Is Xl Engine Dynamic.
#1
Posted 25 February 2016 - 01:29 PM
Is there any chance that it could be changed where you lost performance instead?
#2
Posted 25 February 2016 - 01:35 PM
#3
Posted 25 February 2016 - 01:37 PM
I'm not against something like that but some IS machines would be really terrifying if IS could survive the st-loss. Even if it comes with a price like being slower.
#4
Posted 25 February 2016 - 01:40 PM
#5
Posted 25 February 2016 - 01:51 PM
and why the hell would you suggest you need to buff Clans for that is beyond me, they still have XL engines that can pull it off - which means they STILL get to carry more weapons - more better weapons that are STILL SMALLER AND LIGHTER than IS gear
#6
Posted 25 February 2016 - 01:59 PM
FupDup, on 25 February 2016 - 01:40 PM, said:
Truth.
Many times, if you lose the side torso you've lost half your weapons, 3 heat sinks, and the ability to fight back effectively. In most 'mechs, you're better off taking an XL and spreading damage to the best of your ability.
#7
Posted 25 February 2016 - 03:27 PM
+1 for shutdown on IS XL ST loss.
Edited by Johnny Z, 25 February 2016 - 03:28 PM.
#8
Posted 25 February 2016 - 03:45 PM
#9
Posted 25 February 2016 - 03:45 PM
Wrathful Scythe, on 25 February 2016 - 01:37 PM, said:
I'm not against something like that but some IS machines would be really terrifying if IS could survive the st-loss. Even if it comes with a price like being slower.
Why do we need to buff Clans if the IS gets an XL engine buff? They still have more range, more damage (but longer burn time and a little more heat usually), less bulky Endo and FF (when applicable) and more.
#10
Posted 25 February 2016 - 03:51 PM
Our client side has this information:
cXL
"sidesToDie="2""
isXL
"sidesToDie="1""
Care to guess what happens when you switch that 1 to a 2?
Engine Slots mean nothing in MWO.
#11
Posted 25 February 2016 - 03:52 PM
Mcgral18, on 25 February 2016 - 03:51 PM, said:
Our client side has this information:
cXL
"sidesToDie="2""
isXL
"sidesToDie="1""
Care to guess what happens when you switch that 1 to a 2?
Engine Slots mean nothing in MWO.
The entire game breaks down and is forced into maintainence for about 2-3 days while PGI desperately tries to fix the code that they broke?
#14
Posted 25 February 2016 - 04:06 PM
#16
Posted 25 February 2016 - 04:16 PM
It's THE core issue of techline imbalance.
The most effective, fairest, simplest and easiest way to fix this is just to make isXL function like cXL.
Then, buff Std. engines to provide additional durability.
Next, strip off most durability Quirks.
Now that there's foundational balance and an end to the ridiculous and arduous Quirk cycle, we can look at weapons and other things more clearly.
#17
Posted 25 February 2016 - 04:33 PM
Wrathful Scythe, on 25 February 2016 - 01:37 PM, said:
I'm not against something like that but some IS machines would be really terrifying if IS could survive the st-loss. Even if it comes with a price like being slower.
I'm all for letting clans to use std but I'm wondering who would do it I'm not using stds on any of my 2c mechs. I just see the reason to zombie around for the cost of so much tonnage.
Edited by Monkey Lover, 25 February 2016 - 05:12 PM.
#18
Posted 25 February 2016 - 04:51 PM
Monkey Lover, on 25 February 2016 - 04:33 PM, said:
This is the main reason that when you buff isXL to (near) cXL levels, you have to buff the durability of Std. engines.
They need to remain viable and the way to do that is to push the contrast between XL being light and fragile and Std. being heavy and durable.
Therefore: +20% structure to CT when running Std. sounds about right to me.
#19
Posted 25 February 2016 - 05:09 PM
#20
Posted 25 February 2016 - 05:14 PM
Blue Boutique, on 25 February 2016 - 05:09 PM, said:
See above, significant structure gains.
Imagine the BJ or Atlas quirks, but assigned to STD engines.
Adjust it to the point where the durability outweighs the extra guns.
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