Saint Scarlett Johan, on 28 February 2016 - 10:20 PM, said:
I feel like it should be based more on a "it feels the right size" when comparing two mechs.
If we tried to base it on reality, we'd be in a bucket of worms. Just look at the M4A3E8 "Easy 8" compared to a Tiger I.
I've held the position for a while that game balance should be more "qualitative" than "quantitative." Numbers can be used a tool in the process, but I don't think that they should be the end-all-be-all.
MWO has already had problems with this in the various "normalization" passes where in many cases weapons got smashed into the ground for the single reason of making them line up on an Excel spreadsheet.
In a tiny number of cases it even resulted in super buffs like the Clan LPL, because of the "unbreakable" rule that a Large-class pulse laser "always must at all costs" deal +2 damage compared to its standard/ER counterpart.
Back to mech scaling, doing pure volume might result in some mechs getting unnecessarily nerfed. One thing that a lot of forumites like to argue is "
OMG those lights are too tiny brah, my Excel sheet says so! Make em all BIGGER!" If they had their way, such large targets combined with low armor and structure values would result in a useless weight class. Some lights like the Jenner IIC are absurdly fragile as it is, now imagine scaling its size bigger...
Some people also use that same argument to justify medium mech scaling such as the 55-tonners...
TL;DR: Normalization doesn't account for all facets of game balance, and will thus fail in many circumstances.
1453 R, on 28 February 2016 - 10:37 PM, said:
Realize: the "this feels right" system is what the modelers have been using thus far. It's what resulted in a Nova that required an 18% global rescale, which has to be something like a 40 to 50% or greater reduction in actual volume. I don't know the math, but dayum.
Who is the person that felt the Kit Fox feels right?
Edited by FupDup, 29 February 2016 - 10:08 AM.