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Probably To Early/late To See This...


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#1 MeanFacedJohnny

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Posted 27 February 2016 - 11:43 PM

For the love of all that is anything, put some damn tunnels in the mountains of alpine. Please?

#2 El Bandito

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Posted 28 February 2016 - 02:41 AM

We need Mech sized ski lifts on Alpine. ;)

#3 Juodas Varnas

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Posted 28 February 2016 - 02:50 AM

View PostMeanFacedJohnny, on 27 February 2016 - 11:43 PM, said:

For the love of all that is anything, put some damn tunnels in the mountains of alpine. Please?

Why stop at tunnels?
A WHOLE UNDERGROUND BASE-COMPLEX!

#4 Jaqir

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Posted 28 February 2016 - 02:59 AM

If you got sniped, that's entirely your own fault. If you got lurmed while supposedly doing everything in your power to avoid being a target for such, there was probably an enemy scout somewhere behind you. Should look out for those.

Anyway, I really don't understand what people who suggest these tunnels think it would accomplish. Are we talking about only a few entrances/exits where everyone'd know where to expect possible sneaky heavies from, leading to very predictable outcomes? Or a whole network, effectively doubling the map size...? In either case it'd do far more damage than good to the map. Which'd be a same, since it actually is a good map.

#5 VorpalAnvil

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Posted 28 February 2016 - 03:01 AM

Tunnels lol. An entirely new place for bads to hide and get rekt. On the plus side it'll make finding and killing such bads far easier for me.

#6 MauttyKoray

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Posted 28 February 2016 - 03:15 AM

View PostJaqir, on 28 February 2016 - 02:59 AM, said:

If you got sniped, that's entirely your own fault. If you got lurmed while supposedly doing everything in your power to avoid being a target for such, there was probably an enemy scout somewhere behind you. Should look out for those.

Anyway, I really don't understand what people who suggest these tunnels think it would accomplish. Are we talking about only a few entrances/exits where everyone'd know where to expect possible sneaky heavies from, leading to very predictable outcomes? Or a whole network, effectively doubling the map size...? In either case it'd do far more damage than good to the map. Which'd be a same, since it actually is a good map.

Whats being and has been said for a long time, is Alpine pretty much sucks outside of Conquest because the ONLY thing anyone ever does is go for PUG Mountain game after game. Its a poorly done map that offers little variation and was even going to be taken out of rotation for a possible rework/fix up (which is why we got polar) until some ******* bitched so much that Russ got tired of it and just left it in.

#7 CreativeAnarchy

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Posted 28 February 2016 - 03:44 AM

View PostJuodas Varnas, on 28 February 2016 - 02:50 AM, said:

Why stop at tunnels?
A WHOLE UNDERGROUND BASE-COMPLEX!


Not sure if you are serious but I would like this kind of map.

#8 Xavori

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Posted 28 February 2016 - 03:53 AM

View PostMauttyKoray, on 28 February 2016 - 03:15 AM, said:

Whats being and has been said for a long time, is Alpine pretty much sucks outside of Conquest because the ONLY thing anyone ever does is go for PUG Mountain game after game. Its a poorly done map that offers little variation and was even going to be taken out of rotation for a possible rework/fix up (which is why we got polar) until some ******* bitched so much that Russ got tired of it and just left it in.


Pug Mountain is going to be a place of sadness when LRM boats are the all the rage next month. No place to hide up there :P

#9 Juodas Varnas

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Posted 28 February 2016 - 03:58 AM

View PostCreativeAnarchy, on 28 February 2016 - 03:44 AM, said:


Not sure if you are serious but I would like this kind of map.

I was being serious.

#10 Charon DOC Stock

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Posted 28 February 2016 - 04:00 AM

I think that Crimson Strait can also be a good map for some underground area.

