

Player Base Shrinks
#101
Posted 27 February 2016 - 05:23 PM
#102
Posted 27 February 2016 - 05:36 PM
#103
Posted 27 February 2016 - 05:54 PM
Mister Blastman, on 26 February 2016 - 10:39 AM, said:
I'm used to being unpopular. I was that guy that never went to the prom and instead hung out with nerd buddies talking about nerd stuff.
So it doesn't bother me that the MWO population is small. I'm okay with that.
Small population leads to matches filled with bads that all of us hate, with 2 to 3 guys per side working as hard as they can to make up for the 4 to 6 outright potatoes on the team.
It's also not healthy for long term development.
#104
Posted 27 February 2016 - 06:08 PM
Ultimax, on 27 February 2016 - 05:54 PM, said:
Small population leads to matches filled with bads that all of us hate, with 2 to 3 guys per side working as hard as they can to make up for the 4 to 6 outright potatoes on the team.
It's also not healthy for long term development.
You mean, the "I'm having fun" Atlas-carrying dead mechs meme.
#105
Posted 27 February 2016 - 06:50 PM
MechWarriors are the elite of the elite. Some just don't make the cut.
#106
Posted 27 February 2016 - 06:59 PM
SplashDown, on 27 February 2016 - 05:23 PM, said:
I took a year off from this game, played for a few months and am now giving it another break. I'm a huge Mechwarrior fan but this game doesn't have much to offer. I think there is enough variety in mechs and builds, especially compared to other games, but it's the lack of strategy and teamwork that drove me away. It's either deathball for the win or whack-a-mech poke and hide game. That's it. You don't need communication because there's not much to say. There aren't any big maneuvers that will pay off, or anything unique to battles. It's just blob vs blob. I'm playing Squad right now, and though gameplay is a little rough, they're absolutely nailed what many of us have been asking for in MWO. You can't go solo or blob up, you absolutely need to split in to a few smaller groups to win the matches. While there are basic strategies to follow, every match is different. I really hope CW turns in to something good, it's really the last hope for this game.
#107
Posted 27 February 2016 - 07:05 PM
Kaisha, on 27 February 2016 - 02:40 PM, said:
And if you are, you have better options than playing MWO. You can replay MW3 or MW4, or play TT simulator MegaMek, or even play MWLL (there still some people playing on weekends )
#108
Posted 27 February 2016 - 07:19 PM
Ultimax, on 27 February 2016 - 05:54 PM, said:
Small population leads to matches filled with bads that all of us hate, with 2 to 3 guys per side working as hard as they can to make up for the 4 to 6 outright potatoes on the team.
It's also not healthy for long term development.
Well nothing is going to change. The developers have been more than clear about this. That's why I play MWO in small doses these days.
#109
Posted 28 February 2016 - 07:29 PM
First things first. I love this game. I have been playing it for the last month and convincing everyone I know to try it. Ever since I bought it I spent a lot of money on it because I think it is a good game and deserves to be supported so it can get better.
Now onto the doomsayers:
The player dropoff in steam is expected! It happens to almost every game. Games where it doesn't happen? Esports titles because there is a lot of money involved. I played dota for a while and let me the you that the amount of paid tournaments that exist is mind boggling and the game has similar feels to this one since for me, I just switch off my brain and play it. It just feels good.
Now, is everything perfect in this game? No. But it doesn't appear to be dying. Far from it. I can find games rather quickly even on heavies with a lot of different players to boot (I am lower tier and that is where a lot of the new players get to so maybe you need to wait a few more months before you start seeing more players at higher tiers?).
Now I see a lot of complaints about the mm a lot and as far as I see it, I think you are wrong. People used to think that DOTA MM was borked but a top player created an account and went to play ranked matches. In a couple of weeks he achieved the same rank he had on his main account and then just Leveled off. Why do I bring this up? Here is my experience:
I am just about to pass tier 5 into tier 4 roughly one no the in. Now usually, I play with friends who have been long time players. They are tier 3 and one is almost over tier 4. Now I got to matches with them and I can tell you I was carried the first couple of weeks and was probably my a liability on some of the games. I won some games, lost many more ?heck there was a period where I lost probably 80% of the games I made during 3 days) but still had fun. Then this weekend, I played solo qeue again. And it was a walk in the park. What I learned facing higher tiers made me that much better once I got back to mine. It was a sweep! Sure I lose some games but my play style is on average superior (and I can tell because I am a le to keep my rating even when I loose except if I am trying a new build or fine tuning it). And I play for fun so usually my builds are not "meta" (kit fox, PPCs stock timber wolf prime, brawler battlemaster, Warhawk...).
