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Its The Weapon Damage Changed?


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#1 Tetetule

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Posted 28 February 2016 - 11:38 AM

I mean machineguns. Last time i played with my Nova (about 6 months or so) i usually kill people easily when the internals are exposed,but now every time i take the enemy armor and start to destroy internals with my machineguns,is very difficult to kill easily the enemy mechs. I miss something???? Because i remember that machineguns are "internals destroyers gods"

Has been changed something???? Or its me that i turn noob using other weapons???

Edited by Tetetule, 28 February 2016 - 11:38 AM.


#2 Void Angel

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Posted 28 February 2016 - 12:28 PM

No, there've not been any huge changes recently that I recall - Check Smurfy's for the latest data. Most likely it's just people are using different tactics and builds. PSR may have you fighting against a different set of opponents than you did six months ago as well.

One thing you should be aware of is that if you are using those machineguns on a location that doesn't have anything in it, you're not getting the extra damage - ditto if all the internals have been destroyed. This is because the machine gun's structure damage is based on damage done to "internals" - the actual equipment inside the "component," e.g. right arm, left torso, etc - via critical hits. It does not do extra damage simply by attacking exposed structure.

I shall explain: When you deal damage with any weapon to structure, the game first rolls dice to see if a "critical hit" is generated - possible results are none, one, two, or three. Next, the game randomly assigns the critical hit to one of the eligible pieces of equipment, and deals that weapon's damage (multiplied by 1,2, or 3) to the "critical hit points" of that item - this is not structure/armor damage; it applies only to the "crit hp" of the item. If the item's crit hp is depleted, the item is destroyed; if not, it remains fully functional. Finally, if any critical hits are successfully applied to a piece of equipment, the game deals 15% of that critical damage to the structure of the 'mech in that location. And MGs get huge bonuses to crit damage. This is where all that extra structure damage you're used to is coming from.

That's all really complexicated, so let me give you some examples. I'm blundering along, staring downrange, when your MG Nova plunks down behind me and opens up my rear armor with a laser blast. For simplicity, we shall pretend that I am a potato, and do not notice that this has occurred, so you proceed to light me up with machine guns to explain the concept of situational awareness in a language I am sure to understand. Now, for each tic of MG damage (or laser damage, whatever,) that is dealt to my structure, you're rolling to generate crits. So say you roll a triple crit with a tic of MG damage (that's 0.08;) for normal weapons, this would deal 0.24 damage to a random item inside that component - but you're a machine gun, so that crit will actually do a hugely magnified to 2.16 damage, yielding a total of 0.404 damage dealt - and that's just one crit roll from one MG from one tenth of a second firing. So if you're blasting away at a torso stuffed full of heat sinks or ammo, those MGs are going to devastate your opponent.

However, consider if that torso is empty - say it's only got Endo-steel taking up those slots. Well, Endo-steel can't be critted, so you're out of luck - you're only doing 0.8 dps for each MG. Similarly, if you're using a big gun (like a Gauss Rifle) and score crit on a heat sink (which has 10 crit hp, like most things,) you're only going to get 1.5 extra structure damage, because the bonus damage is calculated on the crit hp damage done, and does not take the weapon's base damage into account. A Gauss Rifle, with only 3 crit hp, will yield a depressingly small amount of bonus damage - but don't feel too bad; there's a 90% chance a destroyed Gauss will explode for 10 points of internal damage. =)

PS: Smurfy's leaves me with some confusion about how exactly crits are rolled: I had believed that a "triple crit" rolled three separate crits against randomly assigned equipment items, but the verbiage from the Machine Gun popup in Smurfy's site (mouse over the target icon) lists one bloc of damage for each crit tier. Smurfy may be aggregating the total damage for clarity, or I may have made a faulty assumption based on the old tabletop crit rolling system. I'll ask him, but it's really unimportant for your question. I wrote the above explanations on the assumption that a single hit can only result in a single critical roll - simply be aware that this assumption may be wrong.

#3 Vlad Striker

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Posted 28 February 2016 - 12:33 PM

Many IS mesch have now internals quirks that's why.

#4 Void Angel

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Posted 28 February 2016 - 12:44 PM

That's true - you missed The Great Quirkening of 2015. The 01 December patch from last year added structure quirks to a lot of Inner Sphere 'mechs, particularly the ones that weren't performing well (like the Atlas.) So you're going to be taking longer to chew through the extra structure - especially since the proportion of max bonus damage (the sum of item hp x .15) to total structure is going to be lower.

Edited by Void Angel, 28 February 2016 - 12:45 PM.


#5 Tetetule

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Posted 28 February 2016 - 01:48 PM

Ohhh **** Posted Image My Nova its not more a mech killer -.-

Edited by Tetetule, 28 February 2016 - 01:48 PM.


#6 Rogue Jedi

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Posted 28 February 2016 - 02:15 PM

View PostTetetule, on 28 February 2016 - 01:48 PM, said:

Ohhh **** Posted Image My Nova its not more a mech killer -.-

do not worry, in a few months the Nova will be shrunk by 18%, that may not sound like much but in a side by side picture of current size and resized size the new size looks a lot smaller

#7 Void Angel

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Posted 28 February 2016 - 05:10 PM

And it still can murder things - it's just that massed machine guns aren't as effective any more. You can still use lasers, and the chassis is getting a needed resize, which will make it much easier for you to spread damage and use cover.

#8 Koniving

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Posted 28 February 2016 - 06:05 PM

View PostRogue Jedi, on 28 February 2016 - 02:15 PM, said:

do not worry, in a few months the Nova will be shrunk by 18%, that may not sound like much but in a side by side picture of current size and resized size the new size looks a lot smaller

Nova is supposed to be insanely short, which is meant to make up for its 'long' body. So this is really good news. Large reason for the shorter size in BT (aside from the length of its body) is the lack of structure or armor which 'consumes slots' inside as well as 'enlarge' the mech. o.o; Since you can't put it in, no reason for it to be punished.

Glad it's getting smaller, it needs it.

#9 PEEFsmash

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Posted 01 March 2016 - 01:27 PM

Just wanted to add that MGs do the same amount of damage to components regardless of what is in those components, unlike what was said in the long first response to this thread.





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