Posted Image

#11 Paigan

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Posted 28 February 2016 - 04:12 AM

View PostEl Bandito, on 28 February 2016 - 02:41 AM, said:

We need Mech sized ski lifts on Alpine. Posted Image

And a skiing upgrade for MASC.
I picture something around downhill 150 kph for my EXE... Posted Image

#12 Paigan

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Posted 28 February 2016 - 04:52 AM

View PostDoc Shmol, on 28 February 2016 - 04:00 AM, said:

I think that Crimson Strait can also be a good map for some underground area.

Posted Image


That is actually a very nice idea. Love it Posted Image

#13 MechWarrior5152251

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Posted 28 February 2016 - 05:02 AM

What is it with Noobs and Tunnels? Like shooting fish in a barrel...

#14 Bluttrunken

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Posted 28 February 2016 - 05:07 AM

View PostDoc Shmol, on 28 February 2016 - 04:00 AM, said:

I think that Crimson Strait can also be a good map for some underground area.

Posted Image


This would make the map too big. Crimson Strait is nicely balanced as it is with alot of room for flanking and countermaneuvers. The developers shouldn't touch it.

Edited by Bluttrunken, 28 February 2016 - 05:07 AM.


#15 CreativeAnarchy

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Posted 28 February 2016 - 05:34 AM

View PostBluttrunken, on 28 February 2016 - 05:07 AM, said:


This would make the map too big. Crimson Strait is nicely balanced as it is with alot of room for flanking and countermaneuvers. The developers shouldn't touch it.


They can tie the tunnel map into crimson, starting area just on the outside of the under ground complex. Don't need to use the whole Crimson Straight map, just a little bit and make it a separate map.

I agree with Crimson not needing touched, that is a good map that I enjoy playing on.

Edited by CreativeAnarchy, 28 February 2016 - 05:34 AM.


#16 Tarogato

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Posted 28 February 2016 - 05:39 AM

View PostDoc Shmol, on 28 February 2016 - 04:00 AM, said:

I think that Crimson Strait can also be a good map for some underground area.



You're not the only one that wants to see something similar...


Posted Image

#17 Reza Malin

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Posted 28 February 2016 - 05:39 AM

View PostVorpalAnvil, on 28 February 2016 - 03:01 AM, said:

Tunnels lol. An entirely new place for bads to hide and get rekt. On the plus side it'll make finding and killing such bads far easier for me.


Wow you are so cool.

Wish i was as badass as you.

This specimen here, is what happens when 12 years olds are allowed to play too many video games.

#18 Mystere

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Posted 28 February 2016 - 05:41 AM

View PostMauttyKoray, on 28 February 2016 - 03:15 AM, said:

Whats being and has been said for a long time, is Alpine pretty much sucks outside of Conquest because the ONLY thing anyone ever does is go for PUG Mountain game after game. Its a poorly done map that offers little variation and was even going to be taken out of rotation for a possible rework/fix up (which is why we got polar) until some ******* bitched so much that Russ got tired of it and just left it in.


Do you realize that you do not have to fight at Mt. Derp?

#19 Tarogato

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Posted 28 February 2016 - 05:50 AM

View PostMystere, on 28 February 2016 - 05:41 AM, said:

Do you realize that you do not have to fight at Mt. Derp?



No... you absolutely have to fight at Mt. Derp. If you do not to go Mt. Derp, then the enemy does. And if the enemy goes there... then what do you do? They're never going to leave, people know that holding Mt. Derp is a winning strategy in pug matches.

And if you do decide to go somewhere else instead, what happens is one idiot on your team doesn't listen and goes goes up anyways, dies, and now you're down one mech and the enemy has the hill, so all they have to do is hold to win and you're forced to assault their superior position. So the hill just needs to be leveled.

Edited by Tarogato, 28 February 2016 - 05:51 AM.


#20 VorpalAnvil

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Posted 28 February 2016 - 05:56 AM

View PostFade Akira, on 28 February 2016 - 05:39 AM, said:


Wow you are so cool.

Wish i was as badass as you.

This specimen here, is what happens when 12 years olds are allowed to play too many video games.

You couldn't be half as badass as me if you drank an entire case of Brawndo:The Thirst Mutilator!! Get on my level scrub.





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