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New Flamer Whoa....


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#1 ReemusX

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Posted 01 March 2016 - 08:12 AM

First time to be hit with these things since the patch.

Was running 4 ERLL Stalker and had a Nova packing 3 Clan Flamers run up on me....

My heat was sitting about 45% and no targets to shoot at so it was on its way down and suddenly my heat shot up to 94% within 2 seconds. Turned around to find the Nova on me with flamers running.

I was only able to fire 1 laser and overheated each shot while he sat on me with those things. Another Nova came and worked me down while his buddy kept the heat on me nonstop.

I knew they had changed but had no idea they could wreck your heat scale within 2-3 seconds to where you can't use anything that generates heat without going down... I was completely trapped on my fresh Stalker and couldn't even defend myself.

If this is how it is I might be considering filling some space with a couple of these things.

#2 theta123

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Posted 01 March 2016 - 08:12 AM

Down with the meta builds!!!

#3 Juodas Varnas

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Posted 01 March 2016 - 08:34 AM

They're just plain broken now, but i guess that's par for the course for PGI.

#4 cazidin

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Posted 01 March 2016 - 08:37 AM

View PostJuodas Varnas, on 01 March 2016 - 08:34 AM, said:

They're just plain broken now, but i guess that's par for the course for PGI.


Give it a patch or two. They'll be useless again.

#5 Bishop Steiner

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Posted 01 March 2016 - 08:44 AM

What, relying on pure laser vomit has a down side now?. Huh.

#6 Alistair Winter

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Posted 01 March 2016 - 08:47 AM

View Posttheta123, on 01 March 2016 - 08:12 AM, said:

Down with the meta builds!!!

Down with basically any build that gets hot. Which is basically every build, regardless if you're boating lasers or combining ballistics and missiles.

#7 Asrrin

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Posted 01 March 2016 - 08:50 AM

Meh, they aren't terribly broken right now, though they are auto includes on almost any brawler. They are a hard counter to laser vomit, but dakka and Gauss get them scooting away pretty quickly. They heavily punish solo play. You need to call out to your team if you get in a 1v1 with a flamer mech, because they can only focus a single target, you, and so should be easy pickings for a teammate.

I feel like if they lowered the heatcap flamers bring you to, maybe 80% or 85% instead of 90%, they'd be in a perfect place as it would allow you to chain fire a weapon to stand a chance in a 1v1 with them.

#8 GonaDie

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Posted 01 March 2016 - 08:55 AM

Teamwork

It beats everything.

#9 Bishop Steiner

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Posted 01 March 2016 - 08:58 AM

View PostAlistair Winter, on 01 March 2016 - 08:47 AM, said:

Down with basically any build that gets hot. Which is basically every build, regardless if you're boating lasers or combining ballistics and missiles.

Mixed builds can fight off flamers. They might still need adjusting, but maybe so do more people's builds and mindsets

#10 MoonUnitBeta

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Posted 01 March 2016 - 08:59 AM

We need a new consumable to fight flamers.

White T-Shirt
When above 75% heat, you can splash a bucket of water over your mech, instantly cooling it to 0% and making it invulnerable to external heat sources for 10 seconds.
The white t-shirt becomes translucent.
Bonus: On a cold map, your mech may grow two side torso mounted machine guns which can be used to help deter opponents for the duration of the cooling effect.

Edited by MoonUnitBeta, 01 March 2016 - 09:00 AM.


#11 Lily from animove

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Posted 01 March 2016 - 09:11 AM

View PostBishop Steiner, on 01 March 2016 - 08:58 AM, said:

Mixed builds can fight off flamers. They might still need adjusting, but maybe so do more people's builds and mindsets


not all, only those with wepaons cool enough, which emans bring gauss and dakka till 5. maybe if you have enough dhs slapped on also a Dakka 10.

#12 Mister Blastman

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Posted 01 March 2016 - 09:12 AM

View PostJuodas Varnas, on 01 March 2016 - 08:34 AM, said:

They're just plain broken now, but i guess that's par for the course for PGI.


They are fine.

#13 FupDup

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Posted 01 March 2016 - 09:13 AM

View PostAlistair Winter, on 01 March 2016 - 08:47 AM, said:

Down with basically any build that gets hot. Which is basically every build, regardless if you're boating lasers or combining ballistics and missiles.


The reason for this is because:

Paul, in ATD #43 said:

Playing with a higher rate of cooling makes a lot more builds become heat neutral. A lot of heat neutral builds results in mid-range damage applied at a constant rate over time. This mechanism would be highly exploited by those with knowledge of building efficient heat neutral Mechs.


You will take your hot missiles/ballistics and you will like it!

#14 Dawnstealer

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Posted 01 March 2016 - 09:19 AM

No pants: the hard counter to flamers since 1984.

Posted Image

#15 Alistair Winter

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Posted 01 March 2016 - 09:32 AM

View PostBishop Steiner, on 01 March 2016 - 08:58 AM, said:

They might still need adjusting

Yep.

#16 Bishop Steiner

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Posted 01 March 2016 - 09:35 AM

View PostAlistair Winter, on 01 March 2016 - 09:32 AM, said:

Yep.


Actually, I believe the second half of my comment the more relevant and meaningful truth

#17 Alistair Winter

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Posted 01 March 2016 - 09:36 AM

View PostBishop Steiner, on 01 March 2016 - 09:35 AM, said:

Actually, I believe the second half of my comment the more relevant and meaningful truth

I'm sure you do.

#18 JC Daxion

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Posted 01 March 2016 - 09:42 AM

To me it is the reason to add some cooler lasers and short range weapons.. If you are getting busted up by a flamer at 90m, Your kinda doing it wrong..

try dropping a heat sink or two, or maybe only boat 3 large lasers, or a pair of pulse lasers, and add some back up cooler running weapons. I know lots of my mechs changed with the flamer buff..

to me that is the whole point of them... Get people out of this high heat, high alpha mentality. I think this is just the first step in a lot of changes, that are a long time coming..

#19 ReemusX

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Posted 01 March 2016 - 10:11 AM

View PostJC Daxion, on 01 March 2016 - 09:42 AM, said:

To me it is the reason to add some cooler lasers and short range weapons.. If you are getting busted up by a flamer at 90m, Your kinda doing it wrong..

try dropping a heat sink or two, or maybe only boat 3 large lasers, or a pair of pulse lasers, and add some back up cooler running weapons. I know lots of my mechs changed with the flamer buff..

to me that is the whole point of them... Get people out of this high heat, high alpha mentality. I think this is just the first step in a lot of changes, that are a long time coming..


I run 14 doubles..heat really isn't an issue.... I was at 45% after spamming for a good 20 seconds. Being spiked up to 94% from 45% within seconds from a flamer and not firing really isn't fixed with much. A single shot from that LL and I was in cool down.... I don't see changing my build to smalls or a couple of mediums to try and brawl a light or medium flamer build with an assault. I will take the odds of a rare encounter and keep the build

#20 Mcgral18

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Posted 01 March 2016 - 10:18 AM

Aren't they great?

They've gotten me two dozen headshots.





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