

Where Is The Thug?
#1
Posted 29 February 2016 - 04:20 PM
#2
#4
Posted 29 February 2016 - 05:02 PM
#5
Posted 29 February 2016 - 05:11 PM
#6
Posted 29 February 2016 - 05:12 PM
#7
Posted 29 February 2016 - 05:29 PM
Edited by Spheroid, 29 February 2016 - 05:31 PM.
#8
Posted 29 February 2016 - 05:58 PM
#9
Posted 29 February 2016 - 06:53 PM
#10
Posted 29 February 2016 - 08:40 PM
Thug and Cyclops are on my short list for MWO yet. I don;t want a Cyclops until they can re-release the glowing red eyes the beta Atlas had, so Cyclops can have that menacing red orb of a cockpit.
#11
Posted 29 February 2016 - 09:54 PM
#13
Posted 29 February 2016 - 10:52 PM
#14
Posted 29 February 2016 - 10:52 PM
MechWarrior5152251, on 29 February 2016 - 04:20 PM, said:
In Prison
ScarecrowES, on 29 February 2016 - 04:25 PM, said:
Totally needs more hardpoints.
Thug 10E: (also has single heatsinks, not double)
Stock [weapons]: 2 x SRM 4, 2 x PPC.
Stock [hardpoints] 2 x Energy, 2 x Missile.
Inflated [hardpoints] 6 x Energy, 2 x Missile
Reasoning [hardpoints] it has the worst missile capability of all thugs, thus I want it to have the lowest amount of hardpoints.
Thug 11E:
Stock [weapons]: 2 x SRM 6, 2 x PPC.
Stock [hardpoints] 2 x Energy, 2 x Missile.
Inflated [hardpoints] 4x Energy,4 x Missile
Reasoning [hardpoints]: main variant thus most ballanced. Has approximately equal missile and energy capabilities.
Thug 11Eb: (lost 2 DHS)
Stock [weapons]: 2 x SRM 6, 2 x ER PPC.
Stock [hardpoints] 2 x Energy, 2 x Missile.
Inflated [hardpoints] 2 x Energy, 4 x Missile
Reasoning [hardpoints]: Is improvement over stock 11E. Will have superior ER PPC quirks to compensate for lack of missile hardpoints. Will be best for 'quirks' but not for hardpoints. May have double AMS.
Overall theme: strong quirks for it's low selection of weapons. All quirked targeting it's PPC's and it's SRM's. Isn't the best option for lasers or LRM's.
PGI possible 4th variant make ups:
Thug 11P (PGI variant)
Themed of 13K
Has 2 ER PPC's in each arm and 2 Medium pulse lasers in each side torso. Giving it 8E hardpoints
option 2:
Replaces arms for AC 10's, downgrades SRM 6's to 4's, The Thug is based of the Warhammer as an improvement, THe Warhammer has a brother known as hammerhands which replaces PPC's with AC's.
Option 3:
Thug has only 1E each arm but has SRM's in arms as well. (Making it kinda like the Gargoyle prime in weapon layout but with PPC's in the arms instead of LBX 5, Still keeps side torso SRM's however.)
Castigatus, on 29 February 2016 - 05:12 PM, said:
Community warfare will soon have different deals and encouragement to play your factions mech. The Thug will be unique for it's factions selection. When Repair and rearm is reintroduced if it does- CW will also give this a repair discount for it's factions and when captured tech becomes a thing the Draconis combine may feel happy about attacking the federated suns so that the dracs captured Thugs got better parts/ salvage/ what ever.
#15
Posted 01 March 2016 - 03:21 AM
I kind of want the Uziel instead.
#18
Posted 01 March 2016 - 03:46 AM
After all, it was a competitor to the Warhammer.
#19
Posted 01 March 2016 - 05:47 AM
#20
Posted 01 March 2016 - 05:59 AM

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