So I think the MM is working as intended. I may be wrong but it looks like DOTA MM problems all over again (though I think this one is already better since it takes more variables into account and it is even possible to increase rating with a loss).
Also, I don't get people who say communication isn't important in this game and then complain about losing streaks. I had a game today in Terra therma where my team was holding the center vs a blob and me and 2 of my mates went around and caught the enemy team on the flank and began shooting them. Once enough players from the enemy team left their main push to face us (around 5) I asked the team to push and they did and we won. The enemy team was in a blob with mechs stepping on eachother for firing lines probably with zero coms and ours wasn't. Imagine that. 3 mechs on a flanking manoeuvre were able to disrupt the entire enemy team's advance and through the magic of coordination we made a counter push work. Once we began engaging BTW, we were down 2 to 1. They had lost a light and we had lost a heavy and a light.
So yeah, try to coordinate as a team and maybe the MM will start looking a bit less unfair?
Regarding the grind, if you think this game is grindy, go play WoT, WoW, Armoured Warfare or **** thunder. These games have most of their content locked behind tiers and you HAVE to buy a tank/Warship/Plane to play it, there is zero difference in builds and at high tiers, without premium time, you can actually loose money in a match. Plus, those games have zero costumization compared to MWO. Everyone is going to upgrade their vehicle to the best of its abilities AND you don't get unlimited storage space except for AW.
As for the "pay to win", WoT has something called premium ammunition which gives you a boost in AP which makes that game clearly pay to win. Here? You can buy whatever mech hlyou want after you leave the academy and do a couple of games. Plus, you get trial mechs to see which ones adapt batter to your play style AND you can get free mechbays from events and CW... It is a lot less Grindy than any other game of this genre.
Now here is some constructive criticism that some of you nay sayers seem unable to give:
The game needs more maps... A lot more maps. Seriously PGI, focus more on maps and less on mechpacks. Sure mechpacks give more money but why not ask on the community for donations to create new maps? Just give the donators a wall in a building with plaques with their name on it. If this sped up map development me and a lot of other people would definitely fork out cash to help with that. And the whole community would reap the benefits.
Simple AI. You have AI in place in the academy. Why not make a building that releases 15 armoured vehicles every 30 secs that travel along a certain path attacking mechs in range (like creeps in DOTA) and are on a mission to attack the enemy base in assault mode for example? This would increase the complexity of assault mode, give it a proper combined arms feel and add a lot of replayability.
Seriously, they would just need to behave like the mechs on the academy mission where they just walk up to you and shoot.
This would make do until you got a more complex AI for use in the PVE component of the game in the future. AW has a PVE component and it works really well.
AW PVE uses sections of the maps they have on PVP which is fine. I would love to protect that aircraft in River City for 5min while it loaded supplies needed for the war effort against vehicles and mechs AI controlled. It would be fun. Or how about forcing us to use stock mechs to infiltrate a militia group suspected to put money in their own pockets or something? Which by the way, if the militia boss had like a captured clan mech like a mad dog or something would shut down the complaints that clan mechs are too weak. I would love to see players using standard hunchbacks with std heatsinks, no endo or FF, no XL engine and no mastery skills square off vs a Mad Dog or even a Stormcrow. Sure it still might be less of a difference than in canon. But it won't be an easy fight IMHO. And how about giving units 10 mechbays so they can have unit mechs which could be used commonly by players to fulfill contracts? Have the success or failure of those contracts reflect on the unit's standing g with the factions so that some role playability is added to it.
And please change the CW maps from corridor shooters into something else. So we can at least have a different challenge.
Now to finish, I think trying to turn this game into an E-Sport is a good thing since it seems to give games a unheard off longevity. But don't put all your eggs on the same basket. Address these needs for players and you will get a lot more people playing this game.
As for steam packs, how about making cheaper steam packs that give you 4 mechs (one of each) for CW? Call it house packs and make one for each house with 4 of their most ubiquitous mechs.
Sorry for the rant and tangent but as I began thinking about my problems with this game, I began developing some ideas further than I had intended. But the main point is that threads like these are useless and serve no purpose and MWO is not dying.
Cheerio...
