MechaBattler, on 27 February 2016 - 07:07 PM, said:
So you're advocating standing in a square? If they actually went to the effort of making it seem you're securing a location. That would be a start. Instead we got a blinky color box to denote this.
Davers, on 27 February 2016 - 07:19 PM, said:
How about an objective based game mode where, unlike Assault or Conquest, focusing on doing the Primary Objective is fun, rewarding, and not actually the best way to throw the game?
Well Battler, it is rather hard to make players feel something if they do not want to or thought about it, or to do something without the aid of narrative/ ai to push you along...
Even if we have fully fledged escort missions with tanks and convoys going down a mountain pass road network and you are meant to be close support escorts in case the enemy comes all that will happen is 1 death ball goes towards the other deathball and that 1 light mech with artillery ruins the fun for the Skirmish version 7. If you remove all the players besides one and replace them with Ai's than you could have a more immersive experience. however currently that isn't a good idea for an MMO. however in the works for a single player campaign I heard.
I am not sure if there will be a big visible box telling you where to stand to dominate, however either way the mechanics is as advance as it will get by showing domination of an area/ sector.
Because Davers when it comes to a multiplayer game killing players is the funnest thing to do, doing the objective is just 'throwing in the game for other people'.
Look at War Thunder, the objectives include destroying enemy vehicles [scenarios: wartime ambulances, convoys, escorts, enemy army moving in to attack allied fortification or naval escorts ,convoys, destroyers/ fleet, etc.], destroying light enemy targets [AA, AAA, Artilly, Howitzers, Machine gun nests, etc], destroying enemy heavy targets [ pillboxes, light pillboxes, forts, etc], Or Destroying the strategic targets (airfields, aircraft carriers, full depo / factories/ "mini bases" also known as strategic target or bombing point, etc]... as well as destroying enemy spotters / recon / ai bomber formations/ enemy fighter bombers/ dive bombers/ etc.
But you know what happens in those games? People who go ground attack are often seen as being a waste of space on the team as they are not killing enemy player vehicles. Even then quite a few people claim it isn't fun to ground attack (over half the population of WT) and the main reason is they are not players, in a 16 vs 16 game of players and bunch of ai's, killing an ai doesn't feel as awarding as killing a player (maybe due to the fact you know you didn't ruin someones day on the other side of the computer?) and when you get killed by an ai you feel like you got cheated.
A minority in the game [such as myself] do have fun in ground attack, however even more find strategic bombing of targets such as airfields even more boring even though It is one of the hardest things to do and just simply being above the enemy airfield still alive with flak smothering you and enemy fighters chasing after you is enough to get my adrenaline pumping let alone actually bombing and destroying the airfield (which is a victory condition).
Funny enough... bombing the airfield will be just like in the upcoming patch assaulting the enemy base of turrets and barriers and capturing it or in CW destroying omega generator... People get pissed they didn't kill literally every enemy there is however you did the objective and won...
Likewise on the bomber situation being an LRM boat also gets the same kind of response and attitude in MW: O- where a large majority of people in MW: O think LRM'ing isn't fun even though I personally consider it (when done right) is the hardest thing to do but most vital.
In WT in some cases some missions have very detailed and immersive objectives but due to a combination of peer pressure and knowing there are enemy player targets out there it makes the experience worse. This is the problem with MW: O.
Even though next patch is aiming to make the base an actual thing to assault and not just walk into... you are still not pleased with what is essentially one of the most immersive aspects of MW2, MW3, and MW4... sieges and assaults.
What's the difference here?... there is 11 other players who want to kill other players and think of people killing ai's as people "farming" or wasting ammo...
PGI is in a rather hard situation and it is really hard to make something "fun" when many choose not to.
I personally have fun with the current conquest however it's mainly because of the capture points you get battles that otherwise will never happen in skirmish or assault.