whatever, it is infuriating.

As for me, even with my decent ping, sometimes lights just refuse to take proper damage. I've drilled center torsos on arrogant lights that almost seemed to know they were under a lag shield with an AC20 round and I may as well have scrapped them with a small laser for all the effect it does. Now, this doesn't happen often - at least not to that level - but it is still annoying when it does happen since "taking a lot of damage when hit" is about the only real weakness lights have; when that breaks, they can free reign in a match.

#15 Accused

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Posted 25 February 2016 - 05:20 AM

Now now, you did tear off an arm and turned my rear yellow. Srms are like lbx's, kinda hard to get all the little pellets on target.

Which is why I use streaks. Not a problem against larger mechs but lights are smaller can thus the spread is proportionally larger against them (if all hit, which only about half really do).

#16 Livewyr

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Posted 25 February 2016 - 05:36 AM

Imagine what would happen if their accuracy was tied to their movement and heat!

(But no, we wouldn't want to remove the "skill" from the game...)

#17 Monkey Lover

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Posted 25 February 2016 - 05:36 AM

Pgi uses the bad light hitreg for balancing. They're not going to fix this, even if they could.

Just think of what would happen to the light Q if they took correct dmg .

Edited by Monkey Lover, 25 February 2016 - 05:37 AM.


#18 mogs01gt

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Posted 25 February 2016 - 05:43 AM

Lately, the only lights I've had real difficulty with hitting are ACH's. I pegged a locust in the back with an ac20 a few nights back that surprised the hell out of me.

Edited by mogs01gt, 25 February 2016 - 05:43 AM.


#19 Almond Brown

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Posted 25 February 2016 - 05:49 AM

View PostLivewyr, on 25 February 2016 - 05:36 AM, said:

Imagine what would happen if their accuracy was tied to their movement and heat!

(But no, we wouldn't want to remove the "skill" from the game...)


No need to "imagine" anything. Instant result would be Light Queue = "0%" full time.

That will not make MWO better btw. ;)

#20 MrMadguy

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Posted 25 February 2016 - 05:59 AM

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