Possible New Engine For Mwo
#1
Posted 26 February 2016 - 09:36 PM
#2
Posted 26 February 2016 - 09:45 PM
This town hall seemed to be pretty average at first, then REALLY took off.
#3
Posted 26 February 2016 - 09:48 PM
#4
Posted 26 February 2016 - 09:50 PM
#5
Posted 26 February 2016 - 10:04 PM
#6
Posted 26 February 2016 - 10:05 PM
#7
Posted 26 February 2016 - 10:06 PM
#8
Posted 26 February 2016 - 10:07 PM
#9
Posted 26 February 2016 - 10:09 PM
#10
Posted 26 February 2016 - 10:11 PM
pbiggz, on 26 February 2016 - 10:06 PM, said:
The difference between this announcement and the previous town hall's is that the previous discussion was on the basis of simply upgrading to a new version of the current engine. Now, Russ is talking about changing to an entirely different engine, as in no longer cryengine. Apparently, it would take a similar amount of work to update the current engine as it would to get a whole new one.
#11
Posted 26 February 2016 - 10:17 PM
MechaBattler, on 26 February 2016 - 09:48 PM, said:
'Cept from the CB pictures I've seen, MWO actually looks worse graphically now, then it used too...
#12
Posted 26 February 2016 - 10:22 PM
pbiggz, on 26 February 2016 - 10:06 PM, said:
Russ stated tonight that it's a huge decision and they're weighing everything very carefully, but it really sounded like they're leaning towards a new engine at the moment
#13
Posted 26 February 2016 - 10:28 PM
Sandpit, on 26 February 2016 - 10:22 PM, said:
Moving to Unreal would solve lots of problems and make me very happy. Better performance for sure, as CryEngine sucks up far too much juice
#14
Posted 26 February 2016 - 10:32 PM
Troutmonkey, on 26 February 2016 - 10:28 PM, said:
I think cryengine is one of the main culprits behind the glacial dev speed. PGI had very minimal training and experience with it and when it took them a year to just revamp the UI I think we all realized they were in over their head with the engine
#15
Posted 26 February 2016 - 10:33 PM
Unreal is best option Imho
#16
Posted 26 February 2016 - 10:35 PM
Wintersdark, on 26 February 2016 - 09:45 PM, said:
This town hall seemed to be pretty average at first, then REALLY took off.
Good thing they have track record of delivering on their selling points and hype......oh wait.
#17
Posted 26 February 2016 - 10:37 PM
Armored Yokai, on 26 February 2016 - 10:33 PM, said:
Unreal is best option Imho
Dunno about "best", but I think it would be better just for ease on PGI's abilities and skills honestly. Russ said he wants to be able to keep MWO "relevant' in regards to tech and such for 5 or more years so at least we know they're thinking in the long-term in some aspects
#18
Posted 26 February 2016 - 10:37 PM
GRiPSViGiL, on 26 February 2016 - 10:35 PM, said:
*shrugs* They've been a lot better over the last while then historically. I see no gain in wallowing in salt.
And to be honest, IMHO you'd have to go far out of your way to be worse than ghost heat.
And even if it is? I don't care. I just want to see Ghost Heat gone at this point. Give me something new to play with.
Regardless, I'm happy.
Edited by Wintersdark, 26 February 2016 - 10:38 PM.
#20
Posted 26 February 2016 - 10:41 PM
GRiPSViGiL, on 26 February 2016 - 10:39 PM, said:
Wintersdark, on 26 February 2016 - 10:37 PM, said:
And to be honest, IMHO you'd have to go far out of your way to be worse than ghost heat.
And even if it is? I don't care. I just want to see Ghost Heat gone at this point. Give me something new to play with.
Regardless, I'm happy.
keep it on-topic plz guys. Engine discussion not PGI "promise" discussion
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users