The Case Against Unlimited Customization
#21
Posted 25 February 2016 - 06:01 PM
Having said that, I do feel like our current game would benefit from (either) some light restrictions to customization or some way to make stock loadouts more competitive. This isn't a "make it more BT/TT" call (again, this isn't the right game for that), but more a thought on making mech customization more of an added feature than a necessity. My primary style of gaming is racing sims, a genre where some of the customization options can be so overwhelmingly complicated that they can require dedicated software to gather information on and so detailed that there are people focused purely on the interpretation of this data and nothing else, BUT - a new player can still get involved, run with the default setup and get most of the same experience and level of competition.
Where in competitive simracing, a custom setup might be needed to compete for a top-level win, the difference in performance can actually be quite small, in MWO the difference between a min-maxed metamech and the standard loadout that ever rookie drops in is usually quite immense. I'd like to see some way to change this, without impeding too much on the existing standards. But, I unfortunately don't have any concrete suggestions (except perhaps limiting the way that armor can be front loaded and reducing the number of engine options available, making bigger jumps between ratings or something).
#22
Posted 25 February 2016 - 06:02 PM
FupDup, on 25 February 2016 - 05:54 PM, said:
Doesn't seem to stop color blind players
I see what you're saying, I'm just giving examples of all the opportunities PGi COULD have for revenue streams if they'd ever bother doing something besides mech releases for cash. Sooner or later that well will dry up and this game doesn't have the population size to continue that.
The thing that keeps that system viable are the hardcore Btech fans who buy them to collect more than anything else. Too bad many of those players are yet again getting pissed because PGI keeps moving goalposts on what they announce, what they implement, and how they "fix" issues
legatoblues, on 25 February 2016 - 06:01 PM, said:
Having said that, I do feel like our current game would benefit from (either) some light restrictions to customization or some way to make stock loadouts more competitive. This isn't a "make it more BT/TT" call (again, this isn't the right game for that), but more a thought on making mech customization more of an added feature than a necessity. My primary style of gaming is racing sims, a genre where some of the customization options can be so overwhelmingly complicated that they can require dedicated software to gather information on and so detailed that there are people focused purely on the interpretation of this data and nothing else, BUT - a new player can still get involved, run with the default setup and get most of the same experience and level of competition.
Where in competitive simracing, a custom setup might be needed to compete for a top-level win, the difference in performance can actually be quite small, in MWO the difference between a min-maxed metamech and the standard loadout that ever rookie drops in is usually quite immense. I'd like to see some way to change this, without impeding too much on the existing standards. But, I unfortunately don't have any concrete suggestions (except perhaps limiting the way that armor can be front loaded and reducing the number of engine options available, making bigger jumps between ratings or something).
an MM system based on something like BV as opposed to weight class matching would do wonders for that without impeding anyone's customization options
#23
Posted 25 February 2016 - 06:04 PM
It's just not going to work in this game ever.
#24
Posted 25 February 2016 - 06:06 PM
Pjwned, on 25 February 2016 - 06:04 PM, said:
It's just not going to work in this game ever.
yea, once that genie was out of the bottle it was over for stock loadouts. The final nail in that coffin was when even PGI acknowledged this and started using player designed builds for trial mechs
#25
Posted 25 February 2016 - 06:10 PM
"Limited customization, yay" from a few BT fans + "Hell no, screw BT!" from lots of non-BT fans = "Full customization" from pgi.
Just don't ever expect MWO to be as great as it could be...
#26
Posted 25 February 2016 - 06:46 PM
Sandpit, on 25 February 2016 - 05:58 PM, said:
No, it isn't like MWO because it isn't restricted the same way, for instance you could easily have a 4 slot ballistic in the CT.
#27
Posted 25 February 2016 - 06:52 PM
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It's just not going to work in this game ever.
The only way you could do it is if stock mode picked 12 random stock mechs. Each team would have the same 12 stock mechs. And each player would be assigned a stock mech at random.
#28
Posted 25 February 2016 - 07:17 PM
Malleus011, on 25 February 2016 - 02:16 PM, said:
Specific Quirk Mode: Much less restrictive than those options listed above, Specific Quirk mode only influences customization. Major changes to the ‘mech can still be made, but weapon quirks, agility quirks, etc; would be tied to specific hardpoints or engines (the ‘mech is designed for PPCs in the arms, and a 300 engine, for example, and loses quirks if those elements are changed). This encourages Stock or Superstock builds but it less punitive than a global performance hit, only removing advantages instead of imposing penalties.
I would be fine with hardpoint specific quirks and other quirks based on stock loadouts if quirks in general are adjusted to not be a sloppy mess, though I wouldn't necessarily want to see quirks on every mech just because it fits with a stock loadout.
#29
Posted 25 February 2016 - 07:20 PM
Khobai, on 25 February 2016 - 06:52 PM, said:
The only way you could do it is if stock mode picked 12 random stock mechs. Each team would have the same 12 stock mechs. And each player would be assigned a stock mech at random.
Which would of course never ever happen ever if only because that would completely destroy PGI's ability to make money from players.
#30
Posted 25 February 2016 - 07:47 PM
Sandpit, on 25 February 2016 - 06:02 PM, said:
This is a system I'm absolutely in favour of, with no specific number of opponents for each match, just two teams of even BV (which would be balanced not just by chassis, but by build AND player skill/tier).
