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Quickplay Ready Button - Why?


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#1 Vossiewulf

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Posted 27 February 2016 - 12:37 PM

It has no function whatsoever. The game simply drops 10 seconds after everyone is connected, regardless of anyone's ready status.

It's literally a button most of us click obsessively that does absolutely nothing. If its state is sent to the server, it's a waste of bandwidth and processing cycles.

#2 LegendaryArticuno

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Posted 27 February 2016 - 12:41 PM

I find teams that are fully ready have a significant higher chance of winning.

#3 MechWarrior849305

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Posted 27 February 2016 - 12:42 PM



Quickplay Ready Button - Why?


Because Posted Image

#4 Vossiewulf

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Posted 27 February 2016 - 12:52 PM

View PostLegendaryArticuno, on 27 February 2016 - 12:41 PM, said:

I find teams that are fully ready have a significant higher chance of winning.


I could see it being useful in other modes where you really want to confirm everyone is locked and loaded.

But for Quickplay, clearly PGI doesn't care if you're ready or not, the match is starting 10 seconds after all players are connected. And anyway, I find a much better indicator of team ready status is who is moving and who isn't when the match starts. Half of Alpha and Charlie lances not moving, yeah this is going to be just super.

#5 Tarogato

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Posted 27 February 2016 - 01:01 PM

Yet in CW ghost drops, it doesn't drop until everybody mashes ready.

PGI!!! Posted Image

#6 Monkey Lover

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Posted 27 February 2016 - 01:06 PM

Used to have to wait a minute every game with 2 people not pressing ready :P

#7 stuntmahn

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Posted 27 February 2016 - 01:56 PM

Yea, it used to have a function way back when. But they made that function automatic.

#8 Aresye

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Posted 27 February 2016 - 02:00 PM

View PostTarogato, on 27 February 2016 - 01:01 PM, said:

Yet in CW ghost drops, it doesn't drop until everybody mashes ready.

PGI!!! Posted Image


And in Private Lobbies, there is no button. The game automatically readies you as soon as you connect.

#9 Vossiewulf

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Posted 27 February 2016 - 02:04 PM

View PostMonkey Lover, on 27 February 2016 - 01:06 PM, said:

Used to have to wait a minute every game with 2 people not pressing ready

View Poststuntmahn, on 27 February 2016 - 01:56 PM, said:

Yea, it used to have a function way back when. But they made that function automatic.</p>


Deprecating a function and not removing the associated UI elements is really farking lazy coding. Thanks, least I know why it was there in the first place.

#10 SuomiWarder

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Posted 27 February 2016 - 03:33 PM

Back in the day if everyone clicked ready the countdown stopped and the match launched. Sometimes everyone was connected with like a minute on the clock.

They changed the code to a 10 second count down that starts when the last person connects, making the button pointless But they never bothered to remove the button for some reason.

#11 Clint Steel

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Posted 28 February 2016 - 06:58 AM

Someday I hope to see the option to look at the battlemap, and coordinate the team before drop. If this happens, then the ready button is "ready" for it :P

#12 OznerpaG

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Posted 28 February 2016 - 07:02 AM

i'v already won the match if i hit 'ready' before everybody else

i could disconnect at that point and start a new match but i still play it out to the end, you know, just for fun

#13 Narcissistic Martyr

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Posted 28 February 2016 - 07:26 AM

Originally everyone had to ready for the timer to skip forward. This was intended to give teams a chance to plan. Which no one did. So, rather than remove the code for one mode they left in there but made it pointless so they could reuse it for other modes which never happened.

#14 Davers

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Posted 28 February 2016 - 07:34 AM

View PostSuomiWarder, on 27 February 2016 - 03:33 PM, said:

Back in the day if everyone clicked ready the countdown stopped and the match launched. Sometimes everyone was connected with like a minute on the clock.

They changed the code to a 10 second count down that starts when the last person connects, making the button pointless But they never bothered to remove the button for some reason.

Yes, PGI originally grossly miscalculated the percentage of players who click Launch then wander off to get drinks, go to the bathroom, let the dog out, etc.

#15 Mead

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Posted 28 February 2016 - 07:43 AM

View PostDavers, on 28 February 2016 - 07:34 AM, said:

Yes, PGI originally grossly miscalculated the percentage of players who click Launch then wander off to get drinks, go to the bathroom, let the dog out, etc.

And the number of **** biscuits who couldn't stand to wait without repeating "ready up!" like that was going to physically yank someone back to the keyboard.

Got to where I'd just sit there and let the timer count down. Then at 1-2 seconds left I'd ready up. Another fun thing was to pretend not to have a button at all and watch the troubleshooting anguish.

#16 Madrummer

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Posted 28 February 2016 - 08:06 AM

It's a vestigial organ. It used to have a purpose, but now it's automated in for people once everyone is connected. It will probably be removed one day, but it's just a leftover relic from an ancient era, now ;P





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