Why We Need The Axman
#41
Posted 21 September 2016 - 02:25 AM
#42
Posted 21 September 2016 - 02:39 AM
#43
Posted 21 September 2016 - 02:54 AM
What I mean is Put Axeman into the game, even IF it cant melee currently.
For now that Axe would still make a very good shield arm.
Edited by Davy J0nes, 21 September 2016 - 02:55 AM.
#44
Posted 21 September 2016 - 03:51 AM
Vellron2005, on 21 September 2016 - 01:36 AM, said:
Less "we need this specific mech cose' I use to like it back in the day" topics..
And Maps...
We need maps.
Plenty of mechs in the game... they spit them out like candy from a candy machine now.. But we play all of them on the same 2-3 favored maps..
No Axman? Oh good golly, how would we ever survive without one?
I'll make do.
It is not about the axman, it is about the new mechanic (melee) it would bring. That is what we want, more gameplay. It is the same with new guns, we need new toys in this game.
#45
Posted 21 September 2016 - 04:24 AM
627, on 21 September 2016 - 03:51 AM, said:
Melee would actually be something new. New weapons? Another different colored laser doesn't make the game any more interesting.
#48
Posted 12 November 2016 - 06:16 AM
#49
Posted 12 November 2016 - 07:11 PM
Old MW4 Ranger, on 12 November 2016 - 06:16 AM, said:
#50
Posted 12 November 2016 - 07:35 PM
Levi Porphyrogenitus, on 20 September 2016 - 01:48 PM, said:
Eh. If it could happen with urbie...
Admit it though. One on one melee brawl madness.
Yen lo wang claws vs hatchet man axes. I think it'd make a good angle for Solaris if they can make melee work in the future.
Edited by Alex Morgaine, 12 November 2016 - 07:36 PM.
#51
Posted 13 November 2016 - 02:33 AM
#52
Posted 14 January 2017 - 02:13 PM
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