#31
Posted 25 February 2016 - 08:18 PM
The problem with putting a limit into the game at this point is the loud segment of people that would shout "BUT my special snowflake!!!" totally ignoring the fact that all they run are meta machines with the same tired meta builds as everyone else does and indeed.. they are not special snowflake designs.
#32
Posted 25 February 2016 - 10:30 PM
If they change the game this drastically at this point it would be death. Maybe next time and id say this doesn't STOP PGI form giving us a Stock Or Limited Upgrade mode. Same way they code what mechs can go in what Dropships they could more then likely code what tech/weapons could be brought and which mechs would be INVALID to speak.
WIll they and can they? Fat chance on both id say.
#33
Posted 25 February 2016 - 10:37 PM
Malleus011, on 25 February 2016 - 02:41 PM, said:
Quirks are the vehicle for that.
Is it honestly any surprise that older mechs are bad, and the newest stuff is good, and well quirked?
#34
Posted 26 February 2016 - 12:16 AM
#35
Posted 26 February 2016 - 01:06 AM
Quick plays should have no changes from what we have now. That's casual bread and butter, it's a fun chaotic mess and there is no reason at all to change it.
I might be wrong, but I guess an Arena mode is coming, that could actually have a different, more interesting mechanic to it. A way to swap hardpoints for different ones. There can be a catch, like a penalty for doing so: losing some slots, armor or both, or having some penalty on the weapon/weapons, heat efficiency installed in that/those hardpoints. That might come up with some unexpected experiments and end up a surprise for an enemy. In a proper introduction in might be fun.
Factions. Those ideas about having separate rooster, C-bill account, available mechs depending on planets your faction hold and tech available for it, could lead to something interesting and different, than mirrored teams of IS in faction wars. Contracts for solo players that will collect those players in temporary groups, personal contracts or faction ones', etc. There is a huge potential that was never used. :/
Edited by Ulris Ventis, 26 February 2016 - 01:08 AM.
#36
Posted 26 February 2016 - 01:24 AM
Well at least you got the picture right, you are fighting windmills it's not going to happen this game isn't popular enough to survive further splitting playerbase let alone alienating people because you want something different.
#37
Posted 26 February 2016 - 03:50 AM
Sandpit, on 25 February 2016 - 05:51 PM, said:
And both informed members of the community as well as PGI themselves have clearly stated why certain elements you listed will (currently) not fly. Allow me to reiterate....
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Custom camos
IP nightmare... you either have to employ people to do nothing else all day but vet peoples decals and camos images, scouring through thousands of pictures on the internet just to make sure it´s not a copyrighted image or pattern. Or a lewd image that runs the risk of the game having to be reclassified.
And if just one gets through because the guy just wants to go home on Friday and rushes it just a bit, some guy runs around with **** pics or Bart Simpson on his missile racks for a week: Bam! Pandora´s Can of Flesh Eating Worms is open, Lawsuit inc.
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Since things like the color of laser beams and LRM trails help discern what the enemy is carrying, there are valid tactical reasons not to allow it, especially in CW.
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Their license specifically forbids the creation of physical merchandise, and always has. This has been clearly stated dozens of times since closed Beta. There will never be official MWO Merch, unless you´re savvy enough to renegotiate their license with Microsoft for them.
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Allow private servers = no reason to use the official ones anymore since the accounts are not realistically transferable = community fractures into splinter groups and game dies. Also, I do not see a feasible reason this cannot already be done with private matchmaking other than "I´m not going to pay for it"... but maybe 2 of the other 23 will
This does not generate a revenue stream, it removes one
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Again, IP nightmare... copyrighted music, movie quotes and similar would again have to be filtered out by peoppe employed for no other reason than to vet those soundbytes.
And then one gets through on a monday when Someone hadn´t had their coffee yet, happens to be a 2 minute string of profanity, and the game risks having to be reclassified. Also, I´m fairly certain that no music publisher will think it´s cute if their copyrighted material is constantly getting played in MWO... even if it´s only a few seconds, and even if it´s only one player. Hell even if it´s jsut once they have a valid case. Bam! Pandora´s Can of Flesh Eating Worms is open, lawsuit inc, again, just because someone wanted to listen to Slipknot everytime they killed someone instead of letting an MP3 player run parallel to the game.
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Yes, you want features that sound cool on paper but aren´t fully thinking though what their actual implementation would require and cause in a multiplayer environment.
Theres a damn good reason that many of these features are not implemented in any professionally produced and published game, especially the IP relevant ones. Most of them have a lot to do with saving money and /or not getting sued.
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Just as many have tried to explain why they simply can´t be done or are beyond reasonable time and money investment... yet here we are again for the x hundredth time since 2012 rehashing the very same ideas and the very same reasons they won´t realistically fly.
Cheers
Edited by Zerberus, 26 February 2016 - 03:57 AM.
#38
Posted 26 February 2016 - 04:03 AM
Unfortunately, the time and opportunity for that was when the game was being designed. If they limited customisation now, there'd be an outcry to rival the 3PV fiasco.
#39
Posted 26 February 2016 - 08:16 AM
Should be fun to watch that mess unfold...
Edited by Almond Brown, 26 February 2016 - 08:19 AM.
#40
Posted 26 February 2016 - 08:43 AM
Malleus011, on 25 February 2016 - 02:16 PM, said:
All these points were made by myself and others in Closed beta in mid '12...
These are still all valid points and sadly are highly likely to remain ignored because 4 years ago we were told that strategic planning isn't "FUN"
Which is BS.
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