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Possible New Engine For Mwo


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#1 Sandpit

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Posted 26 February 2016 - 09:36 PM

Russ says MWO could be moving to a completely new engine and hasn't decided between that or the cryengine update

#2 Wintersdark

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Posted 26 February 2016 - 09:45 PM

Some of the biggest news we've had in ages. This and the potential death of Ghost heat.

This town hall seemed to be pretty average at first, then REALLY took off.

#3 MechaBattler

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Posted 26 February 2016 - 09:48 PM

I'd be all for something that is easier for them to modify to create a more diverse game. Graphics are great and all. But I would much rather see a more dynamic battlefield.

#4 Y E O N N E

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Posted 26 February 2016 - 09:50 PM

If it lets them unlock the Locust's legitimate engine cap according to their math system (220) and enable other fast beasties (like the Firemoth), then HUZZAH!

#5 Chimera_

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Posted 26 February 2016 - 10:04 PM

Yeah, this is great news for the game. I'm not super educated in the technical side of things, but I do know that the current engine has a lot of limits that make it seemingly ill-suited for a game like this. Once we get a more concrete explanation, and we know what new engine we're getting (assuming they don't just go for the cryengine upgrade) I will love to see a more technical-minded person explain the advantages.

#6 Destructicus

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Posted 26 February 2016 - 10:05 PM

I really really hope somehow, someday, this game will be run on Unreal

#7 pbiggz

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Posted 26 February 2016 - 10:06 PM

according to the LAST townhall, its most likely cryengine 4, which is very very good for us, but we already had this discussion.

#8 Khosumi

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Posted 26 February 2016 - 10:07 PM

It'd be a great thing if they changed engine, since as of right now, we all know how much struggle they had from adding advanced zoom and how every single UI element in the game itself is more or less a flash element, lagging the client down. Also, netcode could reaaaaaaallllllyy use some help.

#9 ChapeL

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Posted 26 February 2016 - 10:09 PM

I won't cry if we drop the current engine for something better supported and easier to mod for the game.

#10 Chimera_

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Posted 26 February 2016 - 10:11 PM

View Postpbiggz, on 26 February 2016 - 10:06 PM, said:

according to the LAST townhall, its most likely cryengine 4, which is very very good for us, but we already had this discussion.

The difference between this announcement and the previous town hall's is that the previous discussion was on the basis of simply upgrading to a new version of the current engine. Now, Russ is talking about changing to an entirely different engine, as in no longer cryengine. Apparently, it would take a similar amount of work to update the current engine as it would to get a whole new one.

#11 Metus regem

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Posted 26 February 2016 - 10:17 PM

View PostMechaBattler, on 26 February 2016 - 09:48 PM, said:

I'd be all for something that is easier for them to modify to create a more diverse game. Graphics are great and all. But I would much rather see a more dynamic battlefield.


'Cept from the CB pictures I've seen, MWO actually looks worse graphically now, then it used too...

#12 Sandpit

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Posted 26 February 2016 - 10:22 PM

View Postpbiggz, on 26 February 2016 - 10:06 PM, said:

according to the LAST townhall, its most likely cryengine 4, which is very very good for us, but we already had this discussion.

Russ stated tonight that it's a huge decision and they're weighing everything very carefully, but it really sounded like they're leaning towards a new engine at the moment

#13 Troutmonkey

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Posted 26 February 2016 - 10:28 PM

View PostSandpit, on 26 February 2016 - 10:22 PM, said:

Russ stated tonight that it's a huge decision and they're weighing everything very carefully, but it really sounded like they're leaning towards a new engine at the moment

Moving to Unreal would solve lots of problems and make me very happy. Better performance for sure, as CryEngine sucks up far too much juice

#14 Sandpit

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Posted 26 February 2016 - 10:32 PM

View PostTroutmonkey, on 26 February 2016 - 10:28 PM, said:

Moving to Unreal would solve lots of problems and make me very happy. Better performance for sure, as CryEngine sucks up far too much juice

I think cryengine is one of the main culprits behind the glacial dev speed. PGI had very minimal training and experience with it and when it took them a year to just revamp the UI I think we all realized they were in over their head with the engine

#15 Armored Yokai

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Posted 26 February 2016 - 10:33 PM

Cryengine actually prevents us from getting a few things because of its limitations
Unreal is best option Imho

#16 GRiPSViGiL

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Posted 26 February 2016 - 10:35 PM

View PostWintersdark, on 26 February 2016 - 09:45 PM, said:

Some of the biggest news we've had in ages. This and the potential death of Ghost heat.

This town hall seemed to be pretty average at first, then REALLY took off.

Good thing they have track record of delivering on their selling points and hype......oh wait.

#17 Sandpit

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Posted 26 February 2016 - 10:37 PM

View PostArmored Yokai, on 26 February 2016 - 10:33 PM, said:

Cryengine actually prevents us from getting a few things because of its limitations
Unreal is best option Imho

Dunno about "best", but I think it would be better just for ease on PGI's abilities and skills honestly. Russ said he wants to be able to keep MWO "relevant' in regards to tech and such for 5 or more years so at least we know they're thinking in the long-term in some aspects

#18 Wintersdark

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Posted 26 February 2016 - 10:37 PM

View PostGRiPSViGiL, on 26 February 2016 - 10:35 PM, said:

Good thing they have track record of delivering on their selling points and hype......oh wait.

*shrugs* They've been a lot better over the last while then historically. I see no gain in wallowing in salt.

And to be honest, IMHO you'd have to go far out of your way to be worse than ghost heat.

And even if it is? I don't care. I just want to see Ghost Heat gone at this point. Give me something new to play with.

Regardless, I'm happy.

Edited by Wintersdark, 26 February 2016 - 10:38 PM.


#19 GRiPSViGiL

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Posted 26 February 2016 - 10:39 PM

View PostWintersdark, on 26 February 2016 - 10:37 PM, said:

*shrugs* They've been a lot better over the last while then historically. I see no gain in wallowing in salt.

Better? CW phase 3 talked about about a year ago now. Truth > Salt.

#20 Sandpit

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Posted 26 February 2016 - 10:41 PM

View PostGRiPSViGiL, on 26 February 2016 - 10:39 PM, said:

Better? CW phase 3 talked about about a year ago now. Truth > Salt.

View PostWintersdark, on 26 February 2016 - 10:37 PM, said:

*shrugs* They've been a lot better over the last while then historically. I see no gain in wallowing in salt.

And to be honest, IMHO you'd have to go far out of your way to be worse than ghost heat.

And even if it is? I don't care. I just want to see Ghost Heat gone at this point. Give me something new to play with.

Regardless, I'm happy.

keep it on-topic plz guys. Engine discussion not PGI "promise" discussion :D





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