Edited by HerrRed, 28 February 2016 - 07:51 PM.
#110
Posted 28 February 2016 - 08:38 PM
The smaller player base makes this worse because often enough you'll fight the same premade over and over. Earlier today i fought 6 battles against the same clan SJR which are damn pros and In each battle we got trashed. One game we got a little better game of like 6 to 12..That game we had a 5 man group that played together. Dont get me wrong, winning against 12 man premades happen however the reverse is much more common. You're comparing 12 people premades that practice and train together all the time against people that just want to play a game or 2 together with their 1 friend before going to work.
Edited by Tripzter, 28 February 2016 - 08:44 PM.
#111
Posted 28 February 2016 - 10:08 PM
Mister Blastman, on 26 February 2016 - 10:39 AM, said:
Me too, although I want it to get smaller for a different reason.
Can't wait for the next mechwarrior game to come out preferably before 2020.
If you can read between the lines, then you know exactly what I'm saying.
#112
Posted 29 February 2016 - 12:09 AM
#113
Posted 29 February 2016 - 12:51 AM
No real Social tools in game..
Cannot team up with friends or you get stomped to death..
Learning Curve is painful as..
Everything is insanely expensive and the grind is tiresome..
Elo/Psr/tiers are stupid when team based..
Too much forced Purist Table top insanity..
Toxic Community..
Lack of any input by the games developers on their forums..
Stupidly high pings to all their servers..
Takes months to add content, in game and or the Cash shop..
Population seems about right..
#114
Posted 29 February 2016 - 04:02 AM
#115
Posted 29 February 2016 - 04:12 AM
Mead, on 26 February 2016 - 01:11 PM, said:
And have you seen this community and how it treats new players? When you're received in the manner of something that needs to be scraped off one's boot, there's not a lot of incentive to stick around.
Worthy of being reposted. Heaven help the new player who has anything to do with CW, in particular. Embarrassing.
#116
Posted 29 February 2016 - 04:18 AM
Fade Akira, on 27 February 2016 - 07:17 AM, said:
The TTK is sometimes pathetic in MWO, they should lengthen it somehow. It might not provide any real advantage for said new player, but it may make him feel like he played the game a bit more before he gets dropped by some douchebag shooting him with an arsenal of large lasers from 500M away behind a rock.
We suggested ideas on this, but were told by certain segments of the community that being unable to rip apart "stupid noobs who deserve it" in one or two volleys from 500+ meters out would "remove all the skill in the game." Because nothing says "skill" like instant, perfect convergence on a single pixel when mixed with hitscan (or nearly hitscan, in the case of Gauss rifles) weapons. Point, click, kill - skill!

#117
Posted 29 February 2016 - 04:27 AM
1) Dota 2 uses ELO for matchmaking. MWO doesnt.
2) The short waiting time is a result of putting skilled and unskilled (small and large premade grp) players into the same match till one side will get stomped.
#118
Posted 29 February 2016 - 04:27 AM
Old, Loud, toxic and poor mileage per gallon.

#119
Posted 29 February 2016 - 04:39 AM
Oncoshi, on 29 February 2016 - 04:27 AM, said:
1) Dota 2 uses ELO for matchmaking. MWO doesnt.
2) The short waiting time is a result of putting skilled and unskilled (small and large premade grp) players into the same match till one side will get stomped.
I know DOTA uses elo. But the point I was trying to make is independent of that. I feel like tier 5 games are easy after playing with tier 3 and 4 friends.
Since last patch, if I drop alone l, I will face lone players and not premade groups (at least not two people with the same tag) so my experience is different. Like I said, maybe because I am low tier this happens (where most of the new players are) maybe you need to wait a couple of months until players start to get promoted and you will see more of us.
#120
Posted 29 February 2016 - 04:49 AM
Oncoshi, on 26 February 2016 - 10:31 AM, said:
#1 Steam is the biggest legal PC release platform.
#2 Steam will bring new players, there is no guarantee they stay.
#3 There are people who switched, or got exposed to the game on Steam but went native when starting (count me in that category).
This will be a niche game until such time as CW is accessible and fun for all, not just 6-12 man steamrolls, OR there is something added to the game that expands its current playerbase. Could be league, could be PvE, who knows? The game will have a hardcore of Btech fans until such time as something better comes along, HINT PGI, you are on a timer.
Edited by Groovdog, 29 February 2016 - 04:50 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users