RestosIII, on 06 March 2016 - 08:52 PM, said:
I can confirm with the armor. When LRMs hitting my face from a mech 500 meters away do damage to my structure due to ripping through my back somehow, it's quite frustrating.
I'm pretty sure there's no hitbox issue. Several of my squaddies and I did some hitbox testing right after they came out and no matter what angle they were shooting me from they couldn't generate a rear torso hit from the front (all with sub-100 pings in a private match, so we could control the results). I would be more inclined to blame hitreg issues and/or lag, because sometimes MWO will glitch hits on the opposite side of your 'Mech from where you were actually shot. I thought there might be a rear torso hitbox issue at first too, but testing revealed that it had to be something else. RFLs have a wide, flat back; it isn't impossible that something could be just beyond your FoV hitting you from an oblique angle. I don't have video of it, though, so take it for what it's worth and by all means go test it yourself.
I'm still having better-than-average results in these. I'm normally terrible in heavies... but with ~30-40 games each, here's where my stats are sitting:
3N and 3N(S): w/l 1.8, kdr 0.57 (I run dual AC20 for the lulz on my spare 3N, which accounts for the crappy kdr... the super-stock 3N(S) I run is doing far better, about 2/1 on kills)
3C: w/l 2.8, kdr 1.8... with quad AC2, of all things- not just my best performing
heavy, but also currently my overall best performing
'Mech, edging out my HBK-IIC-A (1.9/2.0), and PNT-9R (1.52/1.78).
5D: w/l 3.0, kdr 1.25 (I've played about ten fewer games in this variant, so it hasn't normalized yet)
LK: w/l 0.8, kdr 1.3 (suffered a bad loss streak over the weekend; did better tonight but haven't quite made it up yet)
It's probably worth noting that I can't quite break even with my Black Knights, even running meta or near-meta configs on them (my best Knight w/l is 0.86). Neither my Black Knights, nor my Grasshoppers, nor my sold-long-ago Catapults ever broke a 1.0 win/loss. There's nothing wrong with the Rifleman. It's a
good 'Mech. Use it right and it will treat you well. Lots of ridge peeking, a little bit of corner peeking, and
absolutely no facetanking if you can possibly avoid it. Twist like a maniac and use your
gigantic arms to shield when you start taking fire. Front-load the hell out of your armor (I run 6 on my back, the rest up front). Load up on Seismic and Radar Dep, and
use them. Position yourself so that you can use your fantastic vertical range of arm motion to fire on enemies that can't shoot back (Alpine and Canyon have lots of great spots for this).
Does the RFL melt disturbingly quickly when focused? Yeah, sure does. So be more cautious. Peek out at the same time as more appealing targets. Make sure you're never the nearest target to the enemy team. Don't be the first around the corner. Play it like the second-line direct fire support 'Mech it's supposed to be, and you'll do just fine.