Russ mentioned on Twitter "another conversation" to be had on changing (read: Fixing) the way the flamer functions, considering the huge debacle of this weapon "fix", and the panicked hotfix that ensued (told you so). Will that be part of March, or are we going to be stuck with this "fix" for the foreseeable future?
Myself, and many others, advocated for fixed flat values and scrapping the "exponential" mechanic that led to the exploit in the first place. That would be the ideal and proper fix for the weapon system. It's also something that people who don't come to the forums will be able to actually see and read in game, as the current system has NOTHING indicating its function in game.
Even the Gauss Charge mechanic has HUD elements (visual and audio) indicating how it functions, while the average player will have nothing to help them understand the convoluted and hidden (because it's only known on forums and in the programming) mechanics of the weapon. Not to mention the poor function of the weapon system, period.
Edited by Sereglach, 26 February 2016 - 09:22 AM.