I wish for this forum topic to serve as a sort of semi-official collection of suggestions to provide PGI with clear indication of community wants on the topic of model adjustments. As such, I'd like replies to be as clear and objective as possible - and kept to the point of the topic. A certain amount of debate is acceptable if the community at large does not agree with a particular suggestion, but I do not wish for this topic to devolve into random arguments and off-topic conversation.
Other governing rules for model adjustments might include the following:
-Only suggestions that include relatively minor adjustments to the existing models should be discussed.
-I wish to keep the scope of these modifications to items that could be accomplished relatively-simply during the rescale process.
-Suggestions that seek to modify or outright change the aesthetic or base geometry of a mech should not be discussed. This includes, for instance, modifying the size of the head geometry relative to the torso, etc that would require additional model work. This would not be a thread to debate how closely the pure aesthetic appearance of a model reflects original source representation (you don't like how fat and square the Timberwolf has gotten).
-Modifications to the geometry of variable geometry hardpoints should be acceptable for suggestion in this thread.
Keeping that in mind, I'll start with the following suggestions:
For many reverse-joint legged mechs - to include the Timberwolf, Mad Dog, Ebon Jaguar, Cicada, etc - I suggest looking into the feasibility of re-rigging these models to provide for a more squatted stance, as has been noted often by the community. It is felt amongst a large portion of the community that many chicken walkers simply stand too upright. Modifying the stance of these mechs could be accomplished easily during the rescale process.
For the Warhawk specifically - but this can apply to several other mechs - I suggest modifying the angle of the upper arm portion to raise the forearm. Many in the community feel that the arms in the Warhawk sit too low, and should rest along-side the torso. This brings the arm locations in-line with the representation of this chassis in the source material as a means to protect the torso from the side and differentiate the profile from the Dire Wolf. This change should be simple to accomplish during the rescale, as it does not affect animation or texture work, or hardpoint locations.
Additionally for the Warhawk, I suggest doing a minor remodel for hardpoints on the arms to incorporate longer laser barrels as featured on newer mechs like the Rifleman. This would also apply to other mechs like the Jagermech, Mad Dog, etc. While this requires slightly more work than a slight model rerigging, it's still a very minor change and affects no other aspects on the model. It requires no more work than relocation and adjustment of hardpoint locations for models that are receiving a significant rescale.
A further suggestion for the Warhawk would be to model and introduce the F variant, It is a minor model adjustment, only requiring the addition of a single ballistic hardpoint in the right torso, which should be very easy to model and could be accomplished with very little work during the rescale and effects no other aspect of the model. The addition of this variant adds a much-needed hardpoint option to a slightly hardpoint-starved chassis.
Those are my suggestions to get the topic going. What are yours?
Edited by ScarecrowES, 01 March 2016 - 09:26 AM.