I'm interested the question:
default WHK-PRIME (my first assault 8 months ago) with 4-erppc and 18-hs its cool build and when I bought him, I have a fun - BIG fun!
I have 2x4 erppc shot on 0.25 sec, I have long range and fast x4 shot (with moduls)... and if I have 100% accuracy - I kill 1vs1 any CLAN or any IS assaults on long range 700m+ (and kill any lights on close combat), but...
...but yesterday and today I decided to play again (more 50 games), and I die all the time against everyone IS mech's:
1. IS mechs with ***** quirks on armor and structure have an advantage from c-erppc dmg
2. IS mechs with ***** quirks on range\cooldown\duration\heat-generation have an advantage from c-erppc heat generation and cooldown
3. any IS assault mech with 4 erppc (or 3 ERLL) and energy quirks kill 1vs1 WHK with 4 c-erppc...
4. any IS heavy mech with 4 erppc (or 3 ERLL) and energy quirks kill 1vs1 WHK with 4 c-erppc...
5. any IS light mech (30t) if they run - need 8 c-erppc shot to kill...
6. any IS light mech (40t) if they run - need 12 c-erppc shot to kill...
!!! WHK-PRIME with 4 c-erppc LOSE 1vs1 BJ-3 with 2 erppc (before nerf) !!! wt******?
= but any CLAN mechs DIE 1vs1 (if I have 100% accuracy)
= WHK-PRIME with 4 C-ERPPC its the best example for C-ERPPC mechanics gameplay
so guyz, what do you think about it?
P.S. so PGI - or I do not understand nothing or pls increase c-erppc dmg from 15+5 or lower the c-erppc heat generation from 10... but, if you do not do anything - c-erppc is inapplicable!!
Edited by Rakshaz, 27 February 2016 - 10:32 AM.