No, I wouldn't know. I despise CW and I dropped it after maybe two matches. I mean in the base game, mostly during Open Beta but not exclusively in that timeframe. Lag-shielded Lights would steamroll entire teams, and PGI talked at length for months about prioritizing hit registration because of it.
They haven't done a very good job. Lights are still nearly invulnerable to conventional beam weapons, even en masse, due to crappy hit detection. Whoever says "oh, lasers are point and click and take out lights so EZ" is blowing it out their wazoo, or has at some point been blessed by the god of good fortune, because that's not consistently the case. In the vast majority of cases, Lights are able to take an overabundance of damage - shots that should outright DESTROY a Light seem to glance for minimum damage or not even register at all, allowing Light pilots to run and gun like Mediums (or play even heavier, because their unintentionally high endurance outpaces that of Heavy 'mechs."
Case in point, just the other night I was up against a Spider that wasn't even a very good pilot: he was stuck up against a wall for a good few seconds, and had resorted to blazing away with ML's while completely stationary. Now, I just hit the guy with an LB-20 right in the CT at very close range. This left him with a yellow-orange CT, despite the near point-blank spread. This should have savaged him by itself, but then I hit him with ANOTHER near-point blank blast, on a stationary Light, right in the CT - this left him with red armor, despite the majority of the shot visibly striking the CT. It would have been hard to *miss* the CT. And he just turns and runs away... only to take double AC/20s from another player. 40 points of damage in the back, not sure to which torsi, but still. That's an AC40 to the back and the thing just runs away like nothing happened, and that's AFTER taking two point-blank shots from an LB-20 to the CT.
I wish my Heavy 'mechs were half that survivable. I didn't even mention the quad medium lasers I was spraying that Spider with, either. Who knows where that damage went.
Still, my argument isn't that lights should be useless. It's no fun to have to just sit and spot. They should be fun to run and gun with, too. At this point in time, though, the game favors Lights to the point of ridiculousness. We have Assaults who die in seconds to Lights, and run in terror from them on sight. And now the devs are commenting that they want even more to kick Assaults to the curb by putting an even greater emphasis on movement speed into the game than there already is (which is definitely a lot). I mean, there's a huge emphasis on speed over firepower, because the devs don't have the skill to prevent pixel-perfect damage sinking, but now that emphasis is going to extend even further to the game's very ruleset.
At this point, if you're an Assault or a non-speed Heavy, you're just not going to have much fun in Conquest at all, period. That's where I take umbrage. Well, honestly, I take umbrage with FAR more than that, but that's a start.
The devs need to stop being so concerned with cooking up new ways to get people to stand in a lighted circle for a timer to tick down, and badly, badly need to start focusing on how to make the combat more involved, more exciting, more varied, and more nuanced. We don't even have basic, working *collision* yet, and the big boss is railing about how king of the hill is the best thing ever. It just does not compute.
Edited by Master Maniac, 29 February 2016 - 07:18 PM.